Goncalo Gomes

Prof. Goncalo Gomes

Communication and Art Department, Universidade de Aveiro, Aveiro, Portugal
orcid

Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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MBMaria Piedade Brandão
Maria Piedade Brandão
PSPedro Sa-Couto
Pedro Sa-Couto
Goncalo GomesGoncalo Gomes
Goncalo Gomes
PBPedro Beça
Pedro Beça
JRJuliana Reis
Juliana Reis
This study aimed to estimate the prevalence of risk factors for cardiovascular disease (CVD) and to assess the CVD risk (CVDRisk) in a sample of workers at a specific workplace: a higher education institution in Portugal. Data were collected using a questionnaire (e.cuidHaMUs.QueST®) with 345 HEI workers from June 2017–June 2018 with a high response rate (93.3%). Two constructs of risks for CVD were considered: (i) metabolic risk and hypertension (CVDRisk1); and (ii) modifiable behavioural risk (CVDRisk2). Logistic regression analyses were used to establish a relationship between risk indexes/constructs (CVDRisk1 and CVDRisk2) and groups of selected variables. The most prevalent CVD risk factor was hypercholesterolaemia (43.2%). Sixty-eight percent of participants were in the construct CVDRisk1 while almost half of the respondents were in CVDRisk2 (45.2%). The consumption of soft drinks twice a week or more contributed to a significantly increased risk of CVD in CVDRisk1. Lack of regular exercise and lack of daily fruit consumption significantly increased the risk of CVD in CVDRisk2. The challenge to decision makers and the occupational medical community is to incorporate this information into the daily practices of health surveillance with an urgent need for health promotional education campaigns in the workplace.

20 August 2022 in Interaction Design and Architecture(s)
Verified
Journal Article
Closed access
PBPedro Beça
Pedro Beça
MAMónica Aresta
Mónica Aresta
RSRita Santos
Rita Santos
AVAna Isabel Veloso
Ana Isabel Veloso
Goncalo GomesGoncalo Gomes
Goncalo Gomes
In recent years, serious games and gamification strategies have been used in the education field and seen as highly motivating for educating and motivating younger people. As regard to games, and in the field of environmental education, they emerge as an innovative approach to raise environmental awareness among youths, namely by challenging students to develop their own games for learning. When research also mentions obstacles in involving students to explore educational contents through game design, this paper presents the Gamers4Nature Toolkit, an artifact developed to support the creation of digital environmental-related games by younger students with no experience in game design. The toolkit was used by 53 upper-secondary and 114 undergraduate students along several game creation sessions, leading to the development of 66 digital games. Findings indicate that the Toolkit was considered an engaging approach to game creation, making it a valuable resource to support educators in game design activities.

27 December 2019 in Communications in Computer and Information Science
Verified
Book Chapter
Closed access
PDF file
PBPedro Beça
Pedro Beça
MAMónica Aresta
Mónica Aresta
RSRita Santos
Rita Santos
AVAna Isabel Veloso
Ana Isabel Veloso
Goncalo GomesGoncalo Gomes
Goncalo Gomes
MPMariana Pereira
Mariana Pereira


21 September 2023
Verified
Book Chapter
Closed access
PDF file
MGMaria Guedes
Maria Guedes
RCRita Carvalhas
Rita Carvalhas
Goncalo GomesGoncalo Gomes
Goncalo Gomes

15 June 2026
Verified
Conference Paper
Open access
ABArthur Braga
Arthur Braga
Goncalo GomesGoncalo Gomes
Goncalo Gomes