Chen Yang

Chen Yang

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Chen Yang

Shanghai Jiao Tong University

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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11 April 2025 in Proceedings of the AAAI Conference on Artificial Intelligence
Verified
Journal Article
Open access
PDF file
JCJiazhong Cen
Jiazhong Cen
JFJiemin Fang
Jiemin Fang
CYChen Yang
Chen Yang
LXLingxi Xie
Lingxi Xie
XZXiaopeng Zhang
Xiaopeng Zhang
QTQi Tian
Qi Tian
This paper presents SAGA (Segment Any 3D GAussians), a highly efficient 3D promptable segmentation method based on 3D Gaussian Splatting (3D-GS). Given 2D visual prompts as input, SAGA can segment the corresponding 3D target represented by 3D Gaussians within 4 ms. This is achieved by attaching a scale-gated affinity feature to each 3D Gaussian to endow it a new property towards multi-granularity segmentation. Specifically, a scale-aware contrastive training strategy is proposed for the scale-gated affinity feature learning. It 1) distills the segmentation capability of the Segment Anything Model (SAM) from 2D masks into the affinity features and 2) employs a soft scale gate mechanism to deal with multi-granularity ambiguity in 3D segmentation through adjusting the magnitude of each feature channel according to a specified 3D physical scale. Evaluations demonstrate that SAGA achieves real-time multi-granularity segmentation with quality comparable to state-of-the-art methods. As one of the first methods addressing promptable segmentation in 3D-GS, the simplicity and effectiveness of SAGA pave the way for future advancements in this field.

19 November 2024 in ACM Transactions on Graphics
Verified
Journal Article
Open access
CYChen Yang
Chen Yang
SLSikuang Li
Sikuang Li
JFJiemin Fang
Jiemin Fang
RLRuofan Liang
Ruofan Liang
LXLingxi Xie
Lingxi Xie
QTQi Tian
Qi Tian
Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However, images from sparse views only contain very limited 3D information, leading to two significant challenges: 1) Difficulty in building multi-view consistency as images for matching are too few; 2) Partially omitted or highly compressed object information as view coverage is insufficient. To tackle these challenges, we propose GaussianObject, a framework to represent and render the 3D object with Gaussian splatting that achieves high rendering quality with only 4 input images. We first introduce techniques of visual hull and floater elimination, which explicitly inject structure priors into the initial optimization process to help build multi-view consistency, yielding a coarse 3D Gaussian representation. Then we construct a Gaussian repair model based on diffusion models to supplement the omitted object information, where Gaussians are further refined. We design a self-generating strategy to obtain image pairs for training the repair model. We further design a COLMAP-free variant, where pre-given accurate camera poses are not required, which achieves competitive quality and facilitates wider applications. GaussianObject is evaluated on several challenging datasets, including MipNeRF360, OmniObject3D, OpenIllumination, and our-collected unposed images, achieving superior performance from only four views and significantly outperforming previous SOTA methods.

16 April 2024 in IEEE Transactions on Medical Imaging
Verified
Journal Article
Closed access
CYChen Yang
Chen Yang
KWKailing Wang
Kailing Wang
YWYuehao Wang
Yuehao Wang
QDQi Dou
Qi Dou
XYXiaokang Yang
Xiaokang Yang
WSWei Shen
Wei Shen
Intraoperative imaging techniques for reconstructing deformable tissues in vivo are pivotal for advanced surgical systems. Existing methods either compromise on rendering quality or are excessively computationally intensive, often demanding dozens of hours to perform, which significantly hinders their practical application. In this paper, we introduce Fast Orthogonal Plane (Forplane), a novel, efficient framework based on neural radiance fields (NeRF) for the reconstruction of deformable tissues. We conceptualize surgical procedures as 4D volumes, and break them down into static and dynamic fields comprised of orthogonal neural planes. This factorization discretizes the four-dimensional space, leading to a decreased memory usage and faster optimization. A spatiotemporal importance sampling scheme is introduced to improve performance in regions with tool occlusion as well as large motions and accelerate training. An efficient ray marching method is applied to skip sampling among empty regions, significantly improving inference speed. Forplane accommodates both binocular and monocular endoscopy videos, demonstrating its extensive applicability and flexibility. Our experiments, carried out on two in vivo datasets, the EndoNeRF and Hamlyn datasets, demonstrate the effectiveness of our framework. In all cases, Forplane substantially accelerates both the optimization process (by over 100 times) and the inference process (by over 15 times) while maintaining or even improving the quality across a variety of non-rigid deformations. This significant performance improvement promises to be a valuable asset for future intraoperative surgical applications. The code of our project is now available at https://github.com/Loping151/ForPlane.

9 April 2025 in International Journal of Computer Vision
Verified
Journal Article
Closed access
PDF file
JCJiazhong Cen
Jiazhong Cen
JFJiemin Fang
Jiemin Fang
ZZZanwei Zhou
Zanwei Zhou
CYChen Yang
Chen Yang
LXLingxi Xie
Lingxi Xie
QTQi Tian
Qi Tian

14 July 2022 in IEEE Transactions on Circuits and Systems for Video Technology
Verified
Journal Article
Closed access
CYChen Yang
Chen Yang
SYShun-Yu Yao
Shun-Yu Yao
ZZZan-Wei Zhou
Zan-Wei Zhou
Bin JiBin Ji
Bin Ji
GZGuangtao Zhai
Guangtao Zhai
WSWei Shen
Wei Shen
Human pose imitation, which aims to generate an image with a source character’s appearance, the source character’s shape, and a target character’s posture, has many potential applications in virtual reality, augmented reality, games, movies, etc. It is incredibly challenging due to non-rigid human body motions, significant variations in clothing textures, and self-occluded human bodies in 2D images. In this paper, we propose Poxture, a novel human posture imitation method with neural texture, to address the challenges mentioned above. Concretely, first, we build a dense mapping between a source SMPL human body model (shape and posture) and its corresponding texture (appearance). Then, we apply a neural texture generator to recover the complete texture of the source character. At last, we wrap the source neural texture to the source SMLP model with a target pose to generate the desired image by a GAN model. Poxture does not require any annotations, and our framework can fully disentangle the source character’s appearance, shape, and pose, which enjoys several advantages: 1) It can synthesize high-resolution images with detailed textures, thanks to the learned neural textures containing both visible and invisible parts and high-frequency information; 2) It can imitate complex actions with various appearances and body figures since the complete texture of the source character is acquired. We compare our method with previous methods, showing state-of-the-art results on two challenging benchmarks. Extensive experiments demonstrate that, given any character, our method can manipulate this avatar imitating arbitrary posture.

21 September 2025
Verified
Book Chapter
Closed access
PDF file
ZZZanwei Zhou
Zanwei Zhou
CYChen Yang
Chen Yang
PYPiao Yang
Piao Yang
XYXiaokang Yang
Xiaokang Yang
WSWei Shen
Wei Shen