Tae Soo Kim

Tae Soo Kim

Auto-generated profile, based on publicly available information

Tae Soo Kim

School of Computing, KAIST, Daejeon, Republic of Korea

Research Focus & Metrics

Academic Career Length

4Years (2023-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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29 October 2023
Verified
Conference Paper
Open access
TKTae Soo Kim
Tae Soo Kim
YLYoonjoo Lee
Yoonjoo Lee
MCMinsuk Chang
Minsuk Chang
JKJuho Kim
Juho Kim
Large Language Models (LLMs) have become the backbone of numerous writing interfaces with the goal of supporting end-users across diverse writing tasks. While LLMs reduce the effort of manual writing, end-users may need to experiment and iterate with various generation configurations (e.g., inputs and model parameters) until results meet their goals. However, these interfaces are not designed for experimentation and iteration, and can restrict how end-users track, compare, and combine configurations. In this work, we present “cells, generators, and lenses”, a framework to designing interfaces that support interactive objects that embody configuration components (i.e., input, model, output). Interface designers can apply our framework to produce interfaces that enable end-users to create variations of these objects, combine and recombine them into new configurations, and compare them in parallel to efficiently iterate and experiment with LLMs. To showcase how our framework generalizes to diverse writing tasks, we redesigned three different interfaces—story writing, copywriting, and email composing—and, to demonstrate its effectiveness in supporting end-users, we conducted a comparative study (N=18) where participants used our interactive objects to generate and experiment more. Finally, we investigate the usability of the framework through a workshop with designers (N=3) where we observed that our framework served as both bootstrapping and inspiration in the design process.

11 May 2024
Verified
Conference Paper
Open access
KSKihoon Son
Kihoon Son
DCDaEun Choi
DaEun Choi
TKTae Soo Kim
Tae Soo Kim
YKYoung-Ho Kim
Young-Ho Kim
JKJuho Kim
Juho Kim
Designers rely on visual search to explore and develop ideas in early design stages. However, designers can struggle to identify suitable text queries to initiate a search or to discover images for similarity-based search that can adequately express their intent. We propose GenQuery, a novel system that integrates generative models into the visual search process. GenQuery can automatically elaborate on users’ queries and surface concrete search directions when users only have abstract ideas. To support precise expression of search intents, the system enables users to generatively modify images and use these in similarity-based search. In a comparative user study (N=16), designers felt that they could more accurately express their intents and find more satisfactory outcomes with GenQuery compared to a tool without generative features. Furthermore, the unpredictability of generations allowed participants to uncover more diverse outcomes. By supporting both convergence and divergence, GenQuery led to a more creative experience.

19 April 2023
Verified
Conference Paper
Open access
YLYoonjoo Lee
Yoonjoo Lee
TKTae Soo Kim
Tae Soo Kim
SKSungdong Kim
Sungdong Kim
YYYohan Yun
Yohan Yun
JKJuho Kim
Juho Kim
Children acquire an understanding of the world by asking “why” and “how” questions. Conversational agents (CAs) like smart speakers or voice assistants can be promising respondents to children’s questions as they are more readily available than parents or teachers. However, CAs’ answers to “why” and “how” questions are not designed for children, as they can be difficult to understand and provide little interactivity to engage the child. In this work, we propose design guidelines for creating interactive dialogues that promote children’s engagement and help them understand explanations. Applying these guidelines, we propose DAPIE, a system that answers children’s questions through interactive dialogue by employing an AI-based pipeline that automatically transforms existing long-form answers from online sources into such dialogues. A user study (N=16) showed that, with DAPIE, children performed better in an immediate understanding assessment while also reporting higher enjoyment than when explanations were presented sentence-by-sentence.

3 June 2024
Verified
Conference Paper
Open access
YLYoonjoo Lee
Yoonjoo Lee
KSKihoon Son
Kihoon Son
TKTae Soo Kim
Tae Soo Kim
JKJisu Kim
Jisu Kim
JCJohn Joon Young Chung
John Joon Young Chung
JKJuho Kim
Juho Kim
As Large Language Models (LLMs) are nondeterministic, the same input can generate different outputs, some of which may be incorrect or hallucinated. If run again, the LLM may correct itself and produce the correct answer. Unfortunately, most LLM-powered systems resort to single results which, correct or not, users accept. Having the LLM produce multiple outputs may help identify disagreements or alternatives. However, it is not obvious how the user will interpret conflicts or inconsistencies. To this end, we investigate how users perceive the AI model and comprehend the generated information when they receive multiple, potentially inconsistent, outputs. Through a preliminary study, we identified five types of output inconsistencies. Based on these categories, we conducted a study (N = 252) in which participants were given one or more LLM-generated passages to an information-seeking question. We found that inconsistency within multiple LLM-generated outputs lowered the participants’ perceived AI capacity, while also increasing their comprehension of the given information. Specifically, we observed that this positive effect of inconsistencies was most significant for participants who read two passages, compared to those who read three. Based on these findings, we present design implications that, instead of regarding LLM output inconsistencies as a drawback, we can reveal the potential inconsistencies to transparently indicate the limitations of these models and promote critical LLM usage.

11 May 2024
Verified
Conference Paper
Open access
KSKihoon Son
Kihoon Son
DCDaEun Choi
DaEun Choi
TKTae Soo Kim
Tae Soo Kim
JKJuho Kim
Juho Kim
Despite the growing demand for professional graphic design knowledge, the tacit nature of design inhibits knowledge sharing. However, there is a limited understanding on the characteristics and instances of tacit knowledge in graphic design. In this work, we build a comprehensive set of tacit knowledge characteristics through a literature review. Through interviews with 10 professional graphic designers, we collected 123 tacit knowledge instances and labeled their characteristics. By qualitatively coding the instances, we identified the prominent elements, actions, and purposes of tacit knowledge. To identify which instances have been addressed the least, we conducted a systematic literature review of prior system support to graphic design. By understanding the reasons for the lack of support on these instances based on their characteristics, we propose design guidelines for capturing and applying tacit knowledge in design tools. This work takes a step towards understanding tacit knowledge, and how this knowledge can be communicated.