Francesco Loddo

Mr. Francesco Loddo

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Research Focus & Metrics

Academic Career Length

1Year (2026-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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17 May 2026 in Sustainability
Verified
Journal Article
Open access
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SASabina Accogli
Sabina Accogli
Francesco LoddoFrancesco Loddo
Francesco Loddo
DADavide Lorenzo Dino Aschieri
Davide Lorenzo Dino Aschieri
AOAnna Osello
Anna Osello
The growing integration of sustainability into university curricula requires teaching models capable of addressing social and environmental complexity through interdisciplinary and human-centered approaches. In this context, this research investigates the role of Virtual Reality as a pedagogical infrastructure to support sustainability-oriented learning, with a particular focus on conditions of frailty and the role of green spaces—areas that remain under-explored in the literature. The study adopts a research-through-design and design-based research approach, developed within a university course in which students design immersive environments using Extended Reality technologies and a shared metaverse hub. The methodological framework is structured in six iterative phases and is supported by a multi-level evaluation strategy based on project criteria and maturity indicators, applied to three learning domains. The results suggest the potential of Virtual Reality as a learning environment when technological, spatial, and design dimensions are coherently integrated. They also show different degrees of integration between frailty-oriented design approaches and spatial configurations, indicating how human-centered principles can be operationalized through design choices. In addition, the findings point to the role of green elements in contributing to the perceived quality of the experience when configured as active spatial components. Overall, the study proposes a replicable framework for integrating Virtual Reality into SDG-oriented curricula, providing evidence of design integration rather than a direct measurement of learning outcomes, and contributing to the connection between pedagogical, design, and environmental dimensions in higher education.

12 August 2026 in Journal of Information Technology in Construction
Verified
Journal Article
Open access
PDF file
Francesco LoddoFrancesco Loddo
Francesco Loddo
DADavide Lorenzo Dino Aschieri
Davide Lorenzo Dino Aschieri
ABAndrea Di Battista
Andrea Di Battista
This paper presents a BIM-based virtual reality (VR) framework for the immersive visualization of hydraulic transients in pressurized hydropower systems. The approach integrates three-dimensional geometries derived from BIM models with hydraulic simulations based on the Method of Characteristics. The hydraulic model is implemented in an external computational environment and accounts for key boundary conditions, including upstream reservoir levels, surge tank oscillations, and turbine-related orifice flow at the downstream boundary. Simulation outputs are exported as time-dependent datasets and mapped onto discretized pipeline segments within a game engine platform. Dynamic visualization is achieved through real-time modification of textures and color encoding driven by custom scripts, enabling the representation of pressure wave propagation and flow variations. The framework is applied to a real hydropower plant case study, where users can simulate valve closure maneuvers within an immersive VR environment accessed through head-mounted displays. Results derived from a user study involving 29 participants with diverse backgrounds suggest a high level of perceived usefulness, highlighting how the integration of BIM models, numerical simulations, and immersive VR can support the understanding and visualization of complex hydraulic phenomena in engineering contexts.