Anas Samara

Dr. Anas Samara

orcid

Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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22 August 2017 in Personal and Ubiquitous Computing
Verified
Journal Article
Open access
PDF file
MMMaria Luiza Recena Menezes
Maria Luiza Recena Menezes
ASAnas Samara
Anas Samara
LGL. Galway
L. Galway
ASA. Sant’anna
A. Sant’anna
AVA. Verikas
A. Verikas
RBR. Bond
R. Bond
One of the challenges in virtual environments is the difficulty users have in interacting with these increasingly complex systems. Ultimately, endowing machines with the ability to perceive users emotions will enable a more intuitive and reliable interaction. Consequently, using the electroencephalogram as a bio-signal sensor, the affective state of a user can be modelled and subsequently utilised in order to achieve a system that can recognise and react to the user’s emotions. This paper investigates features extracted from electroencephalogram signals for the purpose of affective state modelling based on Russell’s Circumplex Model. Investigations are presented that aim to provide the foundation for future work in modelling user affect to enhance interaction experience in virtual environments. The DEAP dataset was used within this work, along with a Support Vector Machine and Random Forest, which yielded reasonable classification accuracies for Valence and Arousal using feature vectors based on statistical measurements and band power from the α, β, δ, and ???? waves and High Order Crossing of the EEG signal.

4 December 2017 in Journal of Ambient Intelligence and Humanized Computing
Verified
Journal Article
Open access
PDF file
ASAnas Samara
Anas Samara
LGLeo Galway
Leo Galway
RBRaymond Bond
Raymond Bond
HWHui Wang
Hui Wang
The advancement in technology indicates that there is an opportunity to enhance human–computer interaction by way of affective state recognition. Affective state recognition is typically based on passive stimuli such as watching video clips, which does not reflect genuine interaction. This paper presents a study on affective state recognition using active stimuli, i.e. facial expressions of users when they attempt computerised tasks, particularly across typical usage of computer systems. A data collection experiment is presented for acquiring data from normal users whilst they interact with software, attempting to complete a set of predefined tasks. In addition, a hierarchical machine learning approach is presented for facial expression-based affective state recognition, which employs an Euclidean distance-based feature representation, conjointly with a customised encoding for users’ self-reported affective states. Consequently, the aim is to find the potential relationship between the facial expressions, as defined by Paul Ekman, and the self-reported emotional states specified by users using Russells Circumplex model, in relation to the actual feelings and affective states. The main findings of this study suggest that facial expressions cannot precisely reveal the actual feelings of users whilst interacting with common computerised tasks. Moreover, during active interaction tasks more variation occurs within the facial expressions of participants than occurs within passive interaction.

1 December 2016
Verified
Conference Paper
Closed access
ASAnas Samara
Anas Samara
MMMaria Luiza Recena Menezes
Maria Luiza Recena Menezes
LGLeo Galway
Leo Galway
The ubiquitous computing paradigm is becoming a reality; we are reaching a level of automation and computing in which people and devices interact seamlessly. However, one of the main challenges is the difficulty users have in interacting with these increasingly complex systems. Ultimately, endowing machines with the ability to perceive users' emotions will enable a more intuitive and reliable interaction. Consequently, using the electroencephalogram (EEG) as a bio-signal sensor, the affective state of a user can be modelled and subsequently utilised in order to achieve a system that can recognise and react to the users emotions. In this context, this paper investigates feature vector generation from EEG signals for the purpose of affective state modelling based on Russells Circumplex Model. Investigations are presented that aim to provide the foundation for future work in modelling user affect and interaction experiences through exploitation of different input modalities. The DEAP dataset was used within this work, along with a Support Vector Machine, which yielded reasonable classification accuracies for Valence and Arousal using feature vectors based on statistical measurements, band power from the , β, δ and θ waves, and High Order Crossing of the EEG signal.

29 September 2018 in Journal of Ambient Intelligence and Humanized Computing
Verified
Journal Article
Closed access
PDF file
Fabio Mendoza PalechorFabio Mendoza Palechor
Fabio Mendoza Palechor
MMMaria Luiza Menezes
Maria Luiza Menezes
ASAnita Sant’aNna
Anita Sant’aNna
MOMiguel Angel Ortíz-Barrios
Miguel Angel Ortíz-Barrios
ASAnas Samara
Anas Samara
LGLeo Galway
Leo Galway

2 November 2016
Verified
Book Chapter
Closed access
ASAnas Samara
Anas Samara
LGLeo Galway
Leo Galway
RBRaymond Bond
Raymond Bond
HWHui Wang
Hui Wang