Marc Baaden

Dr. Marc Baaden

CNRS, Université de Paris, UPR 9080, Laboratoire de Biochimie Théorique, 13 rue Pierre et Marie Curie, F-75005, Paris, France
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orcid

Research Focus & Metrics

Academic Career Length

27Years (2000-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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5 November 2008 in Nature
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Journal Article
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NBNicolas Bocquet
Nicolas Bocquet
HNHugues Nury
Hugues Nury
Marc BaadenMarc Baaden
Marc Baaden
CPChantal Le Poupon
Chantal Le Poupon
JCJean-Pierre Changeux
Jean-Pierre Changeux
PCPierre-Jean Corringer
Pierre-Jean Corringer

19 January 2011 in Nature
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Journal Article
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HNHugues Nury
Hugues Nury
CRCatherine Van Renterghem
Catherine Van Renterghem
YWYun Weng
Yun Weng
ATAlphonso Tran
Alphonso Tran
Marc BaadenMarc Baaden
Marc Baaden
PCPierre-Jean Corringer
Pierre-Jean Corringer

6 March 2013 in PLOS ONE
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Journal Article
Open access
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Zhihan LyuZhihan Lyu
Zhihan Lyu
ATAlex Tek
Alex Tek
FSFranck Da Silva
Franck Da Silva
CECharly Empereur-Mot
Charly Empereur-Mot
MCMatthieu Chavent
Matthieu Chavent
Marc BaadenMarc Baaden
Marc Baaden
The video games industry develops ever more advanced technologies to improve rendering, image quality, ergonomics and user experience of their creations providing very simple to use tools to design new games. In the molecular sciences, only a small number of experts with specialized know-how are able to design interactive visualization applications, typically static computer programs that cannot easily be modified. Are there lessons to be learned from video games? Could their technology help us explore new molecular graphics ideas and render graphics developments accessible to non-specialists? This approach points to an extension of open computer programs, not only providing access to the source code, but also delivering an easily modifiable and extensible scientific research tool. In this work, we will explore these questions using the Unity3D game engine to develop and prototype a biological network and molecular visualization application for subsequent use in research or education. We have compared several routines to represent spheres and links between them, using either built-in Unity3D features or our own implementation. These developments resulted in a stand-alone viewer capable of displaying molecular structures, surfaces, animated electrostatic field lines and biological networks with powerful, artistic and illustrative rendering methods. We consider this work as a proof of principle demonstrating that the functionalities of classical viewers and more advanced novel features could be implemented in substantially less time and with less development effort. Our prototype is easily modifiable and extensible and may serve others as starting point and platform for their developments. A webserver example, standalone versions for MacOS X, Linux and Windows, source code, screen shots, videos and documentation are available at the address: http://unitymol.sourceforge.net/.

12 February 2013 in The EMBO Journal
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Journal Article
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LSLudovic Sauguet
Ludovic Sauguet
FPFrédéric Poitevin
Frédéric Poitevin
SMSamuel Murail
Samuel Murail
CRCatherine Van Renterghem
Catherine Van Renterghem
GMGustavo Moraga‐Cid
Gustavo Moraga‐Cid
MDMarc Delarue
Marc Delarue
EMBO Press is an editorially independent publishing platform for the development of EMBO scientific publications.

13 May 2012 in Nature Structural & Molecular Biology
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Journal Article
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MPMarie S Prevost
Marie S Prevost
LSLudovic Sauguet
Ludovic Sauguet
HNHugues Nury
Hugues Nury
CRCatherine Van Renterghem
Catherine Van Renterghem
CHChristèle Huon
Christèle Huon
PCPierre-Jean Corringer
Pierre-Jean Corringer

22 March 2010 in Proceedings of the National Academy of Sciences
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Journal Article
Open access
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HNHugues Nury
Hugues Nury
FPFrédéric Poitevin
Frédéric Poitevin
CRCatherine Van Renterghem
Catherine Van Renterghem
JCJean-Pierre Changeux
Jean-Pierre Changeux
PCPierre-Jean Corringer
Pierre-Jean Corringer
Marc BaadenMarc Baaden
Marc Baaden
Recently discovered bacterial homologues of eukaryotic pentameric ligand-gated ion channels, such as the Gloeobacter violaceus receptor (GLIC), are increasingly used as structural and functional models of signal transduction in the nervous system. Here we present a one-microsecond-long molecular dynamics simulation of the GLIC channel pH stimulated gating mechanism. The crystal structure of GLIC obtained at acidic pH in an open-channel form is equilibrated in a membrane environment and then instantly set to neutral pH. The simulation shows a channel closure that rapidly takes place at the level of the hydrophobic furrow and a progressively increasing quaternary twist. Two major events are captured during the simulation. They are initiated by local but large fluctuations in the pore, taking place at the top of the M2 helix, followed by a global tertiary relaxation. The two-step transition of the first subunit starts within the first 50 ns of the simulation and is followed at 450 ns by its immediate neighbor in the pentamer, which proceeds with a similar scenario. This observation suggests a possible two-step domino-like tertiary mechanism that takes place between adjacent subunits. In addition, the dynamical properties of GLIC described here offer an interpretation of the paradoxical properties of a permeable A13′F mutant whose crystal structure determined at 3.15 Å shows a pore too narrow to conduct ions.