Reinforcement learning provides a general framework for achieving autonomy and diversity in traditional robot motion control. Robots must walk dynamically to adapt to different ground environments in complex environments. To achieve walking ability similar to that of humans, robots must be able to perceive, understand and interact with the surrounding environment. In 3D environments, walking like humans on rugged terrain is a challenging task because it requires complex world model generation, motion planning and control algorithms and their integration. So, the learning of high-dimensional complex motions is still a hot topic in research. This paper proposes a deep reinforcement learning-based footstep tracking method, which tracks the robot’s footstep position by adding periodic and symmetrical information of bipedal walking to the reward function. The robot can achieve robot obstacle avoidance and omnidirectional walking, turning, standing and climbing stairs in complex environments. Experimental results show that reinforcement learning can be combined with real-time robot footstep planning, avoiding the learning of path-planning information in the model training process, so as to avoid the model learning unnecessary knowledge and thereby accelerate the training process.
1 April 2022 in Computational Intelligence and Neuroscience
In order to walk in a physical environment, the biped will encounter various external disturbances, and walking under persistent conditions is still challenging. This paper tries to improve the push recovery performance based on capture point (CP) and model predictive control. The trajectory of zero moment point (ZMP) and center of mass are solved and predicted in a limited time horizon. Online footprint generator is combined with MPC walking pattern generation, which can keep biped stable in the next few steps, and projection of ZMP is used to calculate the next footprint and reach the target CP in an incremental way. Verification of the proposed stable biped walking method is conducted by simulation and experiments.