The fusion of Internet of Things (IoT), Digital Twins, and Virtual Reality (VR) technologies marks a pivotal advancement in urban development, offering new services to citizens and municipalities in urban environments. This integration promises enhanced urban planning, management, and engagement by providing a comprehensive, real-time digital reflection of the city, enriched with immersive experiences and interactive capabilities. It enables smarter decision-making, efficient resource management, and personalized citizen services, transforming the urban landscape into a more sustainable, livable, and responsive environment. The research presented herein focuses on the practical implementation of a DT concept for managing cross-domain smart city services, leveraging VR technology to create a virtual replica of the urban environment and IoT devices. Imperative for cross-domain city services is interoperability, which is crucial not only for the seamless operation of these advanced tools but also for unlocking the potential of cross-service applications. Through the deployment of our model at the IoTMADLab facilities, we showcase the integration of IoT devices within varied urban infrastructures. The outcomes demonstrate the efficacy of VR interfaces in simplifying complex interactions, offering pivotal insights into device functionality, and enabling informed decision-making processes.
Understanding pedestrians’ cognitive processes in traffic environments is crucial for developing strategies to enhance safety and reduce accidents. This study assesses the efficacy of virtual reality (VR) in evaluating pedestrian behavior in simulated road-crossing scenarios. It investigates VR’s capability to realistically mimic the cognitive load experienced in real-world settings. It examines the technical integration of VR with psychophysiological recording to capture cognitive demand indicators accurately. Utilizing a dedicated VR application and electroencephalogram (EEG) measurements, this research aims to elicit significant Event-Related Potentials (ERP), like P3 and Contingent Negative Variation (CNV), associated with decision-making processes. The initial results demonstrate VR’s effectiveness in creating realistic environments for investigating cognitive mechanisms and the balance between induced immersion and experienced discomfort. Additionally, the tasks involving time-to-arrival estimations and oddball scenarios elicited the anticipated components related to attentional and decision-making processes. Despite increased discomfort with extended VR exposure, our results show that it did not negatively impact the cognitive workload. These outcomes highlight VR’s efficacy in replicating the cognitive demands of real-world settings and provide evidence to understand the neurophysiological and behavioral dynamics of vulnerable road users (VRUs) in traffic scenarios. Furthermore, these findings support VR’s role in behavioral and neurophysiological research to design specific safety interventions for VRUs.
The definition of pedestrian behavior when crossing the street and facing potential collision situations is crucial for the design of new Autonomous Emergency Braking systems (AEB) in commercial vehicles. To this end, this article proposes the generation of classification models through the deployment of machine learning techniques that can predict whether there will be a collision depending on the type of reaction, the lane where it occurs, the visual acuity the level of attention, and consider the most relevant factors that determine the cognitive and movement characteristics of pedestrians. Thereby, the inclusion of this type of model in the decision-making algorithm of the AEB system allows for modulating its response. For this purpose, relevant information on pedestrian behavior is obtained through experiments made in an ad-hoc, Virtual Reality (VR) environment, using a portable backpack system in three urban scenarios with different characteristics. Database generation, feature selection, and k-fold cross-validation generate the inputs to the supervised learning models. A subsequent analysis of the accuracy, optimization, error measurement, variable importance, and classification capability is conducted. The tree-based models provide more balanced results for the performance metrics (with higher accuracy for the single decision tree case) and are more easily interpretable and adaptable to the algorithm. From them it is deduced the high importance of the reaction type and the relative position where it occurs, coinciding with the high significance of these factors in the analyzed collisions.
Space exploration is a very challenging task for various reasons, such as hostile environments, different gravity laws, either unknown or unpredictable phenomena which need ad hoc technological solutions to be devised first and then put in practice. In this context, virtual reality techniques can help the aerospace industry to improve the planning phase of each mission; its main advantages are to allow realistic digital mock-ups representation, to enable collaborative multidisciplinary engineering tasks, simulation of critical ground and flight operations, real-time interactivity, costs reduction and time sparing. Since a deep knowledge of the working environment can surely be considered a crucial factor in designing space exploration missions, such as in the case of scientific exploration of solar planets, virtual reality representation is a fundamental method in order to recreate and exploit useful information about the terrains where robots, machinery and astronauts have to work onto. Therefore, in this paper we will describe how the Martian surface is represented and visualized for practical, virtual reality applications, developed at COSE Center in Thales Alenia Space—Italy. In particular, our interest is focused on passing from highly defined digital elevation maps to suitable 3D models. Examples of such reconstructions will be given as well as some concrete scenarios brought up for detailed discussions.