María Rosa Fernández-Sánchez

Dr. María Rosa Fernández-Sánchez

Universidad de Extremadura (Spain)
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Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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19 August 2021 in PLOS ONE
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Jesús Valverde-BerrocosoJesús Valverde-Berrocoso
Jesús Valverde-Berrocoso
María Rosa Fernández-SánchezMaría Rosa Fernández-Sánchez
María Rosa Fernández-Sánchez
Francisco-Ignacio Revuelta-DomínguezFrancisco-Ignacio Revuelta-Domínguez
Francisco-Ignacio Revuelta-Domínguez
María José Sosa DíazMaría José Sosa Díaz
María José Sosa Díaz
The educational integration of Information and Communication Technologies (ICT) has been put to the test because of the need to implement «emergency remote education» as a result of COVID-19. Within this context of uncertainty («viral modernity»), flexible education is an option to promote a more just, equitable, accessible and creative educational system. In order to properly interpret the effects of this unique educational circumstance, it is essential to study the previous situation in terms of the use of digital technologies in teaching practices. The objective of the study is to describe the educational integration of ICT and the teacher education model to obtain evidence that contributes to understanding the phenomenon. To this end, a questionnaire consisting of two self-reporting tools and a scale on the description of teaching practice with ICT was applied. The sample is made up of teachers from public primary and secondary schools (N = 251). Data collection was carried out in the months prior to the closure of schools due to the Covid-19 pandemic. A univariate analysis of the variables and contrast tests of non-parametric hypotheses was carried out, along with calculation of the reliability and construction validity of the measuring instruments. The results reveal the most frequent types of teaching practice with ICT and the spaces where digital technologies are commonly used. Various weaknesses can be identified in digital competence among teachers, as well as in the initial/continuing training model, which contribute to the understanding of the difficulties encountered during "emergency remote education". Participation in ICT didactic innovation projects and the performance of ICT Coordination are associated with more experiential training. Flexible education requires a redefinition of the teacher training model that encourages learning anywhere, anytime.

18 April 2019 in REVISTA DE ESTUDIOS Y EXPERIENCIAS EN EDUCACIÓN
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MDMaría Caridad Sierra Daza
María Caridad Sierra Daza
María Rosa Fernández-SánchezMaría Rosa Fernández-Sánchez
María Rosa Fernández-Sánchez
This work presents an experience with escape room developed with students of the Degree in Social Education in the University of Extremadura - Spain with a double purpose: to understand what it is to gamify and work the skills related to the degree. An analysis of the experience of the escape room mediated by mobile technologies in 1st grade students is carried out. For the escape room, four tracks were created that the students had to solve divided into working groups. Specifically, 60 students aged between 18 and 34 participated. After the activity, the contributions published in the students’ blogs about the experience in the activity were analyzed. The results show an improvement of the motivation of the students with the application of escape room in the classroom.

15 September 2015 in Revista de Educación a Distancia (RED)
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Journal Article
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Jesús Valverde-BerrocosoJesús Valverde-Berrocoso
Jesús Valverde-Berrocoso
María Rosa Fernández-SánchezMaría Rosa Fernández-Sánchez
María Rosa Fernández-Sánchez
MGMaría C. Garrido-Arroyo
María C. Garrido-Arroyo

13 January 2022 in Education Sciences
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Alberto González-FernándezAlberto González-Fernández
Alberto González-Fernández
Francisco-Ignacio Revuelta-DomínguezFrancisco-Ignacio Revuelta-Domínguez
Francisco-Ignacio Revuelta-Domínguez
María Rosa Fernández-SánchezMaría Rosa Fernández-Sánchez
María Rosa Fernández-Sánchez
Gamification allows for the implementation of experiences that simulate the design of (video) games, giving individuals the opportunity to be the protagonists in them. Its inclusion in the educational environment responds to the need to adapt teaching–learning processes to the characteristics of homo videoludens, placing value once again on the role of playful action in the personal development of individuals. The interest that has arisen in studying the implications of gamification processes in the different educational stages, in order to determine their impact and suitability, has led to an increase in scientific publications. With the intention of studying the presence and implications of gamification in teacher training as a methodological principle implemented in the teaching–learning process, both in its initial and permanent stages, this systematic review of the literature identifies those instructional design models applied in the field of gamification, as well as its educational significance. Thus, the need to introduce gamified practices in the field of teacher training is observed, providing an experiential learning that allows teachers to apply this methodology in a relevant way in their professional development, based on their own experience.

6 December 2020 in Sustainability
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María José Sosa DíazMaría José Sosa Díaz
María José Sosa Díaz
María Rosa Fernández-SánchezMaría Rosa Fernández-Sánchez
María Rosa Fernández-Sánchez
Massive Online Open Courses (MOOCs) offer the opportunity to implement a quality education timetable for those who lack the means due to economic, travel, or temporary availability limitations. Because of this, some non-governmental development organizations (NGOs), working in Latin American countries, are trying to implement this type of educational model within their educational projects. This article presents a case study on the development of a MOOC within the framework of international development cooperation carried out by an NGO and the National Autonomous University of Nicaragua. The research aims to analyze the opportunities and challenges of free, open, online teaching as a tool for achieving Sustainable Development Goal 4, and explore new educational possibilities to train people and contribute to the development of the communities in which they live. From a qualitative approach, grounded theory has been used as a holistic methodology for collecting, analyzing, and interpreting data, allowing the generation of theory in a systematic way. The most effective pedagogical models are evidenced to achieve the learning objectives and observe the challenges to be faced in order to achieve the effectiveness of MOOCs in this context. In conclusion, more applied research is needed to address the challenges that today’s societies, in times of pandemic, are facing at an educational and sustainability level.

15 April 2022 in RIED-Revista Iberoamericana de Educación a Distancia
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María Rosa Fernández-SánchezMaría Rosa Fernández-Sánchez
María Rosa Fernández-Sánchez
JSJuan Silva
Juan Silva
La competencia digital es una de las competencias básicas para lograr una ciudadanía digitalmente alfabetizada. En la formación universitaria, esta competencia es relevante en los planes de estudio, requiriendo una capacitación adecuada desde el contexto profesional específico y también de manera que permita enriquecer la formación académica y el desarrollo personal de cada estudiante. La competencia digital adquiere una especial relevancia para desarrollar la competencia digital docente, para ello es necesario trabajarla durante los primeros años de la formación inicial docente. Este artículo expone los resultados de una investigación desarrollada con estudiantes de primer año de Pedagogía en tres universidades públicas chilenas. El estudio tuvo como propósito determinar el nivel de competencia digital de los/as estudiantes y visibilizar la influencia del género en los niveles de logro de esta competencia a partir de la aplicación del instrumento de evaluación COMPDIG-PED, basado en el Marco Europeo de Competencias Digitales (DIGCOMP). Para realizar la investigación se utilizó una metodología cuantitativa, con una muestra representativa estratificada de 817 estudiantes. Los resultados muestran que se identifican diferencias estadísticamente significativas en las áreas de Comunicación y colaboración, Creación de contenidos digitales y Resolución de problemas, en las cual los hombres reportaron mayores puntuaciones que las mujeres. Esta cuestión pone en evidencia la brecha digital de género en la formación inicial de los/as futuros/as docentes en el contexto de estudio.