Lei Wang

Dr. Lei Wang

School of Engineering and Built Environment, Griffith University, Brisbane, Queensland, Australia
orcid

Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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2 July 2019 in IEEE Transactions on Image Processing
Verified
Journal Article
Open access
Lei WangLei Wang
Lei Wang
DHDu Q. Huynh
Du Q. Huynh
PKPiotr Koniusz
Piotr Koniusz
Video-based human action recognition is currently one of the most active research areas in computer vision. Various research studies indicate that the performance of action recognition is highly dependent on the type of features being extracted and how the actions are represented. Since the release of the Kinect camera, a large number of Kinect-based human action recognition techniques have been proposed in the literature. However, there still does not exist a thorough comparison of these Kinect-based techniques under the grouping of feature types, such as handcrafted versus deep learning features and depth-based versus skeleton-based features. In this paper, we analyze and compare ten recent Kinect-based algorithms for both cross-subject action recognition and cross-view action recognition using six benchmark datasets. In addition, we have implemented and improved some of these techniques and included their variants in the comparison. Our experiments show that the majority of methods perform better on cross-subject action recognition than cross-view action recognition, that skeleton-based features are more robust for cross-view recognition than depth-based features, and that deep learning features are suitable for large datasets.

19 September 2022 in IEEE Transactions on Neural Networks and Learning Systems
Verified
Journal Article
Open access
Zhenyue QinZhenyue Qin
Zhenyue Qin
YLYang Liu
Yang Liu
PJPan Ji
Pan Ji
DKDongwoo Kim
Dongwoo Kim
Lei WangLei Wang
Lei Wang
Tom GedeonTom Gedeon
Tom Gedeon
Skeleton sequences are lightweight and compact and thus are ideal candidates for action recognition on edge devices. Recent skeleton-based action recognition methods extract features from 3-D joint coordinates as spatial–temporal cues, using these representations in a graph neural network for feature fusion to boost recognition performance. The use of first-and second-order features, that is, joint and bone representations, has led to high accuracy. Nonetheless, many models are still confused by actions that have similar motion trajectories. To address these issues, we propose fusing higher-order features in the form of angular encoding (AGE) into modern architectures to robustly capture the relationships between joints and body parts. This simple fusion with popular spatial–temporal graph neural networks achieves new state-of-the-art accuracy in two large benchmarks, including NTU60 and NTU120, while employing fewer parameters and reduced run time. Our source code is publicly available at: https://github.com/ZhenyueQin/Angular-Skeleton-Encoding.

1 October 2019
Verified
Conference Paper
Open access
Lei WangLei Wang
Lei Wang
PKPiotr Koniusz
Piotr Koniusz
DHDu Q. Huynh
Du Q. Huynh

24 August 2021 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Verified
Journal Article
Closed access
PKPiotr Koniusz
Piotr Koniusz
Lei WangLei Wang
Lei Wang
Anoop CherianAnoop Cherian
Anoop Cherian
Human actions in video sequences are characterized by the complex interplay between spatial features and their temporal dynamics. In this paper, we propose novel tensor representations for compactly capturing such higher-order relationships between visual features for the task of action recognition. We propose two tensor-based feature representations, viz. (i) sequence compatibility kernel (SCK) and (ii) dynamics compatibility kernel (DCK). SCK builds on the spatio-temporal correlations between features, whereas DCK explicitly models the action dynamics of a sequence. We also explore generalization of SCK, coined SCK $\;\oplus$ , that operates on subsequences to capture the local-global interplay of correlations, which can incorporate multi-modal inputs e.g., skeleton 3D body-joints and per-frame classifier scores obtained from deep learning models trained on videos. We introduce linearization of these kernels that lead to compact and fast descriptors. We provide experiments on (i) 3D skeleton action sequences, (ii) fine-grained video sequences, and (iii) standard non-fine-grained videos. As our final representations are tensors that capture higher-order relationships of features, they relate to co-occurrences for robust fine-grained recognition (Lin, 2017), (Koniusz, 2018). We use higher-order tensors and so-called Eigenvalue Power Normalization (EPN) which have been long speculated to perform spectral detection of higher-order occurrences (Koniusz, 2013), (Koniusz, 2017), thus detecting fine-grained relationships of features rather than merely count features in action sequences. We prove that a tensor of order $r$ , built from $Z_*$ dimensional features, coupled with EPN indeed detects if at least one higher-order occurrence is ‘projected’ into one of its $\binom{Z_*}{r}$ subspaces of dim. $r$ represented by the tensor, thus forming a Tensor Power Normalization metric endowed with $\binom{Z_*}{r}$ such ‘detectors’.

23 October 2022
Verified
Book Chapter
Closed access
PDF file
Lei WangLei Wang
Lei Wang
PKPiotr Koniusz
Piotr Koniusz