In-vivo corneal confocal microscopy is a powerful imaging technique which provides clinicians and researcher with the capabilities to observe microstructures at the ocular surfaces in significant detail. In this Mini Review, the optics and image analysis methods with the use of corneal confocal microscopy are discussed. While novel insights of neuroanatomy and biology of the eyes, particularly the ocular surface, have been provided by corneal confocal microscopy, some debatable elements observed using this technique remain and these are explored in this Mini Review. Potential improvements in imaging methodology and instrumentation are also suggested.
This study examined perceptual differentiation of specular from diffuse shading for the recovery of surface color and gloss. In Experiment 1, we parametrically varied the mesoscale relief height of globally planar surfaces, specular sharpness and the orientation of the surface relative to the light source. We obtained psychophysical matches for perceived color saturation and value (HSV), but also considered whether the main effects could be influenced by color space used when transforming data to perceptually-uniform CIE LCH space. Results revealed strong interactions between perceived color attributes and the lighting conditions, the structure of specular reflections, and surface relief. Declines in saturation were observed with increasing specular roughness (using an HSV color representation), but no similar decline was observed in chroma (using a CIE LCH color representation). Experiment 2 found strong negative correlations between perceived gloss and specular roughness. Perceived gloss also depended on mesoscopic relief height and orientation of the surface relative to the light source. Declines in perceived gloss moderately accounted for the variability in color saturation and value matches obtained in Experiment 1. We found information about perceived specular coverage could further improve the model’s accountability of perceived color saturation and lightness (Experiment 3). These findings together suggest that perceived color saturation and color value depends on the visual system’s ability to distinguish the underlying diffuse shading from specular highlights in images.
Humans rely on multiple senses to perceive their self-motion in the real world. For example, a sideways linear head translation can be sensed either by lamellar optic flow of the visual scene projected on the retina of the eye or by stimulation of vestibular hair cell receptors found in the otolith macula of the inner ear. Mismatches in visual and vestibular information can induce cybersickness during head-mounted display (HMD) based virtual reality (VR). In this pilot study, participants were immersed in a virtual environment using two recent consumer-grade HMDs: the Oculus Go (3DOF angular only head tracking) and the Oculus Quest (6DOF angular and linear head tracking). On each trial they generated horizontal linear head oscillations along the interaural axis at a rate of 0.5 Hz. This head movement should generate greater sensory conflict when viewing the virtual environment on the Oculus Go (compared to the Quest) due to the absence of linear tracking. We found that perceived scene instability always increased with the degree of linear visual-vestibular conflict. However, cybersickness was not experienced by 7/14 participants, but was experienced by the remaining participants in at least one of the stereoscopic viewing conditions (six of whom also reported cybersickness in monoscopic viewing conditions). No statistical difference in spatial presence was found across conditions, suggesting that participants could tolerate considerable scene instability while retaining the feeling of being there in the virtual environment. Levels of perceived scene instability, spatial presence and cybersickness were found to be similar between the Oculus Go and the Oculus Quest with linear tracking disabled. The limited effect of linear coupling on cybersickness, compared with its strong effect on perceived scene instability, suggests that perceived scene instability may not always be associated with cybersickness. However, perceived scene instability does appear to provide explanatory power over the cybersickness observed in stereoscopic viewing conditions.
Although observer motions project different patterns of optic flow to our left and right eyes, there has been surprisingly little research into potential stereoscopic contributions to self-motion perception. This study investigated whether visually induced illusory self-motion (i.e., vection) is influenced by the addition of consistent stereoscopic information to radial, circular, and spiral (i.e., combined radial + circular) patterns of optic flow. Stereoscopic vection advantages were found for radial and spiral (but not circular) flows when monocular motion signals were strong. Under these conditions, stereoscopic benefits were greater for spiral flow than for radial flow. These effects can be explained by differences in the motion aftereffects generated by these displays, which suggest that the circular motion component in spiral flow selectively reduced adaptation to stereoscopic motion-in-depth. Stereoscopic vection advantages were not observed for circular flow when monocular motion signals were strong, but emerged when monocular motion signals were weakened. These findings show that stereoscopic information can contribute to visual self-motion perception in multiple ways.
The importance of three-dimensional (3D) point cloud technologies in the field of agriculture environmental research has increased in recent years. Obtaining dense and accurate 3D reconstructions of plants and urban areas provide useful information for remote sensing. In this paper, we propose a novel strategy for the enhancement of 3D point clouds from a single 4D light field (LF) image. Using a light field camera in this way creates an easy way for obtaining 3D point clouds from one snapshot and enabling diversity in monitoring and modelling applications for remote sensing. Considering an LF image and associated depth map as an input, we first apply histogram equalization and histogram stretching to enhance the separation between depth planes. We then apply multi-modal edge detection by using feature matching and fuzzy logic from the central sub-aperture LF image and the depth map. These two steps of depth map enhancement are significant parts of our novelty for this work. After combing the two previous steps and transforming the point–plane correspondence, we can obtain the 3D point cloud. We tested our method with synthetic and real world image databases. To verify the accuracy of our method, we compared our results with two different state-of-the-art algorithms. The results showed that our method can reliably mitigate noise and had the highest level of detail compared to other existing methods.
Previous research has shown that adding lateral viewpoint changes to visual displays simulating self-motion in depth can increase the strength of linear vection.We performed experiments to determine whether these vection increases are caused by reduced adaptation to retinal motion, rather than increased motion parallax in the visual display. In Experiment 1, we added increasing amplitudes of sinusoidal angular viewpoint oscillation around the viewing axis (up to 94.2°/s) to radial flow simulating self-motion in depth.We found that angular viewpoint oscillation systematically reduced the onset latencies and increased the overall strength of vection in depth, compared with pure radial flow. In Experiment 2, we compared vection strength between radial flow displays with either added angular oscillation or continuous spiral rotation of equivalent peak velocity around the viewing axis (62.8°/s), and found that angular viewpoint oscillation generated the strongest vection. In Experiment 3, we found that pure radial flow with or without continuous spiral rotation produced radial motion aftereffects that lasted longer than that produced by radial flow with angular viewpoint oscillation. These findings support the view that the way viewpoint oscillation increases vection does not critically depend on motion parallax, but rather, on a changing pattern of retinal motion that serves to reduce visual adaptation and sustain sensitivity to optic flow.