Li Song

Prof. Li Song

orcid

Research Focus & Metrics

Academic Career Length

20Years (2007-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
6 June 2022 in IEEE Transactions on Wireless Communications
Verified
Journal Article
Closed access
ZCZhiyong Chen
Zhiyong Chen
HZHaoyu Zhu
Haoyu Zhu
LSLi Song
Li Song
DHDazhi He
Dazhi He
BXBin Xia
Bin Xia
Wireless multiplayer interactive virtual reality (VR) game has the high computing workload of VR and unpredictable interaction among players, which brings severe challenges to the design of wireless communication systems. In this paper, we propose a wireless multiplayer interactive VR game transmission framework based on mobile edge computing (MEC) that is able to model the interaction among players and compute the post-processing procedures at the MEC server or the mobile VR device. In the framework, the absolute delay of each player is used to avoid VR vertigo and the inter-player delay among players is used to model the fairness of the interactive game. Aiming to minimize the average inter-player delay, we optimize the computing resource allocation of the MEC server, the wireless bandwidth allocation and the post-processing decision policy subject to the constraints of the absolute delay requirements, the local energy limits of players, the total bandwidth limit and the computing resources limit. To tackle the non-convex problem efficiently, we design an iterative algorithm based on the NESTT-G algorithm which iteratively optimizes the truncated first-order Taylor approximation of the objective. Numerical results demonstrate the proposed algorithm can reduce the average inter-player delay significantly with lower complexity, and also reveal the impact of different parameters and the channel state conditions on the post-processing decision and edge resource allocation.

12 November 2022
Verified
Book Chapter
Closed access
PDF file
HWHan Wang
Han Wang
JTJun Tang
Jun Tang
XLXiaodong Liu
Xiaodong Liu
SGShanyan Guan
Shanyan Guan
RXRong Xie
Rong Xie
LSLi Song
Li Song

26 October 2023
Verified
Conference Paper
Open access
JWJionghao Wang
Jionghao Wang
ZCZiyu Chen
Ziyu Chen
JLJun Ling
Jun Ling
RXRong Xie
Rong Xie
LSLi Song
Li Song
360° panoramas are extensively utilized as environmental light sources in computer graphics. However, capturing a 360° × 180° panorama poses challenges due to the necessity of specialized and costly equipment, and additional human resources. Prior studies develop various learning-based generative methods to synthesize panoramas from a single Narrow Field-of-View (NFoV) image, but they are limited in alterable input patterns, generation quality, and controllability. To address these issues, we propose a novel pipeline called PanoDiff, which efficiently generates complete 360° panoramas using one or more unregistered NFoV images captured from arbitrary angles. Our approach has two primary components to overcome the limitations. Firstly, a two-stage angle prediction module to handle various numbers of NFoV inputs. Secondly, a novel latent diffusion-based panorama generation model uses incomplete panorama and text prompts as control signals and utilizes several geometric augmentation schemes to ensure geometric properties in generated panoramas. Experiments show that PanoDiff achieves state-of-the-art panoramic generation quality and high controllability, making it suitable for applications such as content editing.

29 November 2024
Verified
Book Chapter
Closed access
PDF file
JWJionghao Wang
Jionghao Wang
YLYuan Liu
Yuan Liu
ZDZhiyang Dou
Zhiyang Dou
ZYZhengming Yu
Zhengming Yu
YLYongqing Liang
Yongqing Liang
WWWenping Wang
Wenping Wang

8 April 2024 in IEEE Transactions on Circuits and Systems for Video Technology
Verified
Journal Article
Closed access
SGShuai Guo
Shuai Guo
QWQiuwen Wang
Qiuwen Wang
YGYijie Gao
Yijie Gao
RXRong Xie
Rong Xie
LLLin Li
Lin Li
LSLi Song
Li Song
Novel-view synthesis with sparse input views is important for practical applications such as AR/VR and autonomous driving. Many works in this field have already integrated depth information into NeRF, utilizing depth priors for assistance in geometric and spatial understanding. However, most existing work tends to either overlook the inaccuracies in depth maps or only handle them roughly, limiting the effectiveness of the synthesis. To address this issue, we propose a depth-guided robust point cloud fusion NeRF for sparse input synthesis. We first construct a point cloud for each input view, with a novel point cloud representation based on learnable matrices and vectors. Then, through an additional lightweight scene fusion network, we fuse the point clouds from each input view to build a point cloud of the entire scene. By optimizing the point cloud representation and scene fusion network, inaccuracies in the depth map can be adjusted and refined, thereby achieving a more precise perception of the overall scene. Each voxel in the scene is determined by referencing the fused point cloud to establish its density and appearance. Experimental results demonstrate that our method outperforms state-of-the-art baselines.

17 July 2013 in Sensors
Verified
Journal Article
Open access
PDF file
XLXiaofeng Lu
Xiaofeng Lu
LSLi Song
Li Song
SSSumin Shen
Sumin Shen
KHKang He
Kang He
SYSongyu Yu
Songyu Yu
NLNam Ling
Nam Ling
Hough Transform has been widely used for straight line detection in low-definition and still images, but it suffers from execution time and resource requirements. Field Programmable Gate Arrays (FPGA) provide a competitive alternative for hardware acceleration to reap tremendous computing performance. In this paper, we propose a novel parallel Hough Transform (PHT) and FPGA architecture-associated framework for real-time straight line detection in high-definition videos. A resource-optimized Canny edge detection method with enhanced non-maximum suppression conditions is presented to suppress most possible false edges and obtain more accurate candidate edge pixels for subsequent accelerated computation. Then, a novel PHT algorithm exploiting spatial angle-level parallelism is proposed to upgrade computational accuracy by improving the minimum computational step. Moreover, the FPGA based multi-level pipelined PHT architecture optimized by spatial parallelism ensures real-time computation for 1,024 × 768 resolution videos without any off-chip memory consumption. This framework is evaluated on ALTERA DE2-115 FPGA evaluation platform at a maximum frequency of 200 MHz, and it can calculate straight line parameters in 15.59 ms on the average for one frame. Qualitative and quantitative evaluation results have validated the system performance regarding data throughput, memory bandwidth, resource, speed and robustness.