Luis Barba-Guaman

Mr. Luis Barba-Guaman

Universidad Técnica Particular de Loja
+1
orcid

Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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31 March 2020 in Electronics
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Journal Article
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Luis Barba-GuamanLuis Barba-Guaman
Luis Barba-Guaman
Jose NaranjoJose Naranjo
Jose Naranjo
AOAnthony Ortiz
Anthony Ortiz
Object detection, one of the most fundamental and challenging problems in computer vision. Nowadays some dedicated embedded systems have emerged as a powerful strategy for deliver high processing capabilities including the NVIDIA Jetson family. The aim of the present work is the recognition of objects in complex rural areas through an embedded system, as well as the verification of accuracy and processing time. For this purpose, a low power embedded Graphics Processing Unit (Jetson Nano) has been selected, which allows multiple neural networks to be run in simultaneous and a computer vision algorithm to be applied for image recognition. As well, the performance of these deep learning neural networks such as ssd-mobilenet v1 and v2, pednet, multiped and ssd-inception v2 has been tested. Moreover, it was found that the accuracy and processing time were in some cases improved when all the models suggested in the research were applied. The pednet network model provides a high performance in pedestrian recognition, however, the sdd-mobilenet v2 and ssd-inception v2 models are better at detecting other objects such as vehicles in complex scenarios.

8 February 2017 in Universal Access in the Information Society
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Journal Article
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Jose AguilarJose Aguilar
Jose Aguilar
MSManuel Sánchez
Manuel Sánchez
Jorge CorderoJorge Cordero
Jorge Cordero
Priscila Valdiviezo-DiazPriscila Valdiviezo-Diaz
Priscila Valdiviezo-Diaz
Luis Barba-GuamanLuis Barba-Guaman
Luis Barba-Guaman
Luis Chamba-ErasLuis Chamba-Eras
Luis Chamba-Eras

1 January 2015 in Procedia Computer Science
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Journal Article
Open access
DLDongfeng Liu
Dongfeng Liu
Priscila Valdiviezo-DiazPriscila Valdiviezo-Diaz
Priscila Valdiviezo-Diaz
GRGuido Riofrio
Guido Riofrio
YSYi-Meng Sun
Yi-Meng Sun
Luis Barba-GuamanLuis Barba-Guaman
Luis Barba-Guaman
Students can obtain lab content information equally well from two types of laboratories: a virtual and a physical lab. There is great potential in applying a 3D virtual lab based games to support teaching and learning in science. Moreover, it is significant to find practical ways to design and develop intelligent systems based on 3D games with limited complexity forms. 3D virtual environments provide an immersion into the learning contents, and interactions within the virtual world of the game, which are governed by established scientific principles. Therefore, people are looking for the forms of computer simulation - training that require fewer organizational and logistic efforts. Among them, three-dimension virtual environment is the important part of this system in enhancing the learning process. This paper aims to design and implement 3D virtual labs, which are considered as a low-cost alternative to educators and students, in science E-learning. This study focuses on the virtual assembly of instruments, the realization of dynamic 3D gauges, and the setup of emulation-based systems, which are key factors to provide students with the high-immersion 3D virtual lab. It also describes the setup of the network environment of this virtual lab; in this network, the server controls the options, user operations and the processes of experiments. Finally, this research involves designing and deploying a complex application that combines advanced visualization, interactive management through complex virtual devices and intelligent components

15 July 2022 in Journal of Medical Internet Research
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Journal Article
Open access
LMLuis Fernando Granda Morales
Luis Fernando Granda Morales
Priscila Valdiviezo-DiazPriscila Valdiviezo-Diaz
Priscila Valdiviezo-Diaz
RRRuth Reátegui
Ruth Reátegui
Luis Barba-GuamanLuis Barba-Guaman
Luis Barba-Guaman
Background: Diabetes is a public health problem worldwide. Although diabetes is a chronic and incurable disease, measures and treatments can be taken to control it and keep the patient stable. Diabetes has been the subject of extensive research, ranging from disease prevention to the use of technologies for its diagnosis and control. Health institutions obtain information required for the diagnosis of diabetes through various tests, and appropriate treatment is provided according to the diagnosis. These institutions have databases with large volumes of information that can be analyzed and used in different applications such as pattern discovery and outcome prediction, which can help health personnel in making decisions about treatments or determining the appropriate prescriptions for diabetes management. Objective: The aim of this study was to develop a drug recommendation system for patients with diabetes based on collaborative filtering and clustering techniques as a complement to the treatments given by the treating doctor. Methods: The data set used contains information from patients with diabetes available in the University of California Irvine Machine Learning Repository. Data mining techniques were applied for processing and analysis of the data set. Unsupervised learning techniques were used for dimensionality reduction and patient clustering. Drug predictions were obtained with a user-based collaborative filtering approach, which enabled creating a patient profile that can be compared with the profiles of other patients with similar characteristics. Finally, recommendations were made considering the identified patient groups. The performance of the system was evaluated using metrics to assess the quality of the groups and the quality of the predictions and recommendations. Results: Principal component analysis to reduce the dimensionality of the data showed that eight components best explained the variability of the data. We identified six groups of patients using the clustering algorithm, which were evenly distributed. These groups were identified based on the available information of patients with diabetes, and then the variation between groups was examined to predict a suitable medication for a target patient. The recommender system achieved good results in the quality of predictions with a mean squared error metric of 0.51 and accuracy in the quality of recommendations of 0.61, which is acceptable. Conclusions: This work presents a recommendation system that suggests medications according to drug information and the characteristics of patients with diabetes. Some aspects related to this disease were analyzed based on the data set used from patients with diabetes. The experimental results with clustering and prediction techniques were found to be acceptable for the recommendation process. This system can provide a novel perspective for health institutions that require technologies to support health care personnel in the management of diabetes treatment and control.

7 November 2022 in Applied Computing and Informatics
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Journal Article
Open access
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Jorge CorderoJorge Cordero
Jorge Cordero
Luis Barba-GuamanLuis Barba-Guaman
Luis Barba-Guaman
FGFranco Guamán
Franco Guamán
Purpose: This research work aims to arise from developing new communication channels for customer service in micro, small and medium enterprises (MSMEs), such as chatbots. In particular, the results of the usability testing of three chatbots implemented in MSMEs are presented. Design/methodology/approach: The methodology employed includes participants, chatbot development platform, research methodology, software development methodology and usability test to contextualize the study's results. Findings: Based on the results obtained from the System Usability Scale (SUS) and considering the accuracy of the chatbot's responses, it is concluded that the level of satisfaction in using chatbots is high; therefore, if the chatbot is well integrated with the communication systems/channels of the MSMEs, the client receives an excellent, fast and efficient service. Originality/value: The paper analyzes chatbots for customer service and presents the usability testing results of three chatbots implemented in MSMEs.