Barbara Ester Adele Piga

Prof. Barbara Ester Adele Piga

Politecnico di Milano
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orcid

Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2015 in Ambiances
Verified
Journal Article
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Barbara Ester Adele PigaBarbara Ester Adele Piga
Barbara Ester Adele Piga
Morello EugenioMorello Eugenio
Morello Eugenio
Perceptual simulation represents an attempt to anticipate physical reality, whereby people can experience and interpret future environments from a subjective perspective. Working on experiential simulation for urban and landscape design requires an understanding of the relationship between man and the environment from a perceptual and cognitive standpoint. In fact, only by investigating the sensing and cognitive processes behind perception can we establish an informed approach to simulation of places and their ambiances. In particular, we propose a parallelism between man/environment and man/simulation relationships, aiming at giving back a framework for replicating in simulation the multisensory aspects that occur in the perception of the physical world. Hence, the objective of this article is to present how we approach the dimension of perceptual simulation within our research and professional work as urban designers. From a methodological point of view, we explored the topic through two main tasks, namely the selection and reconstruction of the research context and the key issues of perceptual simulation finalized in the second task, i.e. the construction of a set of simulation tools for urban design, intended as a matrix of possible practical applications. In particular, the theoretical framework presented in this work consists of a selection and overview of references relevant to urban design, comprehension of the research context and delivery of the set of tools implemented within our research unit. This matrix of tools represents the novelty of this work and is intended as a practical reference for orienting the choice among different simulation tools within the urban design practice. For instance, it is important to highlight the efficacy of each type of simulation in mimicking the man/environment relationship.

3 December 2021 in Sustainability
Verified
Journal Article
Open access
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Barbara Ester Adele PigaBarbara Ester Adele Piga
Barbara Ester Adele Piga
GSGabriele Stancato
Gabriele Stancato
NRNicola Rainisio
Nicola Rainisio
Marco BoffiMarco Boffi
Marco Boffi
Simulations of urban transformations are an effective tool for engaging citizens and enhancing their understanding of urban design outcomes. Citizens’ involvement can positively contribute to foster resilience for mitigating the impact of climate change. Successful integration of Nature-Based Solutions (NBS) into the urban fabric enables both the mitigation of climate hazards and positive reactions of citizens. This paper presents two case studies in a southern district of Milan (Italy), investigating the emotional reaction of citizens to existing urban greenery and designed NBS. During the events, the participants explored in Virtual Reality (VR) (n = 48) and Augmented Reality (AR) (n = 63) (i) the district in its current condition and (ii) the design project of a future transformation including NBS. The environmental exploration and the data collection took place through the exp-EIA© method, integrated into the mobile app City Sense. The correlations between the color features of the viewed landscape and the emotional reaction of participants showed that weighted saturation of green and lime colors reduced the unpleasantness both in VR and AR, while the lime pixel area (%) reduced the unpleasantness only in VR. No effects were observed on the Arousal and Sleepiness factors. The effects show high reliability between VR and AR for some of the variables. Implications of the method and the benefits for urban simulation and participatory processes are discussed.

24 February 2022 in IEEE Transactions on Vehicular Technology
Verified
Journal Article
Closed access
YSYuan Shi
Yuan Shi
Marco BoffiMarco Boffi
Marco Boffi
Barbara Ester Adele PigaBarbara Ester Adele Piga
Barbara Ester Adele Piga
LMLorenzo Mussone
Lorenzo Mussone
Giandomenico CarusoGiandomenico Caruso
Giandomenico Caruso
Human factors studies are becoming more and more crucial in the automotive sector due to the need to evaluate the drivers reactions to the increasingly sophisticated driving assistant technologies. Driving simulators allow performing this kind of study in a controlled and safe environment. However, the driving simulation's Level of Detail (LOD) can affect the users perception of driving scenarios and make an experimental campaigns outcomes unreliable. This paper proposes a study investigating possible correlations between drivers behaviors and emotions, and simulated driving scenarios. Four scenarios replicating the same real area were built with four LODs from LOD0 (only the road is drawn) to LOD3 (all buildings with real textures for facades and roofs are inserted together with items visible from the road). 32 participants drove in all the four scenarios on a fixed-base driving simulator; their performance relating to the vehicle control (i.e. speed, trajectory, brake and gas pedal use, and steering wheel), their physiological data (electrodermal activity, and eye movements), their subjective perceptions, opinions and emotional state (questionnaires concerning the research and Self-Assessment Manikin Scale) were measured. The results showed that drivers behavior changes in a very complex way. Geometrical features of the route and environmental elements constrain much more driving behavior than LOD does, as observed for vehicle trajectory and speed; skin conductance and gas pedal appear to be more sensitive to LODs. Gaze position changes according to LODs, but differently for rectilinear and curvilinear segments. Pupil diameter increases with higher LODs. Emotions are not affected by LODs. Generally, different signals showed different correlations with the LOD level, suggesting that future studies should consider their measures while modeling the virtual scenario. It is hypothesized that scenario realism is more relevant during leisurely environmental interaction, whilst simulator fidelity is crucial in task-driven interactions.

12 May 2023 in Sustainability
Verified
Journal Article
Open access
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Barbara Ester Adele PigaBarbara Ester Adele Piga
Barbara Ester Adele Piga
NRNicola Rainisio
Nicola Rainisio
GSGabriele Stancato
Gabriele Stancato
Marco BoffiMarco Boffi
Marco Boffi
Urban settings affect the experience of people in places and the measurement of such urban experiences is the focus of this article. The ‘experiential Environmental Impact Assessment—exp-EIA©’ method and its application to the Città Studi area in Milan are presented. The method couples urban studies with environmental psychology and ICT for educational purposes with a sample of architecture students divided in two groups (N = 18). Experiential data are collected via a dedicated app installed on the participants’ mobile devices, and an automatic data processing and analysis produces spatialized results creating maps of the overall urban experience. In particular, the emotional reaction of participants through a ten-minute walking path is assessed. A group activity focused on the link between urban features and subjective evaluation of places by participants is combined with the results obtained via the application of the circumplex model of affect. Results show that the path is characterized by two main emotional experiences, passing from a pleasant to an unpleasant experience within the short walk in both groups, offering some insights on the urban design of the area. The results are part of the teaching process to increase students’ awareness about experiential design, yet the process is conceived also as a tool for professionals.

1 September 2017 in Energy Procedia
Verified
Journal Article
Open access
SYSaadi Mohamed Yacine
Saadi Mohamed Yacine
ZNZemmouri Noureddine
Zemmouri Noureddine
Barbara Ester Adele PigaBarbara Ester Adele Piga
Barbara Ester Adele Piga
Morello EugenioMorello Eugenio
Morello Eugenio
DSDaich Safa
Daich Safa
This study looks at the effect of daylighting on human performance. It includes a focus on glare index combined with the actual feeling of users of the classroom as a way to assess indoor lighting quality. The main objective of this research is to understand the impact of daylighting from windows on the glare sensation and also to determine which glare index is the closest to human visual sensation under local daylighting conditions in Biskra, Algeria with highly luminous climate. The study used High Dynamic Range (HDR) photography, Evaglare and Aftab Alpha software to calculate the two glare metrics Daylight Glare, Index (DGI) and the Daylight Glare Probability (DGP). A survey was also used with 90 occupants under different lighting conditions (different configurations) in a design classroom. In order to link the mathematical model and the human assessment of glare, statistical regression analysis was used. We established a statistically compelling connection between daylighting and student performance