Bernhard Kerbl

Prof. Bernhard Kerbl


Biography

I am a Tenure-track Assistant Professor at the University of Copenhagen and a Principal Project Investigator associated with the Vienna University of Technology (TU Wien). Before that, I was a Visiting Researcher at the Robotics Institute, Carnegie Mellon University, in the Human Sensing Lab under Fernando de La Torre. I obtained my PhD at Graz University of Technology in 2018. In 2019, I briefly joined Epic Games to work on Unreal Engine 5’s Nanite. I started a postdoc at TU Wien the same year, followed by another in 2022 with INRIA in George Drettakis’ GraphDeco group. My research focuses on real-time graphics, parallel processing, point-based rendering, image-based rendering, radiance fields and novel-view synthesis. Together with my esteemed colleagues, our research has been honored with Best Paper awards at major graphics conferences, including SIGGRAPH, High-Performance Graphics, Pacific Graphics, EGPGV, and GRAPP. I have lectured on the topics of GPU programming, real-time rendering, physically-based rendering, game physics and scientific working at TU Wien, Graz University of Technology and FH Salzburg.

Affiliations

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Honors and Awards

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Experience

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