Isidoros Perikos

Dr. Isidoros Perikos

University of Patras
orcid

Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 May 2016 in Engineering Applications of Artificial Intelligence
Verified
Journal Article
Closed access
Isidoros PerikosIsidoros Perikos
Isidoros Perikos
Ioannis HatzilygeroudisIoannis Hatzilygeroudis
Ioannis Hatzilygeroudis

15 October 2017
Verified
Book Chapter
Open access
PDF file
PGPanagiotis Giannopoulos
Panagiotis Giannopoulos
Isidoros PerikosIsidoros Perikos
Isidoros Perikos
Ioannis HatzilygeroudisIoannis Hatzilygeroudis
Ioannis Hatzilygeroudis
Emotions constitute an innate and important aspect of human behavior that colors the way of human communication. The accurate analysis and interpretation of the emotional content of human facial expressions is essential for the deeper understanding of human behavior. Although a human can detect and interpret faces and facial expressions naturally, with little or no effort, accurate and robust facial expression recognition by computer systems is still a great challenge. The analysis of human face characteristics and the recognition of its emotional states are considered to be very challenging and difficult tasks. The main difficulties come from the non-uniform nature of human face and variations in conditions such as lighting, shadows, facial pose and orientation. Deep learning approaches have been examined as a stream of methods to achieve robustness and provide the necessary scalability on new type of data. In this work, we examine the performance of two known deep learning approaches (GoogLeNet and AlexNet) on facial expression recognition, more specifically the recognition of the existence of emotional content, and on the recognition of the exact emotional content of facial expressions. The results collected from the study are quite interesting.

19 April 2022 in Electronics
Verified
Journal Article
Open access
PDF file
IKIoannis Kousis
Ioannis Kousis
Isidoros PerikosIsidoros Perikos
Isidoros Perikos
Ioannis HatzilygeroudisIoannis Hatzilygeroudis
Ioannis Hatzilygeroudis
MVMaria Virvou
Maria Virvou
Although many efforts have been made through past years, skin cancer recognition from medical images is still an active area of research aiming at more accurate results. Many efforts have been made in recent years based on deep learning neural networks. Only a few, however, are based on a single deep learning model and targeted to create a mobile application. Contributing to both efforts, first we present a summary of the required medical knowledge on skin cancer, followed by an extensive summary of the most recent related works. Afterwards, we present 11 CNN (convolutional neural network) candidate single architectures. We train and test those 11 CNN architectures, using the HAM10000 dataset, concerning seven skin lesion classes. To face the imbalance problem and the high similarity between images of some skin lesions, we apply data augmentation (during training), transfer learning and fine-tuning. From the 11 CNN architecture configurations, DenseNet169 produced the best results. It achieved an accuracy of 92.25%, a recall (sensitivity) of 93.59% and an F1-score of 93.27%, which outperforms existing state-of-the-art efforts. We used a light version of DenseNet169 in constructing a mobile android application, which was mapped as a two-class model (benign or malignant). A picture is taken via the mobile device camera, and after manual cropping, it is classified into benign or malignant type. The application can also inform the user about the allowed sun exposition time based on the current UV radiation degree, the phototype of the user’s skin and the degree of the used sunscreen. In conclusion, we achieved state-of-the-art results in skin cancer recognition based on a single, relatively light deep learning model, which we also used in a mobile application.

12 October 2019 in Sustainability
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Journal Article
Open access
PDF file
FGFoteini Grivokostopoulou
Foteini Grivokostopoulou
KKKonstantinos Kovas
Konstantinos Kovas
Isidoros PerikosIsidoros Perikos
Isidoros Perikos
Entrepreneurship education constitutes a top priority in policy agendas across the globe as a means to promote economic growth, fight unemployment and create social capital. An important premise of entrepreneurship education is that it can be learned and students can be taught to formulate entrepreneurial mentality, skills and competencies, something that can result in the formulation of startups and business initiatives. Given the importance of entrepreneurship, the necessity to formulate efficient entrepreneurship education frameworks and training programs arise. In this work, we present the design of an entrepreneurship educational environment that is based on learning in 3D virtual worlds. Innovative 3D virtual reality technologies were utilized to provide immersive and efficient learning activities. Various topics of entrepreneurship education courses were designed and formulated to offer students the opportunity to obtain theoretical knowledge of entrepreneurship. The 3D virtual reality educational environment utilizes pedagogical approaches that are based on gamification principles, allowing students to study in immersive ways as well as in game-based learning activities on real challenges that can be found in business environments. The game-based learning activities can help students gain necessary skills, helping them to tackle everyday obstacles on their entrepreneurial pathways. An experimental study was performed to explore the learning efficiency of the environment and the gamified learning activities as well as assess their learning impact on student’s motivation, attitude, and overall learning experience. The evaluation study revealed that the framework offers efficient gamified learning activities that increase students’ motivation and assist in the formulation of entrepreneurship mentality, skills and competencies.

3 March 2020 in Applied Sciences
Verified
Journal Article
Open access
PDF file
FGFoteini Grivokostopoulou
Foteini Grivokostopoulou
KKKonstantinos Kovas
Konstantinos Kovas
Isidoros PerikosIsidoros Perikos
Isidoros Perikos
Over the last years, the successful integration of virtual reality in distance education contexts has led to the development of various frameworks related to the virtual learning approaches. 3D virtual worlds are an integral part of the landscape of education and demonstrate novel learning possibilities that can open new directions in education. An important aspect of virtual worlds relates to the intelligent, embodied pedagogical agents that are employed to enhance the interaction with students and improve their overall learning experience. The proper design and integration of embodied pedagogical agents in virtual learning environments are highly desirable. Although virtual agents constitute a vital part of virtual environments, their exact impact needs are yet to be addressed and assessed. The aim of the present study is to thoroughly examine and deeply understand the effect that embodied pedagogical agents have on the learning experience of students as well as on their performance. We examine how students perceive the role of pedagogical agents as learning companions during specific game-based activities and the effect that their assistance has on students’ learning. A concrete experimental study was conducted in AVARES, a 3D virtual world educational environment that teaches the domain of environmental engineering and energy generation. The results of the study point out that embodied pedagogical agents can improve students’ learning experience, enhance their engagement with learning activities and, most of all, improve their knowledge construction and performance.

24 August 2021 in Neural Computing and Applications
Verified
Journal Article
Closed access
PDF file
DMDimitrios Meimetis
Dimitrios Meimetis
IDIoannis Daramouskas
Ioannis Daramouskas
Isidoros PerikosIsidoros Perikos
Isidoros Perikos
Ioannis HatzilygeroudisIoannis Hatzilygeroudis
Ioannis Hatzilygeroudis