In a collaborative scenario, the communication between humans and robots is a fundamental aspect to achieve good efficiency and ergonomics in the task execution. A lot of research has been made related to enabling a robot system to understand and predict human behaviour, allowing the robot to adapt its motion to avoid collisions with human workers. Assuming the production task has a high degree of variability, the robot’s movements can be difficult to predict, leading to a feeling of anxiety in the worker when the robot changes its trajectory and approaches since the worker has no information about the planned movement of the robot. Additionally, without information about the robot’s movement, the human worker cannot effectively plan own activity without forcing the robot to constantly replan its movement. We propose a novel approach to communicating the robot’s intentions to a human worker. The improvement to the collaboration is presented by introducing haptic feedback devices, whose task is to notify the human worker about the currently planned robot’s trajectory and changes in its status. In order to verify the effectiveness of the developed human-machine interface in the conditions of a shared collaborative workspace, a user study was designed and conducted among 16 participants, whose objective was to accurately recognise the goal position of the robot during its movement. Data collected during the experiment included both objective and subjective parameters. Statistically significant results of the experiment indicated that all the participants could improve their task completion time by over 45% and generally were more subjectively satisfied when completing the task with equipped haptic feedback devices. The results also suggest the usefulness of the developed notification system since it improved users’ awareness about the motion plan of the robot.
This paper extends the topic of monocular pose estimation of an object using Aruco tags imaged by RGB cameras. The accuracy of the Open CV Camera calibration and Aruco pose estimation pipelines is tested in detail by performing standardized tests with multiple Intel Realsense D435 Cameras. Analyzing the results led to a way to significantly improve the performance of Aruco tag localization which involved designing a 3D Aruco board, which is a set of Aruco tags placed at an angle to each other, and developing a library to combine the pose data from the individual tags for both higher accuracy and stability.
In this analysis, we present results from measurements performed to determine the stability of a hand tracking system and the accuracy of the detected palm and finger’s position. Measurements were performed for the evaluation of the sensor for an application in an industrial robot-assisted assembly scenario. Human–robot interaction is a relevant topic in collaborative robotics. Intuitive and straightforward control tools for robot navigation and program flow control are essential for effective utilisation in production scenarios without unnecessary slowdowns caused by the operator. For the hand tracking and gesture-based control, it is necessary to know the sensor’s accuracy. For gesture recognition with a moving target, the sensor must provide stable tracking results. This paper evaluates the sensor’s real-world performance by measuring the localisation deviations of the hand being tracked as it moves in the workspace.
This paper analyzed the locomotion of a snake robot in narrow spaces such as a pipe or channel. We developed a unique experimental snake robot with one revolute and one linear joint on each module, with the ability to perform planar motion. The designed locomotion pattern was simulated in MATLAB R2015b and subsequently verified by the experimental snake robot. The locomotion of the developed snake robot was also experimentally analyzed on dry and viscous surfaces. The paper further describes the investigation of locomotion stability by three symmetrical curves used to anchor static modules between the walls of the pipe. The stability was experimentally analyzed by digital image correlation using a Q-450 Dantec Dynamics high-speed correlation system. The paper presents some input symmetrical elements of locomotion and describes their influence on the results of locomotion. The results of simulations and experiments show possibilities of snake robot locomotion in a pipe.
In this paper, we investigated the effect of the incidence angle of a laser ray on the reflected laser intensity. A dataset on this dependence is presented for materials usually used in the industry, such as transparent and non-transparent plastics and aluminum alloys with different surface roughness. The measurements have been performed with a laser line triangulation sensor and a UR10e robot. The presented results are proposing where to place the sensor relative to the scanned object, thus increasing the reliability of the sensor data collection.
Soft gripping, in which the gripper adapts to differently shaped objects, is in great demand for use in unknown or dynamically changing environments and is one of the main research subjects in soft robotics. Several systems have already been created, one of which is a passive shape-adaptable finger based on the FinRay effect. The geometric shape of this finger ensures that the finger wraps around the object it grips. FinRay fingers have been studied in several studies, which have changed the internal structure and examined how gripping force’s dependence on finger deformation changes. So far, however, no specific way has been determined to evaluate the proposed finger regarding its ability to wrap around the object. This work comes up with a new and simple method to evaluate the finger’s wrapping around the object mathematically. Based on this evaluation method, several different patterns of the internal structure of FinRay fingers were tested. The fingers were first tested in a simulation program, which simulated a steel roller indentation with a diameter of 20 mm in the middle of the finger’s contact surface. Based on the simulation results, selected types of structure were made by the Fused Filament Fabrication method from a flexible filament and tested on a real test rig to verify the results of the simulation and compare it with the real behaviour. According to the methodology used, the results show that the most suitable structure of the selected tested fingers from the point of view of wrapping the finger around the object is a structure without internal filling. Designers can simply use the new evaluation method to compare their designed finger variants and select the most suitable one according to the ability to wrap around the gripped object. They can also use graphs from this work’s results and determine the finger’s dimensions without internal filling according to the required forces and deflection.