Joao Emílio S. C. Almeida

Dr. Joao Emílio S. C. Almeida

National Laboratory for Civil Engineering, Lisbon, Lisboa, Portugal
orcid

Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 May 2013
Verified
Conference Paper
Closed access
JSJose Fernando Silva
Jose Fernando Silva
Joao Emílio S. C. AlmeidaJoao Emílio S. C. Almeida
Joao Emílio S. C. Almeida
RRRosaldo Rossetti
Rosaldo Rossetti
ACAntonio Leca Coelho
Antonio Leca Coelho
Serious Games are increasingly used as a training and educational tool. Fire keeps claiming a high number of victims. Some authors allege failures during the evacuation process as the main cause that contributes for that number. Fire drills are used to train buildings' occupants for emergency situations. However, fire drills' participants often have prior knowledge of their schedule and as result they are not as focused as they should. Moreover, fire drills require the mobilization of some resources, leading to financial costs. Performing a fire drill will always affect the normal functioning of the place where they take place; for this reason, sometimes they are not performed at all. In some special locations, like hospitals, fire drills are unsuitable. Emergency planning is crucial to prevent and minimize damage and victims. Albeit the improvement on safety measures, many occupants and employers in this type of buildings still lack adequate knowledge and training on how to behave in such hazardous situations. EVA is presented as a possible solution, which is based on the concept of Serious Game that can be used as a training tool for healthcare professionals. A preliminary prototype was developed. A sample of 20 subjects was selected to test it giving promising results. Results also showed that users who had training in fire prevention appear to perform better in the course. Moreover, participants who regularly play computer games overcame easily the game challenges. Further research and development are still to be explored, which are discussed in the concluding part of this paper.

12 December 2013 in IEEE Intelligent Systems
Verified
Journal Article
Closed access
RRRosaldo Rossetti
Rosaldo Rossetti
Joao Emílio S. C. AlmeidaJoao Emílio S. C. Almeida
Joao Emílio S. C. Almeida
ZKZafeiris Kokkinogenis
Zafeiris Kokkinogenis
JGJoel Goncalves
Joel Goncalves
A discussion of the potential integration of serious games into the conceptual framework of artificial transportation systems focuses on behavior elicitation through peer-designed agents to model and simulate artificial societies on a participative basis.

4 March 2017 in Cluster Computing
Verified
Journal Article
Closed access
PDF file
Joao Emílio S. C. AlmeidaJoao Emílio S. C. Almeida
Joao Emílio S. C. Almeida
RRRosaldo Rossetti
Rosaldo Rossetti
JJJoão Tiago Pinheiro Neto Jacob
João Tiago Pinheiro Neto Jacob
BFBrígida Mónica Faria
Brígida Mónica Faria
ACA. Coelho
A. Coelho

29 May 2012
Verified
Conference Paper
Closed access
JRJoao Ribeiro
Joao Ribeiro
Joao Emílio S. C. AlmeidaJoao Emílio S. C. Almeida
Joao Emílio S. C. Almeida
RRRosaldo Rossetti
Rosaldo Rossetti
Antonio CoelhoAntonio Coelho
Antonio Coelho

1 June 2014
Verified
Conference Paper
Closed access
Joao Emílio S. C. AlmeidaJoao Emílio S. C. Almeida
Joao Emílio S. C. Almeida
JJJoao Tiago Pinheiro Neto Jacob
Joao Tiago Pinheiro Neto Jacob
BFBrígida Mónica Faria
Brígida Mónica Faria
RRRosaldo Rossetti
Rosaldo Rossetti
ACAntonio Leca Coelho
Antonio Leca Coelho
Understanding human behaviour in emergency evacuation from buildings is of utmost importance for fire safety designers, architects and engineers as they elaborate on strategies to improve the emergency paths to exits. This paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting a room of an unknown building. This test is part of a methodological approach that aims at the creation of a framework coined SPEED (Simulation of Pedestrians and Elicitation of their Emergent Dynamics). A population sample of 22 subjects was used to test such a methodological approach, which consists in having the subjects answering a questionnaire and later on, in playing a Serious Game. The game environment presents the same scenarios shown in the questionnaire using more elaborated 3D rendering to provide players with a sense of realism. The game was developed under the Unity3D game engine and based on the Serious Games concept. Preliminary results are promising, showing that the challenge made players think about the various situations that might happen when facing an emergency. They are also implied to reason on their stream of decisions, such as which direction to take considering the environment and some adverse situations, such as smoke, fire and people running on the opposite direction of the emergency signalling.

27 May 2013
Verified
Conference Paper
Open access
JSJose Fernando M. Silva
Jose Fernando M. Silva
Joao Emílio S. C. AlmeidaJoao Emílio S. C. Almeida
Joao Emílio S. C. Almeida
APAntonio Pereira
Antonio Pereira
RRRosaldo J. F. Rosetti
Rosaldo J. F. Rosetti
ACAntonio Leca Coelho
Antonio Leca Coelho