Justyna Mazurek

Dr. Justyna Mazurek

Wroclaw Medical University
+1
orcid

Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 August 2020 in Complementary Therapies in Medicine
Verified
Journal Article
Open access
BCBłażej Cieślik
Błażej Cieślik
Justyna MazurekJustyna Mazurek
Justyna Mazurek
Sebastian RutkowskiSebastian Rutkowski
Sebastian Rutkowski
PKPawel Kiper
Pawel Kiper
Andrea TurollaAndrea Turolla
Andrea Turolla
JSJoanna Szczepańska-Gieracha
Joanna Szczepańska-Gieracha
Virtual reality (VR) is being used more and more often as a therapeutic tool in psychology or psychiatry. In recent years, VR interventions appear more extensively also in disorders such as depression, anxiety and phobia. However, there has yet to be a comprehensive synthesis and critical review of the literature to identify future directions to advance the field in this area. To broadly characterize the literature to date on the application of VR in psychiatric disorders by conducting a systematic review of reviews, describe the limitations of existing research, suggest avenues for future research to address gaps in the current literature and provide practical recommendations for incorporating VR into various treatments for psychiatric disorders. PubMed and Web of Science databases were searched for reviews on VR use in psychiatric disorders (e.g. various pain perceptions, post-traumatic stress disorder, phobias, attention deficit hyperactivity disorder, psychosis, depression). The methodological quality of each literature review was assessed using AMSTAR. The original search identified 848 reviews, of which 70 were included in the systematic review of reviews. Broadly, the literature indicates that various VR interventions could be useful in different psychiatric disorders. This study provides evidence supporting the positive impact of VR therapy in psychiatric disorders. However, the impact is defined differently according to the studied area. Nevertheless, due to the continuous development of VR hardware and software, it is essential to conduct further research in the area of psychiatric disorders, especially as no review has concluded that VR does not work.

1 November 2020 in Journal of Rehabilitation Medicine
Verified
Journal Article
Closed access
Sebastian RutkowskiSebastian Rutkowski
Sebastian Rutkowski
PKPawel Kiper
Pawel Kiper
LCLuisa Cacciante
Luisa Cacciante
BCBłażej Cieślik
Błażej Cieślik
Justyna MazurekJustyna Mazurek
Justyna Mazurek
JSJ Szczepańska-Gieracha
J Szczepańska-Gieracha
Objectives: To analyse the effectiveness of virtual reality-based interventions within several field...

1 November 2020 in Psychology Research and Behavior Management
Verified
Journal Article
Open access
PDF file
JSJoanna Szczepańska-Gieracha
Joanna Szczepańska-Gieracha
Justyna MazurekJustyna Mazurek
Justyna Mazurek
Introduction: Belief in one’s personal capabilities are conducive to achieving success and provides additional energy for action. The stronger the conviction of one’s self-efficacy, the higher the self-goals and the stronger the commitment to achieving them, despite any adversities. Our knowledge regarding the role of self-efficacy in post-stroke rehabilitation is still scarce. Aim of the Study: The study aimed to analyze characteristics related to high self-efficacy levels before and after rehabilitation and to determine the role of self-efficacy in this process. Materials and Methods: The study involved 99 stroke survivors. Participants’ mental and functional state were assessed using Generalized Self-Efficacy Scale (GSES), Barthel Index (BI), Acceptance of Illness Scale (AIS), Geriatric Depression Scale (GDS), Visual Analogue Scale for Pain (VAS), Instrumental Activities of Daily Living (IADL) and Rivermead Mobility Index (RMI). Patients were evaluated twice: on admission (T1) and 3 weeks into rehabilitation (T2). Results: Patients without self-efficacy improvement after 3 weeks of rehabilitation, on discharge from the ward demonstrated poorer well-being (p = 0.002, Hedges’ g = 0.63, 95% CI [0.24– 1.08]), lower illness acceptance levels (p < 0.001, Hedges’ g = − 0.78, 95% CI [− 1.25 – − 0.41]), poorer functional status in basic activities of daily living (p = 0.003, Hedges’ g = − 0.62, 95% CI [− 1 – − 0.25]), locomotive abilities (p = 0.004, Hedges’ g = − 0.58, 95% CI [− 1.12 – − 0.15]) and instrumental activities of daily living (p = 0.001, Hedges’ g = − 0.71, 95% CI [− 1.15 – − 0.34]). Conclusion: Self-efficacy level is significantly related to rehabilitation outcomes. A routine self-efficacy assessment during the rehabilitation process seems very important. Patients whose initial self-efficacy is low or remains unchanged despite rehabilitation require special attention. Close cooperation between all members of the therapeutic team is essential to strengthen, at each stage, the sense of self-efficacy in stroke survivors.

27 May 2019 in Human Movement
Verified
Journal Article
Open access
PDF file
Justyna MazurekJustyna Mazurek
Justyna Mazurek
PKPawel Kiper
Pawel Kiper
BCBłażej Cieślik
Błażej Cieślik
Sebastian RutkowskiSebastian Rutkowski
Sebastian Rutkowski
KMKrzysztof Mehlich
Krzysztof Mehlich
JSJoanna Szczepańska-Gieracha
Joanna Szczepańska-Gieracha
Virtual reality (VR), also called phantomatics, is an image of artificial reality created entirely in three-dimensional graphics with the use of information technology. VR makes it possible to experience the imaginary world as if it was real, where sensory data are delivered to the brain through a specialized system. The purpose of virtual medicine is to minimize direct contact and impact on human body during treatment. Taking into consideration the increasing accessibility of high quality electronic devices, their immense computing powers, and the continuously developing Internet infrastructure, the advancement in this area is only a matter of time. Therefore, the aim of the study was to identify the applications of VR in medicine, focusing on the areas of psychiatry and rehabilitation and considering guidelines for future research.

4 August 2021 in Cyberpsychology, Behavior, and Social Networking
Verified
Journal Article
Open access
JSJoanna Szczepańska-Gieracha
Joanna Szczepańska-Gieracha
SJSandra Jóźwik
Sandra Jóźwik
BCBłażej Cieślik
Błażej Cieślik
Justyna MazurekJustyna Mazurek
Justyna Mazurek
Robert GajdaRobert Gajda
Robert Gajda
Depression and anxiety can significantly reduce the effectiveness of cardiac rehabilitation (CR). Several studies have assessed the effectiveness of virtual reality (VR)-based interventions for symptoms of anxiety and depression; however, they do not relate to patients with heart disease. The aim of this study was to assess the effects of VR therapy on the mental state of patients with coronary artery disease (CAD). Thirty-four CAD patients with elevated anxiety or depression symptoms were recruited. After randomization, 17 participants were assigned to the intervention group, and 17 to the control group. Both groups underwent standard CR for outpatients. In the intervention group, eight VR therapy sessions were applied. In the control group, eight sessions of Schultz’ Autogenic Training were applied. To assess patient mental states, Hospital Anxiety and Depression Scale (HADS) and Perception of Stress Questionnaire (PSQ) were used, before and after 4 weeks of CR. In the intervention group, a significant decrease in HADS score was observed (19.46 pretreatment vs. 15.73 post-treatment, p = 0.003), HADS-Anxiety subscale decreased by 16.0 percent ( p = 0.01) and HADS-Depression by 23.0 percent ( p = 0.003). Similarly, a significant decrease in PSQ was recorded at 12.8 percent (64.73 vs. 56.47, p = 0.03). In the control group, HADS and PSQ data did not change. VR therapy significantly reduced the severity of depressive symptoms, anxiety, and stress levels in CAD patients undergoing CR. Immersive VR therapy effectively supports the CR of individuals with anxiety-depressive symptoms. ClinicalTrials.gov (NCT04045977)

3 January 2019 in WORK: A Journal of Prevention, Assessment & Rehabilitation
Verified
Journal Article
Open access
PDF file
MKMarzena Kobylańska
Marzena Kobylańska
Joanna KowalskaJoanna Kowalska
Joanna Kowalska
JNJolanta Neustein
Jolanta Neustein
Justyna MazurekJustyna Mazurek
Justyna Mazurek
BWBartosz Wójcik
Bartosz Wójcik
JSJoanna Szczepańska-Gieracha
Joanna Szczepańska-Gieracha
BACKGROUND: A large proportion of individuals with a stroke are unable to return to work, although figures vary greatly. Due to the very high cost of post-stroke care, both tangible and intangible, in the form of long-term social consequences, it see