Video gaming and gambling have increasingly converged with one another (e.g., social casino games). For emerging adults (18–25 years old), who are already at an elevated risk for addictive disorders, this overlap in these activities may increase the likelihood of problematic involvement. At the moment, Internet gaming disorder (IGD) is being considered as a future medical diagnosis by the American Psychiatric Association. Therefore, the purpose of this study was to examine the potential comorbidity between IGD and gambling disorder (GD) in emerging adults, as well as explore if problematic engagement in gaming and gambling may be explained by recent trends in video game microtransactions (e.g., loot boxes) and risk-taking behaviors. An online survey was completed by 300 emerging adult non-students (Mage = 22.79, 49% male) from across the United States. The results revealed that compared to non-gamers, problematic gamers were 6.45 times more likely to problem gamble and compared to non-gamblers, problem gamblers were 5.62 times more likely to problem game. Microtransactions were the major mechanism for the relationship between IGD and GD. Participants with higher severity levels of either disorder demonstrated a greater likelihood of purchasing microtransactions, in addition to displaying significantly less aversion towards several domains of risk-taking. These findings suggest that emerging adults with probable IGD or GD may share common risk factors and patterns of behavior that transdiagnostic treatment approaches may better serve than syndrome-specific models.
The current study examined the impact of the COVID-19 pandemic on perceived everyday discrimination and internalized racism among Asians compared to Latinxs. Recently, researchers have attempted to tackle institutional and interpersonal racism during this pandemic outbreak, however, few studies have addressed the internalized component of the racism. We launched this survey study during the critical months of the national pandemic lockdown (April 2020 to April 2021) with a sample (N = 360) of 170 Asians and 190 Latinxs college students self-reporting their experiences related to everyday discrimination and internalized racism. Findings indicated that Asians experienced more internalized racism and perceived a change in everyday discrimination during the COVID-19 pandemic compared to Latinxs. Furthermore, the perceived everyday discrimination during the COVID-19 pandemic emerged as a mediator for the race effect on internalized racism. That is, Asians perceived a significant change in everyday discrimination frequency during the COVID-19 pandemic compared to Latinxs and this change was related to higher levels of internalized racism. According to our findings, Asians perceived more daily discriminatory and inferiorizing messages, compared to Latinxs, which also explained the reasons for higher levels of internalized racism during the COVID-19 pandemic. Our findings suggest that Asians might be rationalizing their encounters with discrimination and even believing their communities deserve these daily attacks during the COVID-19 pandemic outbreak
1 December 2022 in Asian American Journal of Psychology
Past research indicates strong monetary motives for gambling often elevate an individual’s risk of experiencing symptoms of gambling disorder, with personal relative deprivation (PRD) and upward mobility (UM) identified as key factors in this relationship. Nevertheless, few studies have examined how financial motives, PRD, and UM might interact for people playing modern video games—many of which offer financial incentives to encourage participation. Due to the overlap between gambling and (video) gaming, evidence suggests disordered gambling and disordered gaming might also share similarities. Therefore, the present study explored whether PRD influences associations between playing video games for financial motives, symptoms of Internet gaming disorder (IGD), and UM in two samples: 797 college students (Study 1) and 179 adult gamers over 25 years old (Study 2). Results from Study 1 revealed more PRD predicted more IGD symptoms, with higher financial gaming motives mediating the relationship. In Study 2, PRD also predicted IGD severity, but only coping motives appeared to mediate the positive association between PRD and IGD severity. In both samples, perceived UM inversely moderated the effect of PRD on one’s financial or coping gaming motives. These findings suggest financial motives for video games might lead to more problematic forms of participation for younger adults and negative perceptions of PRD and UM might interact, similar to gambling, to elevate a gamer’s vulnerability for IGD.
Researchers are beginning to work out the part senescent cells play in the respiratory disease. Researchers are beginning to work out the part senescent cells play in the respiratory disease.