Ericles Andrei Bellei

Prof. Ericles Andrei Bellei

Institute of Health, Universidade de Passo Fundo, Passo Fundo, Rio Grande do Sul, Brazil
orcid

Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 July 2019 in Diabetes & Metabolic Syndrome: Clinical Research & Reviews
Verified
Journal Article
Closed access
RDRaquel Debon
Raquel Debon
JCJoane Diomara Coleone
Joane Diomara Coleone
Ericles Andrei BelleiEricles Andrei Bellei
Ericles Andrei Bellei
Ana Carolina Bertoletti De MarchiAna Carolina Bertoletti De Marchi
Ana Carolina Bertoletti De Marchi

1 August 2019 in Telematics and Informatics
Verified
Journal Article
Closed access
NCNathália Pinto Cechetti
Nathália Pinto Cechetti
Ericles Andrei BelleiEricles Andrei Bellei
Ericles Andrei Bellei
DBDaiana Biduski
Daiana Biduski
JRJoão Pedro Mazuco Rodriguez
João Pedro Mazuco Rodriguez
MRMateus Klein Roman
Mateus Klein Roman
Ana Carolina Bertoletti De MarchiAna Carolina Bertoletti De Marchi
Ana Carolina Bertoletti De Marchi

1 March 2020 in Computers in Human Behavior
Verified
Journal Article
Closed access
DBDaiana Biduski
Daiana Biduski
Ericles Andrei BelleiEricles Andrei Bellei
Ericles Andrei Bellei
JRJoão Pedro Mazuco Rodriguez
João Pedro Mazuco Rodriguez
LZLuciana Aparecida Martinez Zaina
Luciana Aparecida Martinez Zaina
Ana Carolina Bertoletti De MarchiAna Carolina Bertoletti De Marchi
Ana Carolina Bertoletti De Marchi

1 April 2022 in American Journal of Preventive Medicine
Verified
Journal Article
Closed access
BMBruna Spiller Mikulski
Bruna Spiller Mikulski
Ericles Andrei BelleiEricles Andrei Bellei
Ericles Andrei Bellei
DBDaiana Biduski
Daiana Biduski
Ana Carolina Bertoletti De MarchiAna Carolina Bertoletti De Marchi
Ana Carolina Bertoletti De Marchi

29 January 2021 in JMIR Serious Games
Verified
Journal Article
Open access
JJJorge Luiz Andrade Da Silva Júnior
Jorge Luiz Andrade Da Silva Júnior
DBDaiana Biduski
Daiana Biduski
Ericles Andrei BelleiEricles Andrei Bellei
Ericles Andrei Bellei
OBOsvaldo Henrique Cemin Becker
Osvaldo Henrique Cemin Becker
LDLuciane Daroit
Luciane Daroit
Ana Carolina Bertoletti De MarchiAna Carolina Bertoletti De Marchi
Ana Carolina Bertoletti De Marchi
Background: Older people often do not meet the recommended levels of exercise required to reduce functional decline. Social interaction is mentioned by this cohort as a reason for joining group-based exercises, which does not occur when exercising alone. This perspective shows that exergames can be used as motivational resources. However, most available exergames are generic, obtained from commercial sources, and usually not specifically designed or adapted for older people. Objective: In this study, we aim to co-design and develop a new exergame alongside older participants to (1) tailor the game mechanics and optimize participants’ adherence to and enjoyment of exercise; (2) test the participants’ functional capacity, motivation, and adherence to the exergaming program; and (3) compare these scores between those who played alone and those who played with peers. Methods: We conducted a co-design process to develop a new exergame adapted to older people. For user testing, 23 participants were divided into 2 groups to play individually (alone group) or to compete in pairs (with peers group). They played the game twice a week, resulting in 21 exergaming sessions. We assessed the participants’ General Physical Fitness Index (GPFI) before and after the user testing. We also administered questionnaires about the gaming experience and exercise adherence with its motivators and barriers. Results: We introduced a new bowling exergame for Xbox with a Kinect motion sensor that can be played in single or multiplayer mode. For the GPFI measurements, the sample was homogeneous in the pretest (with peers group: mean 40.5 [SD 9.6], alone group: mean 33.9 [SD 7.8]; P=.11). After the exergame testing sessions, both groups had significant gains (with peers group: mean 57.5 [SD 8.7], P=.005; alone group: mean 44.7 [SD 10.6]; P=.02). Comparing the posttest between groups, it was found that the group in which participants played with peers had better outcomes than the group in which participants played alone (P=.02). Regarding the gaming experience and exercise adherence, both groups recognized the benefits and expressed enthusiasm toward the exergame. Conclusions: The findings suggest that the developed exergame helps in improving the functional capacity and adherence to physical exercise among older people, with even better results for those who played with peers. In addition to leading to more appropriate products, a co-design approach may positively influence the motivation and adherence of participants.

7 April 2020 in Scientific Reports
Verified
Journal Article
Open access
PDF file
RDRaquel Debon
Raquel Debon
Ericles Andrei BelleiEricles Andrei Bellei
Ericles Andrei Bellei
DBDaiana Biduski
Daiana Biduski
SVSimiane Salete Volpi
Simiane Salete Volpi
AAAna Luisa Sant’aNna Alves
Ana Luisa Sant’aNna Alves
Ana Carolina Bertoletti De MarchiAna Carolina Bertoletti De Marchi
Ana Carolina Bertoletti De Marchi
Brazil’s Family Health Strategy (FHS) leads public health policies and actions regarding community health, addressing arterial hypertension (AH) in primary care settings. In this scenario, the use of communication technologies becomes appropriate for the monitoring of patients with AH. To preliminary verify the intervention approach and the effects of using an m-Health application on the health conditions of patients with AH for a future study, we conducted a non-randomized, controlled, non-blind trial (N = 39), comparing the use of a mobile health app (m-Health) with conventional AH monitoring over 3 months. During the study, we promoted health information workshops to engage patients from both intervention and control groups. Pre and post-intervention, we compared measurements of systolic and diastolic blood pressure; food frequency questionnaire; Appraisal of Self-Care Agency Scale; blood tests of hemogram, creatinine, uric acid, sodium, potassium, lipid profile, and glycemia. Improvements were identified in both groups due to the workshops, including the reduction in total and non-HDL cholesterol, healthier consumption of salads and sugary drinks, and increased self-care scores. Exclusively in the intervention group, which used the m-Health app, there was a change in systolic and diastolic pressure towards more adequate levels. In addition, the intervention group had improved levels of glucose and HDL cholesterol and reduced consumption of ultra-processed foods. In conclusion, the use of an m-Health app had positive effects on the health conditions of patients with AH under treatment within FHS, especially when combined with health information. On the context of FHS, the use of technology is encouraging supporting better health conditions.