Roberto Vezzani

Prof. Roberto Vezzani

Università di Modena e Reggio Emilia, Via Università 4, Modena, Italy, 411000
+1
orcid

Research Focus & Metrics

Academic Career Length

24Years (2003-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 November 2013 in ACM Computing Surveys
Verified
Journal Article
Open access
Roberto VezzaniRoberto Vezzani
Roberto Vezzani
DBDavide Baltieri
Davide Baltieri
RCRita Cucchiara
Rita Cucchiara
The field of surveillance and forensics research is currently shifting focus and is now showing an ever increasing interest in the task of people reidentification. This is the task of assigning the same identifier to all instances of a particular individual captured in a series of images or videos, even after the occurrence of significant gaps over time or space. People reidentification can be a useful tool for people analysis in security as a data association method for long-term tracking in surveillance. However, current identification techniques being utilized present many difficulties and shortcomings. For instance, they rely solely on the exploitation of visual cues such as color, texture, and the object’s shape. Despite the many advances in this field, reidentification is still an open problem. This survey aims to tackle all the issues and challenging aspects of people reidentification while simultaneously describing the previously proposed solutions for the encountered problems. This begins with the first attempts of holistic descriptors and progresses to the more recently adopted 2D and 3D model-based approaches. The survey also includes an exhaustive treatise of all the aspects of people reidentification, including available datasets, evaluation metrics, and benchmarking.

1 December 2011
Verified
Conference Paper
Open access
DBDavide Baltieri
Davide Baltieri
Roberto VezzaniRoberto Vezzani
Roberto Vezzani
RCRita Cucchiara
Rita Cucchiara
The interest of the research community in creating reference datasets for performance analysis is always very high. Although new datasets, collecting large amounts of video footage are spreading in surveillance and forensics, few bench-marks with annotation data are available for testing specific tasks and especially for 3D/multi-view analysis. In this paper we present 3DPeS, a new dataset for 3D/multi- view surveillance and forensic applications. This has been designed for discussing and evaluating research results in people re-identification and other related activities (people detection, people segmentation and people tracking). The new assessed version of the dataset contains hundreds of video sequences of 200 people taken from a multi-camera distributed surveillance system over several days, with different light conditions; each person is detected multiple times and from different points of view. In surveillance scenarios, the dataset can be exploited to evaluate people reacquisition, 3D body models and people activity reconstruction algorithms. In forensics it can be adopted too, by relaxing some constraints (e.g. real time) and neglecting some information (e.g. calibration). Some results on this new dataset are presented using state of the art methods for people re-identification as a benchmark for future comparisons.

6 October 2018
Verified
Book Chapter
Open access
PDF file
MFMatteo Fabbri
Matteo Fabbri
FLFabio Lanzi
Fabio Lanzi
SCSimone Calderara
Simone Calderara
APAndrea Palazzi
Andrea Palazzi
Roberto VezzaniRoberto Vezzani
Roberto Vezzani
RCRita Cucchiara
Rita Cucchiara
Multi-People Tracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase gains more importance when scene cluttering introduces the challenging problems of occluded targets. For the purpose, we propose a deep network architecture that jointly extracts people body parts and associates them across short temporal spans. Our model explicitly deals with occluded body parts, by hallucinating plausible solutions of not visible joints. We propose a new end-to-end architecture composed by four branches (visible heatmaps, occluded heatmaps, part affinity fields and temporal affinity fields) fed by a time linker feature extractor. To overcome the lack of surveillance data with tracking, body part and occlusion annotations we created the vastest Computer Graphics dataset for people tracking in urban scenarios by exploiting a photorealistic videogame. It is up to now the vastest dataset (about 500.000 frames, almost 10 million body poses) of human body parts for people tracking in urban scenarios. Our architecture trained on virtual data exhibits good generalization capabilities also on public real tracking benchmarks, when image resolution and sharpness are high enough, producing reliable tracklets useful for further batch data association or re-id modules.

18 October 2007 in Expert Systems
Verified
Journal Article
Closed access
PDF file
RCRita Cucchiara
Rita Cucchiara
Andrea PratiAndrea Prati
Andrea Prati
Roberto VezzaniRoberto Vezzani
Roberto Vezzani

1 July 2017
Verified
Conference Paper
Closed access
GBGuido Borghi
Guido Borghi
MVMarco Venturelli
Marco Venturelli
Roberto VezzaniRoberto Vezzani
Roberto Vezzani
RCRita Cucchiara
Rita Cucchiara
Fast and accurate upper-body and head pose estimation is a key task for automatic monitoring of driver attention, a challenging context characterized by severe illumination changes, occlusions and extreme poses. In this work, we present a new deep learning framework for head localization and pose estimation on depth images. The core of the proposal is a regressive neural network, called POSEidon, which is composed of three independent convolutional nets followed by a fusion layer, specially conceived for understanding the pose by depth. In addition, to recover the intrinsic value of face appearance for understanding head position and orientation, we propose a new Face-from-Depth model for learning image faces from depth. Results in face reconstruction are qualitatively impressive. We test the proposed framework on two public datasets, namely Biwi Kinect Head Pose and ICT-3DHP, and on Pandora, a new challenging dataset mainly inspired by the automotive setup. Results show that our method overcomes all recent state-of-art works, running in real time at more than 30 frames per second.

20 December 2004 in IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans
Verified
Journal Article
Closed access
RCR. Cucchiara
R. Cucchiara
CGC. Grana
C. Grana
Andrea PratiAndrea Prati
Andrea Prati
Roberto VezzaniRoberto Vezzani
Roberto Vezzani
Computer vision and ubiquitous multimedia access nowadays make feasible the development of a mostly automated system for human-behavior analysis. In this context, our proposal is to analyze human behaviors by classifying the posture of the monitored person and, consequently, detecting corresponding events and alarm situations, like a fall. To this aim, our approach can be divided in two phases: for each frame, the projection histograms (Haritaoglu et al., 1998) of each person are computed and compared with the probabilistic projection maps stored for each posture during the training phase; then, the obtained posture is further validated exploiting the information extracted by a tracking module in order to take into account the reliability of the classification of the first phase. Moreover, the tracking algorithm is used to handle occlusions, making the system particularly robust even in indoors environments. Extensive experimental results demonstrate a promising average accuracy of more than 95% in correctly classifying human postures, even in the case of challenging conditions.