Víctor Arufe-Giráldez

Prof. Dr. Víctor Arufe-Giráldez

University of A Coruña, A Coruña, Galicia, Spain
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Research Focus & Metrics

Academic Career Length

14Years (2013-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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10 August 2022 in Education Sciences
Verified
Journal Article
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Víctor Arufe-GiráldezVíctor Arufe-Giráldez
Víctor Arufe-Giráldez
Alberto Sanmiguel-RodríguezAlberto Sanmiguel-Rodríguez
Alberto Sanmiguel-Rodríguez
Oliver RamosOliver Ramos
Oliver Ramos
Rubén Navarro-PatónRubén Navarro-Patón
Rubén Navarro-Patón
Background: In the last 10 years, gamification has entered the educational field incrementally. The subject of Physical Education has been one of the scenarios where multiple gamified learning environments were carried out. The objective of this work was to evaluate and analyze the scientific evidence of the pedagogical proposals and didactic experiences that have used gamification in the Physical Education classroom in Kindergarten, Elementary School and Middle, Junior and High School. Methods: A systematic review has been carried out following the recommendations set by the PRISMA Declaration. A total of five international databases were used: Web of Science (WoS), Scopus, Sport Discus, ERIC and Psycinfo. The descriptors “gamification”, “gamify” and “Physical Education” were used, limiting the search to December 2021. Several inclusion and exclusion criteria have been established, selecting only empirical research articles. Results: The search yielded a total of 177 eligible articles, and finally, 17 scientific articles that addressed the effects of gamification in Physical Education were selected. No gamified didactic experiences have been found in Early Childhood Education, but they have been found in Elementary School (7 experiences) and Middle, Junior and High School Education (10 experiences). Most of the studies have confirmed an improvement in motivation and commitment toward physical exercise in students; only one study has confirmed improvements in academic performance. The diversity of the applied protocols and the different evaluation instruments used by the researchers prevent a meta-analysis of the data. Some studies that have used a hybrid pedagogical model are recorded, combining gamification with other pedagogical models, and confirmed positive effects on different variables such as intrinsic motivation or autonomy in learning. Conclusion: The results of this review suggest the need to continue evaluating the effects of applying gamification, as an active methodology, in the Physical Education classroom.

MSManuel Joaquín Machado Sotomayor
Manuel Joaquín Machado Sotomayor
Víctor Arufe-GiráldezVíctor Arufe-Giráldez
Víctor Arufe-Giráldez
GRGerardo Ruíz-Rico
Gerardo Ruíz-Rico
Rubén Navarro-PatónRubén Navarro-Patón
Rubén Navarro-Patón
Parkinson’s disease can be approached from various points of view, one of which is music therapy—a complementary therapy to a pharmacological one. This work aims to compile the scientific evidence published in the last five years (2015–2020) on the effects of music therapy in patients with Parkinson’s disease. A systematic review has been performed using the Web of Science and Scopus databases with the descriptors “music therapy” and “Parkinson’s disease”. A total of 281 eligible articles were identified, which, after applying the inclusion and exclusion criteria, were reduced to 58 papers. The results display a great diversity of evidence, confirming positive effects on various spheres. All mentioned patients with Parkinson’s disease had experienced different music therapy programs. Some studies focused on the motor component, which can be addressed through listening, body rhythm, and rhythmic auditory stimulation. Other studies confirm effects on communication, swallowing, breathing, and the emotional aspect through programs that focus on singing, either individually or in groups, in order to improve the quality of life of people with PD. It was concluded that music therapy programs can achieve improvements in various areas of patients with Parkinson’s.

Víctor Arufe-GiráldezVíctor Arufe-Giráldez
Víctor Arufe-Giráldez
Alberto Sanmiguel-RodríguezAlberto Sanmiguel-Rodríguez
Alberto Sanmiguel-Rodríguez
Oliver RamosOliver Ramos
Oliver Ramos
Rubén Navarro-PatónRubén Navarro-Patón
Rubén Navarro-Patón
In the last two decades, research has proliferated in the field of pedagogical models used in school Physical Education. The growth is so high that it is necessary to do a quick review to know which models currently exist and which are emerging. The objective of this work is to collect all the models or pedagogical approaches present in the scientific literature related to school Physical Education and to make known, to the scientific and academic community, its main purposes and characteristics. A quick review of the literature found in the Web of Science and Scopus databases has been carried out using “pedagogical model” and “Physical Education” as descriptors. The results revealed a total of 19 pedagogical approaches that record scientific evidence linked to their application in the classroom. It was detected that some models or approaches were more scientifically supported than others, as is the case for Cooperative Learning, Sports Education, or Teaching Games for Understanding, while others barely registered in international scientific literature. It was concluded that researchers need to work together with Physical Education teachers to analyze the effectiveness of all these approaches. School teachers are also encouraged to vary their pedagogical approach depending on the content they are working on and the positive effects they are looking for in the psychic, motor, affective-emotional, and social domains of the students. Finally, it is proposed to researchers who promote new models or approaches a greater clarity of these to facilitate their application in the field of school Physical Education, since some difficulty has been detected in the practical application of some approaches.

24 April 2022 in Sustainability
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Víctor Arufe-GiráldezVíctor Arufe-Giráldez
Víctor Arufe-Giráldez
Alberto Sanmiguel-RodríguezAlberto Sanmiguel-Rodríguez
Alberto Sanmiguel-Rodríguez
Oliver RamosOliver Ramos
Oliver Ramos
Rubén Navarro-PatónRubén Navarro-Patón
Rubén Navarro-Patón
Gamification along with a whole range of other active methodologies are being incorporated into university classrooms due to their potential benefits for student learning. The aim of this paper was to analyse how a multimodal learning environment based on gamification could affect the final grades of university students in a subject taught at the Faculty of Education in a spanish university. The research was made up of 133 Spanish university students (Mage = 19.60; SDage = 0.43 years old). A quasi-experimental post-test design with a control group was used. The control group and the intervention group consisted of 66 and 67 students respectively. A multimodal gamified learning environment was set up for the intervention group, in contrast to traditional teaching methods which were reserved for the control group. Each one was implemented throughout an academic year. The results revealed statistically significant differences in the final average grade (p < 0.001), with students from the intervention group obtaining higher overall scores. The same occurred in the voluntary learning tasks, with students from the intervention group earning more Health Points (p = 0.006), more Experience Points (p = 0.005), a higher Total Score (p = 0.002) and a higher Level Achieved (p = 0.002). These findings point to the fact that a multimodal gamified learning environment can influence the academic performance of students. However, more scientific research has to be carried out in order to support these findings.

Javier Cachón ZagalazJavier Cachón Zagalaz
Javier Cachón Zagalaz
Mª Luisa Zagalaz SánchezMª Luisa Zagalaz Sánchez
Mª Luisa Zagalaz Sánchez
Víctor Arufe-GiráldezVíctor Arufe-Giráldez
Víctor Arufe-Giráldez
Alberto Sanmiguel-RodríguezAlberto Sanmiguel-Rodríguez
Alberto Sanmiguel-Rodríguez
Gabriel González-ValeroGabriel González-Valero
Gabriel González-Valero
The COVID-19 pandemic has impacted the lives of many people. Objective: The aim of the present study was to analyse the physical activity (PA) and daily routine among children (0–12 years) during lockdown and to establish the main relationships among the variables. Methods: A quantitative study with a descriptive–comparative and cross-sectional design carried out. The sample, selected for convenience, consisted of 837 Spanish children aged 0–12. The “Children and confinement” questionnaire was used, distributed electronically through Google Forms and social networks and activated for 45 days. The individuals participating in this study were mainly children (50.2%) who were in primary education (44.8%). Predominantly, the families of participants were biparental (87.9%), with established routines and schedules (85.7%). Results and conclusions: The use of digital screens is an important part of children’s daily routine. Their daily activities were practiced for more than three–six years, with more by girls. The time children devoted to sleep was directly proportional to the time they devoted to physical activity and indirectly proportional to the time they spent watching screens. The children who slept the most were those aged zero–three years, especially girls, who belonged to large families. The levels of physical activity in the sample were low, as were the times spent on activities such as music or games.

1 January 2015 in Journal of Human Sport and Exercise
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HCHélder José Teixeira Costa
Hélder José Teixeira Costa
CACristian Abelairas-Gómez
Cristian Abelairas-Gómez
Víctor Arufe-GiráldezVíctor Arufe-Giráldez
Víctor Arufe-Giráldez
JCJose Maria Pazos Couto
Jose Maria Pazos Couto
RBRoberto Barcala-Furelos
Roberto Barcala-Furelos
This study aimed to investigate the influence of structured physical education on the psychomotor development of 3 to 5 year-old preschool children. The sample consisted of 324 students of both sexes (3 to 5 year-old) from 9 public kindergarten classes in Porto, Portugal. A battery of psychomotor tests (pre-test) was used to assess the students' psychomotor development profiles. The sample was divided in 2 groups: an experimental group (162 students) and a control group (162 students). Physical Education (PE) teachers used a structured 24-week PE plan in the experimental group. After the plan completion, the same battery of tests (post-test) was run on both groups.The outcome was that both groups grew their psychomotor profiles; however this growth was always statistically higher in the experimental group (at all ages and in all variables analysed p < 0.001-Figure 3 and Table 1, 2). There were no significant deviations related to the gender (p>0.05). Structured physical education is important for preschool children's psychomotor development. Physical activity impact on children's interaction with the outside world was proved, through their overall development motivated by the structured physical education lessons.