Pietro Cipresso

Prof. Pietro Cipresso

<sup>1</sup> Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy
+3
orcid

Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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6 November 2018 in Frontiers in Psychology
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Journal Article
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Pietro CipressoPietro Cipresso
Pietro Cipresso
IGIrene Alice Chicchi Giglioli
Irene Alice Chicchi Giglioli
MRMariano Alcañiz Raya
Mariano Alcañiz Raya
Giuseppe RivaGiuseppe Riva
Giuseppe Riva
The recent appearance of low cost virtual reality (VR) technologies – like the Oculus Rift, the HTC Vive and the Sony PlayStation VR – and Mixed Reality Interfaces (MRITF) – like the Hololens – is attracting the attention of users and researchers suggesting it may be the next largest stepping stone in technological innovation. However, the history of VR technology is longer than it may seem: the concept of VR was formulated in the 1960s and the first commercial VR tools appeared in the late 1980s. For this reason, during the last 20 years, 100s of researchers explored the processes, effects, and applications of this technology producing 1000s of scientific papers. What is the outcome of this significant research work? This paper wants to provide an answer to this question by exploring, using advanced scientometric techniques, the existing research corpus in the field. We collected all the existent articles about VR in the Web of Science Core Collection scientific database, and the resultant dataset contained 21,667 records for VR and 9,944 for augmented reality (AR). The bibliographic record contained various fields, such as author, title, abstract, country, and all the references (needed for the citation analysis). The network and cluster analysis of the literature showed a composite panorama characterized by changes and evolutions over the time. Indeed, whether until 5 years ago, the main publication media on VR concerned both conference proceeding and journals, more recently journals constitute the main medium of communication. Similarly, if at first computer science was the leading research field, nowadays clinical areas have increased, as well as the number of countries involved in VR research. The present work discusses the evolution and changes over the time of the use of VR in the main areas of application with an emphasis on the future expected VR’s capacities, increases and challenges. We conclude considering the disruptive contribution that VR/AR/MRITF will be able to get in scientific fields, as well in human communication and interaction, as already happened with the advent of mobile phones by increasing the use and the development of scientific applications (e.g., in clinical areas) and by modifying the social communication and interaction among people.

27 April 2017 in Scientific Reports
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ACAlice Chirico
Alice Chirico
Pietro CipressoPietro Cipresso
Pietro Cipresso
DYDavid Bryce Yaden
David Bryce Yaden
Federica BiassoniFederica Biassoni
Federica Biassoni
Giuseppe RivaGiuseppe Riva
Giuseppe Riva
AGAndrea Gaggioli
Andrea Gaggioli
Awe, a complex emotion composed by the appraisal components of vastness and need for accommodation, is a profound and often meaningful experience. Despite its importance, psychologists have only recently begun empirical study of awe. At the experimental level, a main issue concerns how to elicit high intensity awe experiences in the lab. To address this issue, Virtual Reality (VR) has been proposed as a potential solution. Here, we considered the highest realistic form of VR: immersive videos. 42 participants watched at immersive and normal 2D videos displaying an awe or a neutral content. After the experience, they rated their level of awe and sense of presence. Participants’ psychophysiological responses (BVP, SC, sEMG) were recorded during the whole video exposure. We hypothesized that the immersive video condition would increase the intensity of awe experienced compared to 2D screen videos. Results indicated that immersive videos significantly enhanced the self-reported intensity of awe as well as the sense of presence. Immersive videos displaying an awe content also led to higher parasympathetic activation. These findings indicate the advantages of using VR in the experimental study of awe, with methodological implications for the study of other emotions.

1 September 2017 in Neuroscience & Biobehavioral Reviews
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Journal Article
Open access
DCDesiree Colombo
Desiree Colombo
SSSilvia Serino
Silvia Serino
CTCosimo Tuena
Cosimo Tuena
EPElisa Pedroli
Elisa Pedroli
Antonios DakanalisAntonios Dakanalis
Antonios Dakanalis
Giuseppe RivaGiuseppe Riva
Giuseppe Riva
Aging affects many aspects of everyday living, such as autonomy, security and quality of life. Among all, spatial memory and spatial navigation show a gradual but noticeable decline, as a result of both neurobiological changes and the general slowing down of cognitive functioning. We conducted a systematic review using the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) guidelines to identify studies that specifically investigated the role of allocentric and egocentric frames in healthy aging. Concerning spatial navigation, our results showed a preservation of egocentric strategies, along with specific impairments in the use of allocentric and switching abilities. Regarding spatial memory, instead, outcomes were more divergent and not frame-specific. With this perspective, spatial impairments were discussed considering the cognitive profile of mild cognitive impairment (MCI) and Alzheimer's Disease (AD).

1 December 2011 in Cyberpsychology, Behavior, and Social Networking
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Journal Article
Closed access
MMMaurizio Mauri
Maurizio Mauri
Pietro CipressoPietro Cipresso
Pietro Cipresso
ABAnna Balgera
Anna Balgera
MVMarco Villamira
Marco Villamira
Giuseppe RivaGiuseppe Riva
Giuseppe Riva
People are more and more using social networking sites (SNSs) like Facebook and MySpace to engage with others. The use of SNSs can have both positive and negative effect on the individual; however, the increasing use of SNSs might reveal that people look for SNSs because they have a positive experience when they use them. Few studies have tried to identify which particular aspects of the social networking experience make SNSs so successful. In this study we focus on the affective experience evoked by SNSs. In particular, we explore whether the use of SNSs elicits a specific psychophysiological pattern. Specifically, we recorded skin conductance, blood volume pulse, electroencephalogram, electromyography, respiratory activity, and pupil dilation in 30 healthy subjects during a 3-minute exposure to (a) a slide show of natural panoramas (relaxation condition), (b) the subject's personal Facebook account, and (c) a Stroop and mathematical task (stress condition). Statistical analysis of the psychophysiological data and pupil dilation indicates that the Facebook experience was significantly different from stress and relaxation on many linear and spectral indices of somatic activity. Moreover, the biological signals revealed that Facebook use can evoke a psychophysiological state characterized by high positive valence and high arousal (Core Flow State). These findings support the hypothesis that the successful spread of SNSs might be associated with a specific positive affective state experienced by users when they use their SNSs account.

Verified
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DCDesiree Colombo
Desiree Colombo
JFJavier Fernández-Álvarez
Javier Fernández-Álvarez
APAndrea Patane
Andrea Patane
MSMichelle Semonella
Michelle Semonella
MKMarta Kwiatkowska
Marta Kwiatkowska
CBCristina Botella
Cristina Botella
Ecological momentary assessment (EMA) and ecological momentary intervention (EMI) are alternative approaches to retrospective self-reports and face-to-face treatments, and they make it possible to repeatedly assess patients in naturalistic settings and extend psychological support into real life. The increase in smartphone applications and the availability of low-cost wearable biosensors have further improved the potential of EMA and EMI, which, however, have not yet been applied in clinical practice. Here, we conducted a systematic review, using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines, to explore the state of the art of technology-based EMA and EMI for major depressive disorder (MDD). A total of 33 articles were included (EMA = 26; EMI = 7). First, we provide a detailed analysis of the included studies from technical (sampling methods, duration, prompts), clinical (fields of application, adherence rates, dropouts, intervention effectiveness), and technological (adopted devices) perspectives. Then, we identify the advantages of using information and communications technologies (ICTs) to extend the potential of these approaches to the understanding, assessment, and intervention in depression. Furthermore, we point out the relevant issues that still need to be addressed within this field, and we discuss how EMA and EMI could benefit from the use of sensors and biosensors, along with recent advances in machine learning for affective modelling.

8 July 2014 in Journal of Medical Internet Research
Verified
Journal Article
Open access
AGAndrea Gaggioli
Andrea Gaggioli
FPFederica Pallavicini
Federica Pallavicini
LMLuca Morganti
Luca Morganti
SSSilvia Serino
Silvia Serino
CSChiara Scaratti
Chiara Scaratti
Giuseppe RivaGiuseppe Riva
Giuseppe Riva
Journal of Medical Internet Research - International Scientific Journal for Medical Research, Information and Communication on the Internet