Konstantinos Roumpas

Mr. Konstantinos Roumpas

Computer Engineering and Informatics Department, University of Patras, Rio, Greece
orcid

Research Focus & Metrics

Academic Career Length

3Years (2024-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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2 January 2025 in AI
Verified
Journal Article
Open access
PDF file
DMDimosthenis Minas
Dimosthenis Minas
ETEleanna Theodosiou
Eleanna Theodosiou
KRKonstantinos Roumpas
Konstantinos Roumpas
MXMichalis Xenos
Michalis Xenos
This study introduces the Eye-tracking Translation Software (ETS), a system that leverages eye-tracking data and real-time translation to enhance reading flow for non-native language users in complex, technical texts. By measuring the fixation duration, we can detect moments of cognitive load, ETS selectively provides translations, maintaining reading flow and engagement without undermining language learning. The key technological components include a desktop eye-tracker integrated with a custom Python-based application. Through a user-centered design, ETS dynamically adapts to individual reading needs, reducing cognitive strain by offering word-level translations when needed. A study involving 53 participants assessed ETS’s impact on reading speed, fixation duration, and user experience, with findings indicating improved comprehension and reading efficiency. Results demonstrated that gaze-based adaptations significantly improved their reading experience and reduced cognitive load. Participants positively rated ETS’s usability and were noted through preferences for customization, such as pop-up placement and sentence-level translations. Future work will integrate AI-driven adaptations, allowing the system to adjust based on user proficiency and reading behavior. The study contributes to the growing evidence of eye-tracking’s potential in educational and professional applications, offering a flexible, personalized approach to reading assistance that balances language exposure with real-time support.

11 April 2025 in Expert Systems with Applications
Verified
Journal Article
Open access
KRKonstantinos Roumpas
Konstantinos Roumpas
EMEleftheria-Lito Michanetzi
Eleftheria-Lito Michanetzi
DMDimosthenis Minas
Dimosthenis Minas
AFAngelos Fotopoulos
Angelos Fotopoulos
MXMichalis Xenos
Michalis Xenos

28 September 2024
Verified
Conference Paper
Closed access
KRKonstantinos Roumpas
Konstantinos Roumpas
MXMichalis Xenos
Michalis Xenos
The potential of Education Technology has reached a point where teachers cannot keep up with the latest trends, nor they can spend the time to get accustomed to innovative technologies that might become obsolete in a few years. With the rise in the popularity of Minecraft Education, an educational platform based on the engine of the world-famous video-game: Minecraft, as well as the benefits of gamification in classrooms for all student ages, it seems that an application that would help teachers create educational video games that are run on Minecraft Education, without any code and with artificial intelligence assistance, could be just the thing that they need to update their teaching techniques. We propose the creation of a platform like that, and we present its potential design, after being consulted by the available research that has been done to this day regarding instructional design, user interface and applications that utilize large language models.

23 September 2025
Verified
Conference Paper
Open access
KRKonstantinos Roumpas
Konstantinos Roumpas
DMDimosthenis Minas
Dimosthenis Minas
ACAlberto Calvo Córdoba
Alberto Calvo Córdoba
MXMichalis Xenos
Michalis Xenos