The aging society has arrived, and more and more older adults are living in a nursing home. However, institutional care settings are often described as places where residents suffer from social isolation. Under this context, we describe the process of translating into fieldwork into interactive systems facilitating elderly residents’ social interaction and wellbeing. Comprehensive semi-structured interviews with older residents and caregivers were first conducted in a Dutch nursing home, aiming at understanding the status of their social interaction. The context of a typical elderly resident’s social interaction was then generated, and based on which three interactive systems focusing on different aspects of their social interaction were designed and deployed. The paper finally concludes with design considerations for promoting social interaction and wellbeing of older adults living in the nursing home.
Mementoes act as emotional companions that anchor stories. Older adults typically have a rich knowledge of family mementoes. However, storytelling and preservation of mementoes are still problematic for them: their mementoes are still mostly in physical format, which is difficult to share and preserve. Additionally, digital applications and websites for sharing mementoes usually are inaccessible for them. As a result, they spend much time collecting mementoes, but spend less time on telling and recording the related stories. In response to this, we report our study driven by the research questions: Rq1: What are the characteristics of older adults’ intergenerational memento storytelling? And Rq2: In which ways could a tangible display facilitate intergenerational memento storytelling for older adults? We designed a tangible device named Slots-Memento. We first conducted a preliminary evaluation to refine the prototype. In the field study, eight pairs of participants (each pair consisting of an older adult and his/her child) were recruited to use the prototype for around 1 week. Semi-structured interviews were then conducted both with the older adults and their children. Subsequently, mementoes collected were categorized and analyzed. Stories collected were firstly transcribed, then were conducted with structural and interactional analysis. In the concluding discussion, we present abstract implications for the research questions: two tables summarizing characteristics of their intergenerational memento storytelling, and related strategies of designing a tangible display individually.
9 November 2018 in Journal of Ambient Intelligence and Smart Environments
In the past decades, we have witnessed a proliferation of interactive public displays for advertisement, entertainment and exhibition. We believe they also have great potential in the public spaces of caring environments if supported by related knowledge of design and research. This study explores how to design and evaluate interactive public displays in caring environments with a case study. In this paper, we describe the design process of OutLook, which is part of an initial participatory system specially designed for nursing homes to explore the possibilities of connecting people. It aims to enhance nursing home residents’ social wellbeing through a “look-outside” and a “postcard-sending” metaphor. A field trial was performed to assess the effects of OutLook on nursing home residents’ social behavior and feelings of connectedness. Key design factors for the effects and lessons learned were proposed as regard to design concept, design ideation, form of design, content, interfaces, interactions and field trial.