6 July 2020 in IEEE Transactions on Knowledge and Data Engineering
Next Point-of-Interest (POI) recommendation which is of great value to both users and POI holders is a challenging task since complex sequential patterns and rich contexts are contained in extremely sparse user check-in data. Recently proposed embedding techniques have shown promising results in alleviating the data sparsity issue by modeling context information, and Recurrent Neural Network (RNN) has been proved effective in the sequential prediction. However, existing next POI recommendation approaches train the embedding and network model separately, which cannot fully leverage rich contexts. In this paper, we propose a novel unified neural network framework, named NeuNext, which leverages POI context prediction to assist next POI recommendation by joint learning. Specifically, the Spatio-Temporal Gated Network (STGN) is proposed to model personalized sequential patterns for users’ long and short term preferences in the next POI recommendation. In the POI context prediction, rich contexts on POI sides are used to construct graph, and enforce the smoothness among neighboring POIs. Finally, we jointly train the POI context prediction and the next POI recommendation to fully leverage labeled and unlabeled data. Extensive experiments on real-world datasets show that our method outperforms other approaches for next POI recommendation in terms of Accuracy and MAP.
23 November 2022 in IEEE Transactions on Knowledge and Data Engineering
Recent years have witnessed the resurgence of knowledge engineering which is featured by the fast growth of knowledge graphs. However, most of existing knowledge graphs are represented with pure symbols, which hurts the machine's capability to understand the real world. The multi-modalization of knowledge graphs is an inevitable key step towards the realization of human-level machine intelligence. The results of this endeavor are Multi-modal Knowledge Graphs (MMKGs). In this survey on MMKGs constructed by texts and images, we first give definitions of MMKGs, followed with the preliminaries on multi-modal tasks and techniques. We then systematically review the challenges, progresses and opportunities on the construction and application of MMKGs respectively, with detailed analyses of the strengths and weaknesses of different solutions. We finalize this survey with open research problems relevant to MMKGs.
28 November 2022 in Transactions of the Association for Computational Linguistics
Cross-lingual summarization is the task of generating a summary in one language (e.g., English) for the given document(s) in a different language (e.g., Chinese). Under the globalization background, this task has attracted increasing attention of the computational linguistics community. Nevertheless, there still remains a lack of comprehensive review for this task. Therefore, we present the first systematic critical review on the datasets, approaches, and challenges in this field. Specifically, we carefully organize existing datasets and approaches according to different construction methods and solution paradigms, respectively. For each type of dataset or approach, we thoroughly introduce and summarize previous efforts and further compare them with each other to provide deeper analyses. In the end, we also discuss promising directions and offer our thoughts to facilitate future research. This survey is for both beginners and experts in cross-lingual summarization, and we hope it will serve as a starting point as well as a source of new ideas for researchers and engineers interested in this area.
16 May 2024 in IEEE Transactions on Knowledge and Data Engineering
Embodied AI is one of the most popular studies in artificial intelligence and robotics, which can effectively improve the intelligence of real-world agents (i.e. robots) serving human beings. Scene knowledge is important for an agent to understand the surroundings and make correct decisions in the varied open world. Currently, knowledge base for embodied tasks is missing and most existing work use general knowledge base or pre-trained models to enhance the intelligence of an agent. For conventional knowledge base, it is sparse, insufficient in capacity and cost in data collection. For pre-trained models, they face the uncertainty of knowledge and hard maintenance. To overcome the challenges of scene knowledge, we propose a scene-driven multimodal knowledge graph (Scene-MMKG) construction method combining conventional knowledge engineering and large language models. A unified scene knowledge injection framework is introduced for knowledge representation. To evaluate the advantages of our proposed method, we instantiate Scene-MMKG considering typical indoor robotic functionalities ( Manip ulation and Mob ility), named ManipMob-MMKG . Comparisons in characteristics indicate our instantiated ManipMob-MMKG has broad superiority on data-collection efficiency and knowledge quality. Experimental results on typical embodied tasks show that knowledge-enhanced methods using our instantiated ManipMob-MMKG can improve the performance obviously without re-designing model structures complexly.
14 September 2020 in IEEE Transactions on Knowledge and Data Engineering
It has been an important task for recommender systems to suggest satisfying activities to a group of users in peoples daily social life. The major challenge in this task is how to aggregate personal preferences of group members to infer the decision of a group. In this paper, we propose a novel end-to-end group recommender system named CAGR (short for Centrality-Aware Group Recommender), which takes the Bipartite Graph Embedding Model (BGEM), the self-attention mechanism and Graph Convolutional Networks (GCNs) as basic building blocks to learn group and user representations in a unified way. Specifically, we first extend BGEM to model group-item interactions, and then in order to overcome the sparsity of the interaction data generated by occasional groups, we propose a self-attentive mechanism to represent groups based on the group members. To further alleviate the group data sparsity problem, we propose two model optimization approaches to exploit an and integrate the user-item interaction data. To overcome the sparsity issue of user-item interaction data, we extend GCNs to leverage the social network to enhance user representation learning. We create two large-scale benchmark datasets and conduct extensive experiments on them. The experimental results show the superiority of our proposed CAGR.