This paper proposes the utilization of large language models as recommendation systems for museum visitors. Since the aforementioned models lack the notion of context, they cannot work with temporal information that is often present in recommendations for cultural environments (e.g., special exhibitions or events). In this respect, the current work aims to enhance the capabilities of large language models through a fine-tuning process that incorporates contextual information and user instructions. The resulting models are expected to be capable of providing personalized recommendations that are aligned with user preferences and desires. More specifically, Generative Pre-trained Transformer 4, a knowledge-based large language model is fine-tuned and turned into a context-aware recommendation system, adapting its suggestions based on user input and specific contextual factors such as location, time of visit, and other relevant parameters. The effectiveness of the proposed approach is evaluated through certain user studies, which ensure an improved user experience and engagement within the museum environment.
As the amount of content that is created on social media is constantly increasing, more and more opinions and sentiments are expressed by people in various subjects. In this respect, sentiment analysis and opinion mining techniques can be valuable for the automatic analysis of huge textual corpora (comments, reviews, tweets etc.). Despite the advances in text mining algorithms, deep learning techniques, and text representation models, the results in such tasks are very good for only a few high-density languages (e.g., English) that possess large training corpora and rich linguistic resources; nevertheless, there is still room for improvement for the other lower-density languages as well. In this direction, the current work employs various language models for representing social media texts and text classifiers in the Greek language, for detecting the polarity of opinions expressed on social media. The experimental results on a related dataset collected by the authors of the current work are promising, since various classifiers based on the language models (naive bayesian, random forests, support vector machines, logistic regression, deep feed-forward neural networks) outperform those of word or sentence-based embeddings (word2vec, GloVe), achieving a classification accuracy of more than 80%. Additionally, a new language model for Greek social media has also been trained on the aforementioned dataset, proving that language models based on domain specific corpora can improve the performance of generic language models by a margin of . Finally, the resulting models are made freely available to the research community.
This paper introduces a groundbreaking approach to enriching the museum experience using ChatGPT4, a state-of-the-art language model by OpenAI. By developing a museum guide powered by ChatGPT4, we aimed to address the challenges visitors face in navigating vast collections of artifacts and interpreting their significance. Leveraging the model’s natural-language-understanding and -generation capabilities, our guide offers personalized, informative, and engaging experiences. However, caution must be exercised as the generated information may lack scientific integrity and accuracy. To mitigate this, we propose incorporating human oversight and validation mechanisms. The subsequent sections present our own case study, detailing the design, architecture, and experimental evaluation of the museum guide system, highlighting its practical implementation and insights into the benefits and limitations of employing ChatGPT4 in the cultural heritage context.
The research field of digital storytelling is cross-disciplinary and extremely wide. In this paper, methods, frameworks, and tools that have been created for authoring and presenting digital narratives, are selected and examined among hundreds of works. The basic criterion for selecting these works has been their ability to create content by computational, emergent methods. By delving into the work of many researchers, the objective is to study current trends in this research field and discuss possible future directions. Most of the relevant tools and methods have been designed with a specific purpose in mind, but their use could be expanded to other areas of interest or could at least be the steppingstone for other ideas. Therefore, the following works show elements of computational and emergent narrative creation and a classification is proposed according to their purpose of existence. Finally, new potential research directions in the field are identified and possible future research steps are discussed.