Matiur Rahman Minar

Matiur Rahman Minar

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Matiur Rahman Minar

Department of Electrical and Information Engineering, Seoul National University of Science and Technology, Seoul, South Korea

Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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16 February 2021 in IEEE Access
Verified
Journal Article
Open access
MMMatiur Rahman Minar
Matiur Rahman Minar
TTThai Thanh Tuan
Thai Thanh Tuan
HAHeejune AHN
Heejune AHN
Image-based virtual try-on (VTON) systems based on deep learning have attracted research and commercial interests. Although they show their strengths in blending the person and try-on clothing image and synthesizing the dis-occluded regions, their results for complex-posed persons are often unsatisfactory due to the limitations in their geometry deformation and texture-preserving capacity. To address these challenges, we propose CloTH-VTON+ for seamlessly integrating the image-based deep learning methods and the strength of the 3D model in shape deformation. Specifically, a fully automatic pipeline is developed for 3D clothing model reconstruction and deformation using a reference human model: first, the try-on clothing is matched to the target clothing regions in the simple shaped reference human model, and then the 3D clothing model is reconstructed. The reconstructed 3D clothing model can generate a very natural pose and shape transfer, retaining the textures of clothes. A clothing refinement network further refines the alignment, eliminating the misalignment due to the errors in human pose estimation and 3D deformation. The deformed clothing images are combined utilizing conditional generative networks to in-paint the dis-occluded areas and blend them all. Experiments on an existing benchmark dataset demonstrate that CloTH-VTON+ generates higher quality results in comparison to the state-of-the-art VTON systems and CloTH-VTON. CloTH-VTON+ can be incorporated into extended applications such as multi-pose guided and Video VTON.


12 August 2021 in IEEE Access
Verified
Journal Article
Open access
TTThai Thanh Tuan
Thai Thanh Tuan
MMMatiur Rahman Minar
Matiur Rahman Minar
HAHeejune AHN
Heejune AHN
JWJohn Wainwright
John Wainwright
Recently, image-based virtual try-on (VTON) systems using deep generative models have drawn significant research attention. However, the 2D clothing shape transform methods in the earlier works show serious limitations in 3D clothing deformation required in multiple-pose VTON scenarios. In this paper, we develop a 3D-MPVTON system of two pipelines and show that a 3D clothing model reconstruction approach provides much better results for the multi-pose VTON scenario. First, the 3D clothing model reconstruction pipeline is based on CloTH-VTON+. The try-on clothing is matched to the target clothing regions in the simply-shaped reference human model and its 3D model is reconstructed using the associated 3D human body model. For natural clothing rendering from an arbitrary view, accurate texture mapping is crucial. We have developed a highly accurate texture matching method. The try-on pipeline first generates target segmentation from the target pose for conditional information for the following stage's network models. Correct target segmentation was one of the main performance bottlenecks in previous VTON studies. Our proposed equalized entropy loss for the target segmentation generation network greatly reduces the segmentation label imbalance, and results in high-quality segmentation and reduced training time. The rigged reconstructed 3D clothing model can be easily deformed into the target pose and the human body shape while retaining the textures of the clothes. The remaining parts, i.e., the non-target clothing regions of the human in the target pose are generated through a deep generative human pose transfer model. Finally, the generated clothing and the remaining parts are combined using conditional generative networks to in-paint the dis-occluded areas and blend them together. Our proposed hybrid pipeline outperforms the previous 2D-based approaches by substantial margins in both objective evaluation and subjective user study, especially in the cases of the large pose and viewpoint changes.