Augusto Esteves

Dr. Augusto Esteves

Department of Computer Science and Engineering, University of Lisbon, Lisbon, Lisboa, Portugal
orcid

Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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5 November 2015
Verified
Conference Paper
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PDF file
Augusto EstevesAugusto Esteves
Augusto Esteves
EVEduardo Velloso
Eduardo Velloso
ABAndreas Bulling
Andreas Bulling
HGHans Gellersen
Hans Gellersen
We introduce Orbits, a novel gaze interaction technique that enables hands-free input on smart watches. The technique relies on moving controls to leverage the smooth pursuit movements of the eyes and detect whether and at which control the user is looking at. In Orbits, controls include targets that move in a circular trajectory in the face of the watch, and can be selected by following the desired one for a small amount of time. We conducted two user studies to assess the technique's recognition and robustness, which demonstrated how Orbits is robust against false positives triggered by natural eye movements and how it presents a hands-free, high accuracy way of interacting with smart watches using off-the-shelf devices. Finally, we developed three example interfaces built with Orbits: a music player, a notifications face plate and a missed call menu. Despite relying on moving controls -- very unusual in current HCI interfaces -- these were generally well received by participants in a third and final study

1 April 2021 in Computers & Graphics
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Journal Article
Closed access
KPKen Pfeuffer
Ken Pfeuffer
YAYasmeen Abdrabou
Yasmeen Abdrabou
Augusto EstevesAugusto Esteves
Augusto Esteves
RRRadiah Rivu
Radiah Rivu
YAYomna Abdelrahman
Yomna Abdelrahman
FAFlorian Alt
Florian Alt

1 July 2020 in International Journal of Human-Computer Studies
Verified
Journal Article
Closed access
Augusto EstevesAugusto Esteves
Augusto Esteves
YSYonghwan Shin
Yonghwan Shin
IOIan Oakley
Ian Oakley

28 April 2017 in ACM Transactions on Computer-Human Interaction
Verified
Journal Article
Open access
EVEduardo Velloso
Eduardo Velloso
MCMarcus Carter
Marcus Carter
JNJoshua Newn
Joshua Newn
Augusto EstevesAugusto Esteves
Augusto Esteves
CCChristopher Clarke
Christopher Clarke
HGHans Gellersen
Hans Gellersen
Selection is a canonical task in user interfaces, commonly supported by presenting objects for acquisition by pointing. In this article, we consider motion correlation as an alternative for selection. The principle is to represent available objects by motion in the interface, have users identify a target by mimicking its specific motion, and use the correlation between the system’s output with the user’s input to determine the selection. The resulting interaction has compelling properties, as users are guided by motion feedback, and only need to copy a presented motion. Motion correlation has been explored in earlier work but only recently begun to feature in holistic interface designs. We provide a first comprehensive review of the principle, and present an analysis of five previously published works, in which motion correlation underpinned the design of novel gaze and gesture interfaces for diverse application contexts. We derive guidelines for motion correlation algorithms, motion feedback, choice of modalities, overall design of motion correlation interfaces, and identify opportunities and challenges identified for future research and design.

4 June 2016
Verified
Conference Paper
Open access
PDF file
EVEduardo Velloso
Eduardo Velloso
MWMarkus Wirth
Markus Wirth
CWChristian Weichel
Christian Weichel
Augusto EstevesAugusto Esteves
Augusto Esteves
HGHans Gellersen
Hans Gellersen
Eye tracking offers many opportunities for direct device control in smart environments, but issues such as the need for calibration and the Midas touch problem make it impractical. In this paper, we propose AmbiGaze, a smart environment that employs the animation of targets to provide users with direct control of devices by gaze only through smooth pursuit tracking. We propose a design space of means of exposing functionality through movement and illustrate the concept through four prototypes. We evaluated the system in a user study and found that AmbiGaze enables robust gaze-only interaction with many devices, from multiple positions in the environment, in a spontaneous and comfortable manner

20 October 2017
Verified
Conference Paper
Open access
Augusto EstevesAugusto Esteves
Augusto Esteves
DVDavid Verweij
David Verweij
LSLiza Suraiya
Liza Suraiya
RIRasel Islam
Rasel Islam
YLYouryang Lee
Youryang Lee
IOIan Oakley
Ian Oakley