Benjamin Terry Sharpe

Dr. Benjamin Terry Sharpe

University of Chichester, Chichester, West Sussex, UK
orcid

Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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26 March 2022 in Healthcare
Verified
Journal Article
Open access
PDF file
MSMatthew Smith
Matthew Smith
Benjamin Terry SharpeBenjamin Terry Sharpe
Benjamin Terry Sharpe
AAAtheeshaan Arumuham
Atheeshaan Arumuham
Phil David John BirchPhil David John Birch
Phil David John Birch
Few research studies have examined the predictors of mental ill health in esports. This study addresses that gap by investigating stressors, sleep, burnout, social phobia anxiety and mental ill health in esport athletes. An online survey was disseminated to competitive student esport athletes (n = 313) residing in the UK. The survey included measures of stressors resulting from competing in esports, sleep quality, burnout, and social phobia, as well as outcome measures of mental ill health. Hierarchical regression analyses examined these relationships. All the hypotheses were supported, with stressors significantly predicting sleep quality, burnout, and social phobia anxiety, and stressors, sleep quality, burnout, and social phobia anxiety were all significant positive predictors of mental ill health. The strength of these predictions varied, for example, the daytime dysfunction subscale of sleep was a strong predictor of all outcome variables; two subscales of burnout, reduced sense of accomplishment and exhaustion significantly predicted each of the three mental ill health outcome variables, and two subscales of social phobia anxiety, fear and avoidance, significantly predicted mental ill health. Our study has important implications for player health in esports, highlighting interventions that could target specific aspects of stress, sleep, burnout, and social phobia anxiety to improve the mental health of those who compete in esports.

1 January 2023 in Journal of Electronic Gaming and Esports
Verified
Journal Article
Closed access
PDF file
Benjamin Terry SharpeBenjamin Terry Sharpe
Benjamin Terry Sharpe
NBNicolas Besombes
Nicolas Besombes
MWMatthew R. Welsh
Matthew R. Welsh
Phil David John BirchPhil David John Birch
Phil David John Birch
The assessment of an athlete’s performance can play a key role in determining their current state, their readiness to compete, the impact of an experimental manipulation, and/or the influence of an intervention. At present, there is limited empirical evidence stating the indicators that encapsulate individual performance within any esport. To identify the variables that are historically associated with indicating Counter-Strike: Global Offensive performance, a literature review was conducted. Identified variables were accumulated and presented to three technical expert panels composed of world-class esport athletes, researchers, and practitioners. We utilized a modified Delphi method to provide direction concerning the examination of performance in esports. The expert panelists presented numerous opinions on what encapsulates performance, considerations for best practices, and concerns associated with the semantics of performance. This study presents the opinions of various domain-specific experts and encourages the use of more explicit terminology when discussing performance measurement. It was the intention of the project to generate an open discussion rather than draw a unified conclusion on best practices.

12 January 2021 in Frontiers in Psychology
Verified
Journal Article
Open access
PDF file
LRLaura Ritchie
Laura Ritchie
DCDaniel Cervone
Daniel Cervone
Benjamin Terry SharpeBenjamin Terry Sharpe
Benjamin Terry Sharpe
This study aimed to capture how the coronavirus disease 2019 (COVID-19) crisis disrupted and affected individuals’ goal pursuits and self-efficacy beliefs early during the lockdown phase of COVID-19. Participants impacted by lockdown regulations accessed an online questionnaire during a 10-day window from the end of March to early April 2020 and reported a significant personal goal toward which they had been working, and then completed quantitative and qualitative survey items tapping self-efficacy beliefs for goal achievement, subjective caring about the goal during disrupted world events, and current pursuit or abandonment of the goal. The findings from both quantitative and qualitative measures demonstrated a significant drop in self-efficacy beliefs from before to during the pandemic with a large effect based on whether people thought they could still achieve their goal under current conditions. Over two-thirds of the sample was unsure or did not believe they could still carry out their goal, and over a quarter either abandoned or were uncertain they could pursue the goal. Despite this, people continued to care about their goals. Reasons for abandonment and strategies for coping with goals within the lockdown and beyond are discussed.

1 February 2024 in Sport, Exercise, and Performance Psychology
Verified
Journal Article
Closed access
Benjamin Terry SharpeBenjamin Terry Sharpe
Benjamin Terry Sharpe
EOEmmanuel A. C. Obine
Emmanuel A. C. Obine
PBPhil D. J. Birch
Phil D. J. Birch
CPChris Pocock
Chris Pocock
LMLee Moore
Lee Moore

20 July 2023 in Psychology of Sport and Exercise
Verified
Journal Article
Open access
MWMatthew R. Welsh
Matthew R. Welsh
EMEmma Mosley
Emma Mosley
SLSylvain Laborde
Sylvain Laborde
MDMelissa C. Day
Melissa C. Day
Benjamin Terry SharpeBenjamin Terry Sharpe
Benjamin Terry Sharpe
Phil David John BirchPhil David John Birch
Phil David John Birch
Heart rate variability (HRV) is a psychophysiological measure of particular interest in esports due to its potential to monitor player self-regulation. This study aimed to systematically review the utilisation of HRV in esports. Consideration was given to the methodological and theoretical underpinnings of previous works to provide recommendations for future research. The protocol was made available on the Open Science Framework. Inclusion criteria were empirical studies, examining HRV in esports, using esports players, published in English. Exclusion criteria were non-peer-reviewed studies, populations with pre-existing clinical illness other than Internet Gaming Disorder (IGD), opinion pieces or review papers. In November 2022 a search of Web of Science, PubMed, and EBSCOHost identified seven studies using HRV in esports. Risk of bias was assessed using the Mixed Methods Appraisal Tool. Narrative review identified two primary uses of HRV in esports; stress response and IGD. A lack of theoretical and methodological underpinning was identified as a major limitation of current literature. Further investigation is necessary before making recommendations regarding the use of HRV in esports. Future research should employ sound theoretical underpinning such as the use of vagally mediated HRV and the robust application of supporting methodological guidelines when investigating HRV in esports.

6 August 2025 in Psychology of Sport and Exercise
Verified
Journal Article
Open access
IPIsmael Pedraza-Ramirez
Ismael Pedraza-Ramirez
Benjamin Terry SharpeBenjamin Terry Sharpe
Benjamin Terry Sharpe
MBMaciej Behnke
Maciej Behnke
ATAdam Toth
Adam Toth
Dylan PoulusDylan Poulus
Dylan Poulus
This rapid review examines how sport and exercise psychology (SEP) research has engaged with esports over the last five years, highlighting the academic acceptance of esports in SEP journals and on the psychological factors that influence esports performance and well-being. In addition to searching for recent empirical studies, we identified systematic reviews, meta-analyses, and scoping reviews to capture the breadth of existing syntheses. Following rapid review guidelines (Sabiston et al., 2022) and adapting the PRISMA framework (Page et al., 2021), two systematic searches were conducted in the Web of Science Core Collection and EBSCO host (SPORTDiscus) databases. First, we identified 13 syntheses of the esports literature highlighting the main topics of interest across scholars in relation to SEP. Then, we identified 125 relevant peer-reviewed empirical publications on esports in SEP context, of which 18 appeared in SEP-specific journals. Findings reveal increasing academic attention in affective, cognitive-motor processes, team dynamics, training structures, and health behaviors (e.g., mental health, physical activity, sleep, nutrition) unique to esports while revealing the need for theoretical and methodological attention. Overall, we highlighted how esports and SEP appear to benefit one another in a reciprocal way. Esports offer a controlled, data-rich performance environment for testing and refining SEP theories. Meanwhile, SEP principles enhance professionalism in esports by informing evidence-based training methods and well-being initiatives. Future research should consider longitudinal designs, open science practices, and interdisciplinary collaboration such as data science, sleep medicine, and nutrition to address the nuanced psychological demands in this rapidly evolving performance domain.