Fiona French

Dr. Fiona French

London Metropolitan University, London, City of London, UK
orcid

Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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Verified
Journal Article
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Fiona FrenchFiona French
Fiona French
DLDavid Levi
David Levi
CMCsaba Maczo
Csaba Maczo
ASAiste Simonaityte
Aiste Simonaityte
STStefanos Triantafyllidis
Stefanos Triantafyllidis
GVGergo Varda
Gergo Varda
Educators and students have shown significant interest in the potential for generative artificial intelligence (AI) technologies to support student learning outcomes, for example, by offering personalized experiences, 24 h conversational assistance, text editing and help with problem-solving. We review contemporary perspectives on the value of AI as a tool in an educational context and describe our recent research with undergraduate students, discussing why and how we integrated OpenAI tools ChatGPT and Dall-E into the curriculum during the 2022–2023 academic year. A small cohort of games programming students in the School of Computing and Digital Media at London Metropolitan University was given a research and development assignment that explicitly required them to engage with OpenAI. They were tasked with evaluating OpenAI tools in the context of game development, demonstrating a working solution and reporting on their findings. We present five case studies that showcase some of the outputs from the students and we discuss their work. This mode of assessment was both productive and popular, mapping to students’ interests and helping to refine their skills in programming, problem-solving, critical reflection and exploratory design.

21 November 2017
Verified
Conference Paper
Open access
PDF file
Fiona FrenchFiona French
Fiona French
CMClara Mancini
Clara Mancini
HSHelen Sharp
Helen Sharp

3 July 2020
Verified
Conference Paper
Open access
Fiona FrenchFiona French
Fiona French
CMClara Mancini
Clara Mancini
HSHelen Sharp
Helen Sharp
Species-specific aesthetics is an important consideration for interaction designers working with animals. The paper explores the concept of species-specific aesthetics with particular reference to elephants. Applying existing aesthetic dimensions and design principles to the challenge of designing interactive enrichment for them, we show how the insights gained can inform more than human-centered design in different settings. We offer a multi-faceted, multi-sensory lens for examining an animal-centred aesthetic experience of technology.

5 October 2015
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Conference Paper
Open access
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Fiona FrenchFiona French
Fiona French
CMClara Mancini
Clara Mancini
HSHelen Sharp
Helen Sharp
This research is investigating the potential for designing digital toys and games as playful cognitive enrichment activities for captive elephants. The new field of Animal Computer Interaction is exploring a range of approaches to the problem of designing user-centred systems for animals and this investigation into devices for elephants aims to directly contribute towards a methodological approach for designing smart and playful enrichment for all species.

1 April 2018 in Journal of Neuroscience Methods
Verified
Journal Article
Closed access
Fiona FrenchFiona French
Fiona French
CMClara Mancini
Clara Mancini
HSHelen Sharp
Helen Sharp

15 November 2016
Verified
Conference Paper
Open access
PDF file
Fiona FrenchFiona French
Fiona French
CMClara Mancini
Clara Mancini
HSHelen Sharp
Helen Sharp
This case study describes our progress towards the goal of providing technology-enhanced enrichment for an Asian elephant so that she can exercise choice and control. We offer guidelines for developers to show how interaction design with a captive elephant might be approached.