Paulo Veloso Gomes, PhD in Information and Communications Technology at the University of A Coruña, MSc in Information Management at the University of Porto, is a researcher and professor specializing in immersive technologies (VR/AR/XR) applied to healthcare, defense, and education. He develops and studies interactive environments that promote emotional awareness, resilience, and human-centered training, bridging innovation, ethics, and empathy. He works at the LabRP-CIR (Psychosocial Rehabilitation Laboratory, Center for Rehabilitation Research), School of Health, Polytechnic Institute of Porto (Portugal), a research unit affiliated with the Faculty of Psychology and Education Science of the University of Porto. His work explores the potential of virtual and augmented reality for mental health, stress management, pain reduction, and cognitive rehabilitation. With a strong interdisciplinary background, he integrates biofeedback, gamification, and digital ethics into immersive environments to enhance well-being, empathy, and decision-making. He has a strong track record of academic leadership and collaboration in artificial intelligence, health communication, information management, and digital media art projects, contributing to the advancement of ethical and empathic digital health research.
Premio Cátedra Aldaba - WIB
Universidade da Coruña Centro de Investigación en Tecnologías de la Información y las Comunicaciones
Premio Cátedra Aldaba - WIB (Women, ICT & Business). Xovetic 2024 CITIC - UDC: Oliveira, M., Simões de Almeida, R., Veloso Gomes, P., Donga, J., Teixeira, B., Marques, A., Pereira, J. (2024). Effectiveness of Virtual Reality in Reducing Public Speaking Universidade da Coruña Centro de Investigación en Tecnologías de la Información y las Comunicaciones de Galicia, Spain
Prize Best Papper Xovetic 2020. CITIC - UDC
Universidade da Coruña Facultade de Informática, Spain
Prize Best Papper Xovetic 2020. CITIC - UDC: Veloso Gomes, P.; Donga, J.; Marques, A.; Azevedo, J.; Pereira, J. (2020). Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments. Proceedings 2020, 5 Universidade da Coruña Facultade de Informática, Spain