This paper presents the current state of the gaming industry, which provides an important background for an effective serious game implementation in mobile crowdsensing. An overview of existing solutions, scientific studies and market research highlights the current trends and the potential applications for citizen-centric platforms in the context of Cyber–Physical–Social systems. The proposed solution focuses on serious games applied in urban water management from the perspective of mobile crowdsensing, with a reward-driven mechanism defined for the crowdsensing tasks. The serious game is designed to provide entertainment value by means of gamified interaction with the environment, while the crowdsensing component involves a set of roles for finding, solving and validating water-related issues. The mathematical model of distance-constrained multi-depot vehicle routing problem with heterogeneous fleet capacity is evaluated in the context of the proposed scenario, with random initial conditions given by the location of players, while the Vickrey–Clarke–Groves auction model provides an alternative to the centralized task allocation strategy, subject to the same evaluation method. A blockchain component based on the Hyperledger Fabric architecture provides the level of trust required for achieving overall platform utility for different stakeholders in mobile crowdsensing.
Improving consumer profile evaluation is essential for effective water resource management, by creating a more accurate overview of the water distribution network. When compared to the classification by households, a data-driven approach can deliver more accurate results about the consumer types according to their behavior. Clustering methods are compared with classification models for evaluating the consumer profiles and their level of similarity with the consumer classes. The proposed approach evaluates the level of similarity between the initial classification and the consumer profiles obtained from the actual consumption data, using a publicly available dataset.
The agricultural sector plays a vital role in a country’s economy, contributing significantly to the national GDP. With advancements in technology and the advent of the Internet, farmers now have access to a lot of information to enhance agricultural workflows. However, the challenge lies in ensuring the integration of modern technologies across all segments of farming communities, from less developed to more developed areas. This integration process, known as e-Agriculture, relies heavily on Information and Communication Technology (ICT) to ensure efficiency, monitoring, and control in data collection, storage, and transmission through secure and transparent mechanisms. This paper focuses on presenting the existing research done on e-Agriculture, with a particular emphasis on water resource management, decision support systems, blockchain technologies, and gamification solutions. By integrating these technologies, innovative solutions can be developed to efficiently manage water resources in agriculture, thereby enhancing sustainability and productivity. The paper discusses various applications and studies utilizing emerging technologies in e-Agriculture, as well as their potential impact. It also presents an initial approach for an integrated systems utilizing these technologies to offer innovative solutions with immense potential in the context of e-Agriculture. Finally, the paper outlines future research directions, including the development of detailed architectures and proof of concepts for integrated blockchain, serious gaming, and decision support systems in water management and e-Agriculture ecosystems.