Khalad Hasan

Dr. Khalad Hasan

The University of British Columbia, Kelowna, British Columbia, Canada

Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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LJLivia Jonnatan
Livia Jonnatan
CSCherisse L Seaton
Cherisse L Seaton
KRKathy L. Rush
Kathy L. Rush
ELEric Li
Eric Li
KHKhalad Hasan
Khalad Hasan
Technology has played a critical role during the COVID-19 pandemic. Despite affording a safe way for people to connect with others, the potential for problematic device usage (e.g., overuse, addiction) should be considered. The goal of this study was to examine mobile device use during the COVID-19 pandemic among rural and urban people in Canada. Based on an online survey conducted in the summer of 2021 in British Columbia (n = 465), participants self-reported spending more hours per day (M = 8.35 h) using technology during the pandemic compared to prior (M = 6.02 h), with higher increases among urban participants (p < 0.001). Mobile device usage scores were highest for reasons of social connectedness and productivity, with no rural/urban differences; however, urban participants reported higher use of mobile devices for their mental well-being (p = 0.001), but also reported higher, continuous use (p < 0.001), addiction (p < 0.001), and detrimental impacts on their physical health (p < 0.001) compared to rural participants. Because urban participants were more vulnerable to mobile device overuse and addiction during the pandemic, researchers and policy makers should consider the ongoing role and positive/negative impacts of mobile device use, paying particular attention to urban populations.

22 August 2022 in JMIR Formative Research
Verified
Journal Article
Open access
KRKathy L. Rush
Kathy L. Rush
CSCherisse L Seaton
Cherisse L Seaton
KCKendra Corman
Kendra Corman
NHNicole Hawe
Nicole Hawe
ELEric Li
Eric Li
BPBarbara Pesut
Barbara Pesut
Background: To reduce person-to-person contact, the COVID-19 pandemic has driven a massive shift to virtual care. Defined as the use of technology (synchronous or asynchronous) to support communication between health care providers and patients, rural-urban differences in virtual care are relatively unexplored. Objective: The 2-fold purpose of this study was to examine rural and urban virtual care access, use, and satisfaction during the pandemic and to identify any unmet needs. Methods: This study was a cross-sectional online survey exploring virtual care among rural and urban adults in summer 2021 using a combination of fixed and open-ended response options. Quantitative data were analyzed using both descriptive and inferential statistics, and qualitative data were analyzed using inductive thematic content analysis. Results: Overall, 501 (373, 74.4% female; age range 19-86 years; 237, 47.3% rural-living) Western Canadians completed the survey. Virtual care use was high among both rural (171/237, 72.2%) and urban (188/264, 71.2%) participants, with over one-half (279/501, 55.7%) reporting having only started to use virtual care since the pandemic. The self-reported need for mental health programs and services increased during the pandemic, compared with prior for both rural and urban participants. Among virtual care users, interest in its continuation was high. Our analysis also shows that internet quality (all P<.05) and eHealth literacy (all P<.001) were positively associated with participants’ perceptions of virtual care usefulness, ease of use, and satisfaction, with no rural-urban differences. Rural participants were less likely to have used video in communicating with doctors or health care providers, compared with urban participants (P<.001). When describing unmet needs, participants described a (1) lack of access to care, (2) limited health promotion and prevention options, and (3) lack of mental health service options. Conclusions: The increased demand for and use of virtual care may reflect increased availability and a lack of alternatives due to limited in-person services during the COVID-19 pandemic, so a balance between virtual care and in-person care is important to consider postpandemic. Further, ensuring availability of high-speed internet and education to support patients will be important for providing accessible and effective virtual care, especially for rural residents.

5 August 2019 in Applied Sciences
Verified
Journal Article
Open access
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VNVijayakumar Nanjappan
Vijayakumar Nanjappan
RSRongkai Shi
Rongkai Shi
LHLiang Hai-Ning
Liang Hai-Ning
HXHaoru Xiao
Haoru Xiao
KLKim King-Tong Lau
Kim King-Tong Lau
KHKhalad Hasan
Khalad Hasan
Advanced developments in handheld devices’ interactive 3D graphics capabilities, processing power, and cloud computing have provided great potential for handheld augmented reality (HAR) applications, which allow users to access digital information anytime, anywhere. Nevertheless, existing interaction methods are still confined to the touch display, device camera, and built-in sensors of these handheld devices, which suffer from obtrusive interactions with AR content. Wearable fabric-based interfaces promote subtle, natural, and eyes-free interactions which are needed when performing interactions in dynamic environments. Prior studies explored the possibilities of using fabric-based wearable interfaces for head-mounted AR display (HMD) devices. The interface metaphors of HMD AR devices are inadequate for handheld AR devices as a typical HAR application require users to use only one hand to perform interactions. In this paper, we aim to investigate the use of a fabric-based wearable device as an alternative interface option for performing interactions with HAR applications. We elicited user-preferred gestures which are socially acceptable and comfortable to use for HAR devices. We also derived an interaction vocabulary of the wrist and thumb-to-index touch gestures, and present broader design guidelines for fabric-based wearable interfaces for handheld augmented reality applications.

1 April 2022 in JMIR Formative Research
Verified
Journal Article
Open access
ZHZil E Huma
Zil E Huma
Laura StruikLaura Struik
Laura Struik
JBJoan L Bottorff
Joan L Bottorff
KHKhalad Hasan
Khalad Hasan
Background: Despite the steady rise in electronic cigarette (e-cigarette) uptake among young adults, increasingly more young people want to quit. Given the popularity of smartphones among young adults, mobile-based e-cigarette cessation interventions hold significant promise. Smartphone apps are particularly promising due to their varied and complex capabilities to engage end users. However, evidence around young adults’ preferences and expectations from an e-cigarette cessation smartphone app remains unexplored. Objective: The purpose of this study was to take an initial step toward understanding young adults’ preferences and perceptions on app-based e-cigarette cessation interventions. Methods: Using a qualitative descriptive approach, we interviewed 12 young adults who used e-cigarettes and wanted to quit. We inductively derived themes using the framework analysis approach and NVivo 12 qualitative data analysis software. Results: All participants agreed that a smartphone app for supporting cessation was desirable. In addition, we found 4 key themes related to their preferences for app components: (1) flexible personalization (being able to enter and modify goals); (2) e-cigarette behavior tracking (progress and benefits of quitting); (3) safely managed social support (moderated and anonymous); and (4) positively framed notifications (encouraging and motivational messages). Some gender-based differences indicate that women were more likely to use e-cigarettes to cope with stress, preferred more aesthetic tailoring in the app, and were less likely to quit cold turkey compared with men. Conclusions: The findings provide direction for the development and testing of app-based e-cigarette cessation interventions for young adults.

24 September 2024 in Proceedings of the ACM on Human-Computer Interaction
Verified
Journal Article
Open access
ANArshad Nasser
Arshad Nasser
KHKhalad Hasan
Khalad Hasan
The increasing interest in thermal haptic feedback devices, particularly for virtual reality (VR) applications, highlights the need for more immersive user experiences. However, replicating precise thermal sensations on the fingers remains challenging due to the complexity of finger joints and movements. In this paper, we introduce ThermoGrasp, a novel thermal display designed to enhance VR experiences by providing realistic thermal feedback during precision object grasping. ThermoGrasp is a modular wearable device that targets controlled thermal feedback on the distal phalanges. The implications of designing its VR application were assessed through two experimental studies. The first study focused on the device's ability to accurately convey thermal sensations across different fingers during various precision grasps. The second study investigated the overall haptic experience in VR, examining the impact of thermal feedback on user immersion and realism during interactions with objects of varying temperatures. Participants' subjective responses were analyzed based on factors such as autotelicity, expressiveness, immersion, realism, and harmony. The findings indicate that precise, localized thermal feedback significantly enhances the VR experience, offering a marked improvement over traditional haptic feedback methods.

10 November 2023 in JMIR Aging
Verified
Journal Article
Open access
CSCherisse L Seaton
Cherisse L Seaton
KRKathy L. Rush
Kathy L. Rush
ELEric Li
Eric Li
KHKhalad Hasan
Khalad Hasan
LFLinda Fawcus
Linda Fawcus
Background: A number of real-world digital literacy training programs exist to support engagement with mobile devices, but these have been understudied. Objective: The purpose of this study was to examine the effectiveness and program acceptability of a digital skills training program among middle-aged and older adults (aged ≥50 years) and to gather participants’ recommendations for lifelong digital skills promotion. Methods: The Gluu Essentials digital skills training program includes learning resources to support tablet use. Through pre-post surveys, this study assessed mobile device proficiency, confidence in going online and in avoiding frauds and scams, the frequency of engaging in online activities, program engagement, acceptability, and suggestions for continued support. Results: A total of 270 middle-aged and older adults completed baseline surveys. Of these 270 participants, 145 (53.7%) completed follow-up surveys. Our findings indicate that mobile device proficiency increased (P<.001), whereas confidence was unchanged. Participants also reported going online more frequently to shop (P=.01) and access government services (P=.02) at follow-up. Program engagement varied considerably, but program acceptability was high. Participants’ recommendations included the need for providing ongoing programs for support and training because technology constantly changes, reducing costs for technology and internet access, and keeping learning resources simple and easy to access. Conclusions: The Gluu Essentials digital skills training program increased mobile device proficiency and frequency of web-based activities (shopping and accessing government services) among middle-aged and older adults.