Tomasz Grajek

Dr. Tomasz Grajek

Institute of Multimedia Telecommunications, Poznań University of Technology, Poznań, Wielkopolskie, Poland
orcid

Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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12 June 2013 in IEEE Transactions on Image Processing
Verified
Journal Article
Closed access
MDMarek Domanski
Marek Domanski
OSOlgierd Stankiewicz
Olgierd Stankiewicz
KWKrzysztof Wegner
Krzysztof Wegner
MKMaciej Kurc
Maciej Kurc
JKJacek Konieczny
Jacek Konieczny
TGTomasz Grajek
Tomasz Grajek
We propose a new coding technology for 3D video represented by multiple views and the respective depth maps. The proposed technology is demonstrated as an extension of the recently developed high efficiency video coding (HEVC). One base views are compressed into a standard bitstream (like in HEVC). The remaining views and the depth maps are compressed using new coding tools that mostly rely on view synthesis. In the decoder, those views and the depth maps are derived via synthesis in the 3D space from the decoded baseview and from data corresponding to small disoccluded regions. The shapes and locations of those disoccluded regions can be derived by the decoder without any side information transmitted. To achieve high compression efficiency, we propose several new tools such as depth-based motion prediction, joint high frequency layer coding, consistent depth representation, and nonlinear depth representation. The experiments show high compression efficiency of the proposed technology. The bitrate needed for transmission of two side views with depth maps is mostly less than 50% than that of the bitrate for a single-view video.

1 May 2017
Verified
Conference Paper
Closed access
OSOlgierd Stankiewicz
Olgierd Stankiewicz
KWKrzysztof Wegner
Krzysztof Wegner
DKDamian Karwowski
Damian Karwowski
JSJakub Stankowski
Jakub Stankowski
KKKrzysztof Klimaszewski
Krzysztof Klimaszewski
TGTomasz Grajek
Tomasz Grajek
This paper concerns optimization of encoding in HEVC. A novel method is proposed in which encoding modes, e.g. coding block structure, prediction types and motion vectors, are selected basing on noise-reduced version of the input sequence, while the content, e.g. transform coefficients, are coded basing on the unaltered input sequence. Although the proposed scheme involves encoding of two versions of the input sequence, the proposed realization ensures that the complexity is only negligibly larger than complexity of a single encoder. The proposal has been implemented and assessed. The experimental results show that the proposal provides up to 1.5% bitrate reduction while preserving the same video quality.

1 May 2017
Verified
Conference Paper
Closed access
MDMarek Domanski
Marek Domanski
OSOlgierd Stankiewicz
Olgierd Stankiewicz
KWKrzysztof Wegner
Krzysztof Wegner
TGTomasz Grajek
Tomasz Grajek
In this paper we consider immersive visual media that are currently researched within scientific community. These include the well-established technologies, like 360-degree panoramas, as well as those being intensively developed, like free viewpoint video and point-cloud based systems. By the use of characteristic examples, we define the features of the immersive visual media that distinguish them from the classical 2D video. Also, we present the representation technologies that are currently considered by the scientific community, especially in the context of standardization of the immersive visual media in the MPEG-I project recently launched by ISO/IEC.

14 February 2016 in Electronic Imaging
Verified
Journal Article
Open access
GLGauthier Lafruit
Gauthier Lafruit
MDMarek Domański
Marek Domański
KWKrzysztof Wegner
Krzysztof Wegner
TGTomasz Grajek
Tomasz Grajek
TSTakanori Senoh
Takanori Senoh
MTMasayuki Tanimoto
Masayuki Tanimoto
ISO/IEC MPEG and ITU-T VCEG have recently jointly issued a new multiview video compression standard, called 3D-HEVC, which reaches unpreceded compression performances for linear, dense camera arrangements. In view of supporting future highquality, auto-stereoscopic 3D displays and Free Navigation virtual/augmented reality applications with sparse, arbitrarily arranged camera setups, innovative depth estimation and virtual view synthesis techniques with global optimizations over all camera views should be developed. Preliminary studies in response to the MPEG-FTV (Free viewpoint TV) Call for Evidence suggest these targets are within reach, with at least 6% bitrate gains over 3D-HEVC technology.

1 May 2015
Verified
Conference Paper
Closed access
JSJakub Stankowski
Jakub Stankowski
CKCezary Korzeniewski
Cezary Korzeniewski
MDMarek Domanski
Marek Domanski
TGTomasz Grajek
Tomasz Grajek
Rate-Distortion Optimized Quantization (RDOQ) is an encoding optimization technique that may be modified with no implications to the bitstream compliance with the standard. In the paper, we propose an RDOQ variant with exact cost estimation resulting in higher compression ratios as compared to HEVC Test Model. This improvement is obtained at the cost of the complexity increase that may be scaled by replacing the individual steps of exact estimation by the simplified ones from HEVC Test Model. In that way, a family of RDOQ variants is created. The performance of the exact variant from this paper defines a kind of the performance limit for RDOQ.

1 July 2015
Verified
Conference Paper
Closed access
JSJakub Stankowski
Jakub Stankowski
ŁKŁukasz Kowalski
Łukasz Kowalski
JSJarosław Samelak
Jarosław Samelak
MDMarek Domanski
Marek Domanski
TGTomasz Grajek
Tomasz Grajek
KWKrzysztof Wegner
Krzysztof Wegner
The paper presents an extension of 3D-HEVC for the circular camera arrangements. It generalizes the derivation of the disparity vectors from depth data for sequences captured using cameras located on an arc. The general equation for disparity calculations has been implemented instead of the simplified equation used in 3D-HEVC. Experiments have been performed on widely recognized multiview test sequences with both circular and linear camera arrangements. In the case of sequences obtained using cameras located on an arc, the proposed extension provides about 6% bitrate reduction when compared to 3D HEVC, and does not influence the 3D-HEVC performance for linear view arranged sequences.