Charles Windlin

Mr. Charles Windlin

KTH Royal Institute of Technology
orcid

Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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2 May 2019
Verified
Conference Paper
Open access
PSPedro Sanches
Pedro Sanches
AJAxel Janson
Axel Janson
Pavel KarpashevichPavel Karpashevich
Pavel Karpashevich
CNCamille Nadal
Camille Nadal
CQChengcheng Qu
Chengcheng Qu
CSCorina Sas
Corina Sas

2 May 2019
Verified
Conference Paper
Open access
MBMadeline Balaam
Madeline Balaam
RCRob Comber
Rob Comber
RCRachel E. Clarke
Rachel E. Clarke
Charles WindlinCharles Windlin
Charles Windlin
ASAnna Ståhl
Anna Ståhl
GFGeraldine Fitzpatrick
Geraldine Fitzpatrick

13 November 2016
Verified
Conference Paper
Open access
PDF file
BBBarry Brown
Barry Brown
JBJulian Bleecker
Julian Bleecker
MDMarco D'ADamo
Marco D'ADamo
PFPedro Ferreira
Pedro Ferreira
JFJoakim Formo
Joakim Formo
MYMikael Ydholm
Mikael Ydholm
This paper is an introduction to the \"Future IKEA Catalogue\", enclosed here as an example of a design fiction produced from a long standing industrial-academic collaboration. We introduce the catalogue here by discussing some of our experiences using design fiction` with companies and public sector bodies, giving some background to the catalogue and the collaboration which produced it. We have found design fiction to be a useful tool to support collaboration with industrial partners in research projects - it provides a way of thinking and talking about present day concepts, and present day constraints, without being overly concerned with contemporary challenges, or the requirements of academic validation. In particular, there are two main aspects of this we will discuss here, aspects that are visible in the enclosed catalogue itself. The first is the potential of design fiction as a sort of 'boundary object' in industry and academic collaboration, and second the role of critique. After this introduction to the paper we enclose the output of our collaboration in the form of the catalogue itself.

18 June 2019
Verified
Conference Paper
Open access
VTVasiliki Tsaknaki
Vasiliki Tsaknaki
MBMadeline Balaam
Madeline Balaam
ASAnna Ståhl
Anna Ståhl
PSPedro Sanches
Pedro Sanches
Charles WindlinCharles Windlin
Charles Windlin
Kristina HöökKristina Höök
Kristina Höök

22 October 2020 in Sensors
Verified
Journal Article
Open access
PDF file
Miquel AlfarasMiquel Alfaras
Miquel Alfaras
William PrimettWilliam Primett
William Primett
Muhammad UmairMuhammad Umair
Muhammad Umair
Charles WindlinCharles Windlin
Charles Windlin
Pavel KarpashevichPavel Karpashevich
Pavel Karpashevich
Hugo GamboaHugo Gamboa
Hugo Gamboa
Research in the use of ubiquitous technologies, tracking systems and wearables within mental health domains is on the rise. In recent years, affective technologies have gained traction and garnered the interest of interdisciplinary fields as the research on such technologies matured. However, while the role of movement and bodily experience to affective experience is well-established, how to best address movement and engagement beyond measuring cues and signals in technology-driven interactions has been unclear. In a joint industry-academia effort, we aim to remodel how affective technologies can help address body and emotional self-awareness. We present an overview of biosignals that have become standard in low-cost physiological monitoring and show how these can be matched with methods and engagements used by interaction designers skilled in designing for bodily engagement and aesthetic experiences. Taking both strands of work together offers unprecedented design opportunities that inspire further research. Through first-person soma design, an approach that draws upon the designer’s felt experience and puts the sentient body at the forefront, we outline a comprehensive work for the creation of novel interactions in the form of couplings that combine biosensing and body feedback modalities of relevance to affective health. These couplings lie within the creation of design toolkits that have the potential to render rich embodied interactions to the designer/user. As a result we introduce the concept of “orchestration”. By orchestration, we refer to the design of the overall interaction: coupling sensors to actuation of relevance to the affective experience; initiating and closing the interaction; habituating; helping improve on the users’ body awareness and engagement with emotional experiences; soothing, calming, or energising, depending on the affective health condition and the intentions of the designer. Through the creation of a range of prototypes and couplings we elicited requirements on broader orchestration mechanisms. First-person soma design lets researchers look afresh at biosignals that, when experienced through the body, are called to reshape affective technologies with novel ways to interpret biodata, feel it, understand it and reflect upon our bodies.

2 May 2017
Verified
Conference Paper
Open access
PDF file
Charles WindlinCharles Windlin
Charles Windlin
JLJarmo Laaksolahti
Jarmo Laaksolahti
Communication through visible light (VLC) is gaining ground as an alternative to traditional radio communication in many settings. Effectively using VLC in creative design processes may however be difficult as the material properties of VLC can be hard to grasp and therefore to use. This paper presents a design exploration where a set of artifacts was created to enable designers to play around with VLC and better understand its properties and their potential use for design. Each artifact was designed to illustrate a particular property of light communication ranging from inner workings of transmission protocols to properties of light in itself. The set was used in two small scale workshops where users played around with the artifacts and afterward were interviewed about their experiences. Interviews and observations from the workshops suggest that users gained insights into the material properties of light communication and were also inspired to think of creative uses for VLC based on those insights