She holds a degree in Pedagogy from the University of São Paulo (1992), as well as a Master’s degree (1999) and a PhD (2003) in Education from the same institution. She completed a Postdoctoral Fellowship in Electrical Engineering at the Federal University of Uberlândia (UFU) in 2015. Additionally, she holds postgraduate diplomas in Clinical Psychoanalysis and Analytical Psychology, and has completed professional training in Behavioral Analysis and Coaching (Life, Leadership, and Career Coaching). She is currently a professor at Universidade Presbiteriana Mackenzie, working in the Department of Computing and Informatics. She coordinates the CNPq research group GETS (Games, Education, Technology, and Society) and leads the JAS³ Lab (Laboratory of Games, Learning, Simulation, Systems, and Signals). Her research focuses on digital games and educational technology, with particular interests in the following areas: game design, serious games, health games, game mechanics, gamification, narratology, cultural studies in games, instructional design, educational resources, learning styles, social networks, online learning platforms, digital communication technologies (ICT), lifelong learning, virtual and augmented reality (VR/AR), information architecture, and usability.
Universidade Presbiteriana Mackenzie
São Paulo, Brazil
Computer and Informatics
Honorable Mention (2nd Best Full Paper - Culture Track)
Brazilian Symposium on Games and Digital Entertainment (SBGames 2011)
The paper “Immersive and narrative elements as motivational factors in serious games”, authored by Pollyana N. Mustaro and Raphael L. Mendonça received award in SBGames 2011.
Honorable Mention (3nd Best Full Paper - Culture Track)
Brazilian Symposium on Games and Digital Entertainment (SBGames 2011)
The paper “Exergames in cyberspace: a possibility for Physical Education”, by César A. O. Vaghetti, Pollyana N. Mustaro, and Silvia Botelho received award in SBGames 2011.