Iro Athina Valagkouti

Ms. Iro Athina Valagkouti

University of West Attica, Athens, Attikí, Greece
orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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2 May 2022 in Computers
Verified
Journal Article
Open access
PDF file
IVIro Athina Valagkouti
Iro Athina Valagkouti
Christos TroussasChristos Troussas
Christos Troussas
Akrivi KrouskaAkrivi Krouska
Akrivi Krouska
MFMichalis Feidakis
Michalis Feidakis
Cleo SgouropoulouCleo Sgouropoulou
Cleo Sgouropoulou
Affective computing can be implemented across many fields in order to provide a unique experience by tailoring services and products according to each person’s needs and interests. More specifically, digital learning and robotics in education can benefit from affective computing with a redesign of the curriculum’s contents based on students’ emotions during teaching. This key feature is observed during traditional learning methods, and robot tutors are adapting to it gradually. Following this trend, this work focused on creating a game that aims to raise environmental awareness by using the social robot NAO as a conversation agent. This quiz-like game supports emotion recognition with DeepFace, allowing users to review their answers if a negative emotion is detected. A version of this game was tested during real-life circumstances and produced favorable results, both for emotion analysis and overall user enjoyment.