Water supply systems are essential for a modern society. This article presents an overview of the latest research related to information and communication technology systems for water resource monitoring, control and management. The main objective of our review is to show how emerging technologies offer support for smart administration of water infrastructures. The paper covers research results related to smart cities, smart water monitoring, big data, data analysis and decision support. Our evaluation reveals that there are many possible solutions generated through combinations of advanced methods. Emerging technologies open new possibilities for including new functionalities such as social involvement in water resource management. This review offers support for researchers in the area of water monitoring and management to identify useful models and technologies for designing better solutions.
Water resource management represents a fundamental aspect of a modern society. Urban areas present multiple challenges requiring complex solutions, which include multidomain approaches related to the integration of advanced technologies. Water consumption monitoring applications play a significant role in increasing awareness, while machine learning has been proven for the design of intelligent solutions in this field. This paper presents an approach for monitoring and predicting water consumption from the most important water outlets in a household based on a proposed IoT solution. Data processing pipelines were defined, including K-means clustering and evaluation metrics, extracting consumption events, and training classification methods for predicting consumption sources. Continuous water consumption monitoring offers multiple benefits toward improving decision support by combining modern processing techniques, algorithms, and methods.
This paper presents the current state of the gaming industry, which provides an important background for an effective serious game implementation in mobile crowdsensing. An overview of existing solutions, scientific studies and market research highlights the current trends and the potential applications for citizen-centric platforms in the context of Cyber–Physical–Social systems. The proposed solution focuses on serious games applied in urban water management from the perspective of mobile crowdsensing, with a reward-driven mechanism defined for the crowdsensing tasks. The serious game is designed to provide entertainment value by means of gamified interaction with the environment, while the crowdsensing component involves a set of roles for finding, solving and validating water-related issues. The mathematical model of distance-constrained multi-depot vehicle routing problem with heterogeneous fleet capacity is evaluated in the context of the proposed scenario, with random initial conditions given by the location of players, while the Vickrey–Clarke–Groves auction model provides an alternative to the centralized task allocation strategy, subject to the same evaluation method. A blockchain component based on the Hyperledger Fabric architecture provides the level of trust required for achieving overall platform utility for different stakeholders in mobile crowdsensing.
Water distribution is fundamental to modern society, and there are many associated challenges in the context of large metropolitan areas. A multi-domain approach is required for designing modern solutions for the existing infrastructure, including control and monitoring systems, data science and Machine Learning. Considering the large scale water distribution networks in metropolitan areas, machine and deep learning algorithms can provide improved adaptability for control applications. This paper presents a monitoring and control machine learning-based architecture for a smart water distribution system. Automated test scenarios and learning methods are proposed and designed to predict the network configuration for a modern implementation of a multiple model control supervisor with increased adaptability to changing operating conditions. The high-level processing and components for smart water distribution systems are supported by the smart meters, providing real-time data, push-based and decoupled software architectures and reactive programming.
This chapter delves into the dynamic realm of gamification applied to real-world scenarios, with a specific focus on the integration of geographic information systems (GIS) and augmented reality (AR). By examining case studies and current research, the potential of combining game design principles with interactive technologies is shown to create immersive and interactive experiences that enhance user engagement in complex problems across various domains such as education, health, and smart government. The large-scale adoption of interactive technologies underscores the importance of ethical considerations, inclusivity, and the potential for these technologies to foster a more connected and informed society. The chapter aims to inspire further research and practical applications in the field, focusing on the transformative power of combining gamification with GIS and AR in real-world settings.
Water is one of the most important factors that can influence human health. Therefore, constant monitoring of water consumption is essential to maintain a balance of water demand. A recommendation system represents a major challenge, but with huge potential for the water industry, providing consumers the most efficient ways to conserve water based on their data collected from smart water meters. This paper proposes a novel recommendation system design architecture that promotes water conservation behavior among residential consumers from urban areas. We analyzed 480,000 data samples from several households with different profiles to generate personalized recommendations for each household and encourage consumers to adopt measures to raise awareness and reduce water consumption. Moreover, data were collected from three different measurement points in the household (cold_sink, hot_sink, and toilet), with a sampling time of 60 s. The proposed recommendation system implements collaborative filtering combined with a set of rules to generate recommendations based on the consumption patterns of similar households. The results are promising, offering personalized feedback that could help change the consumption behavior of households if the recommendations made are followed.