Błażej Cieślik

Dr. Błażej Cieślik

Jan Dlugosz University in Czestochowa, Poland
orcid

Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 August 2020 in Complementary Therapies in Medicine
Verified
Journal Article
Open access
BCBłażej Cieślik
Błażej Cieślik
Justyna MazurekJustyna Mazurek
Justyna Mazurek
Sebastian RutkowskiSebastian Rutkowski
Sebastian Rutkowski
PKPawel Kiper
Pawel Kiper
Andrea TurollaAndrea Turolla
Andrea Turolla
JSJoanna Szczepańska-Gieracha
Joanna Szczepańska-Gieracha
Virtual reality (VR) is being used more and more often as a therapeutic tool in psychology or psychiatry. In recent years, VR interventions appear more extensively also in disorders such as depression, anxiety and phobia. However, there has yet to be a comprehensive synthesis and critical review of the literature to identify future directions to advance the field in this area. To broadly characterize the literature to date on the application of VR in psychiatric disorders by conducting a systematic review of reviews, describe the limitations of existing research, suggest avenues for future research to address gaps in the current literature and provide practical recommendations for incorporating VR into various treatments for psychiatric disorders. PubMed and Web of Science databases were searched for reviews on VR use in psychiatric disorders (e.g. various pain perceptions, post-traumatic stress disorder, phobias, attention deficit hyperactivity disorder, psychosis, depression). The methodological quality of each literature review was assessed using AMSTAR. The original search identified 848 reviews, of which 70 were included in the systematic review of reviews. Broadly, the literature indicates that various VR interventions could be useful in different psychiatric disorders. This study provides evidence supporting the positive impact of VR therapy in psychiatric disorders. However, the impact is defined differently according to the studied area. Nevertheless, due to the continuous development of VR hardware and software, it is essential to conduct further research in the area of psychiatric disorders, especially as no review has concluded that VR does not work.

1 November 2020 in Journal of Rehabilitation Medicine
Verified
Journal Article
Closed access
Sebastian RutkowskiSebastian Rutkowski
Sebastian Rutkowski
PKPawel Kiper
Pawel Kiper
LCLuisa Cacciante
Luisa Cacciante
BCBłażej Cieślik
Błażej Cieślik
Justyna MazurekJustyna Mazurek
Justyna Mazurek
JSJ Szczepańska-Gieracha
J Szczepańska-Gieracha
Objectives: To analyse the effectiveness of virtual reality-based interventions within several field...

27 May 2019 in Human Movement
Verified
Journal Article
Open access
PDF file
Justyna MazurekJustyna Mazurek
Justyna Mazurek
PKPawel Kiper
Pawel Kiper
BCBłażej Cieślik
Błażej Cieślik
Sebastian RutkowskiSebastian Rutkowski
Sebastian Rutkowski
KMKrzysztof Mehlich
Krzysztof Mehlich
JSJoanna Szczepańska-Gieracha
Joanna Szczepańska-Gieracha
Virtual reality (VR), also called phantomatics, is an image of artificial reality created entirely in three-dimensional graphics with the use of information technology. VR makes it possible to experience the imaginary world as if it was real, where sensory data are delivered to the brain through a specialized system. The purpose of virtual medicine is to minimize direct contact and impact on human body during treatment. Taking into consideration the increasing accessibility of high quality electronic devices, their immense computing powers, and the continuously developing Internet infrastructure, the advancement in this area is only a matter of time. Therefore, the aim of the study was to identify the applications of VR in medicine, focusing on the areas of psychiatry and rehabilitation and considering guidelines for future research.

23 November 2022 in Clinical Interventions in Aging
Verified
Journal Article
Open access
PDF file
PKPawel Kiper
Pawel Kiper
EPEwa Przysiężna
Ewa Przysiężna
BCBłażej Cieślik
Błażej Cieślik
KBKatarzyna Broniec-Siekaniec
Katarzyna Broniec-Siekaniec
AKAleksandra Kucińska
Aleksandra Kucińska
JSJoanna Szczepańska-Gieracha
Joanna Szczepańska-Gieracha
Purpose: Depressive symptoms constitute an important group of mental problems that alter the course of post-stroke rehabilitation by reducing quality of life, physical activity, social functioning, and interpersonal relationships. Although several studies have shown the efficacy of virtual reality (VR) in the motor treatment of poststroke patients, there is a lack of studies that would also evaluate the impact of VR on psychological aspects. Thus, we investigated the effectiveness of immersive VR therapy on both functional activity and depressive symptoms in stroke survivors. Patients and Methods: We conducted a single blind, randomized controlled trial comparing VR therapy with Schultz’s Autogenic Training (SAT). Patients randomized to the VR group received treatment in an immersive VR therapeutic garden with elements of psychotherapy and physical activity of the upper extremities, whereas patients in the control group received SAT. Additionally, patients in both groups received standard neurological rehabilitation. The full research cycle lasted six weeks. We used Geriatric Depression Scale, Generalized Self-Efficacy Scale, Acceptance of Illness Scale, Visual Analogue Scale of pain, Hospital Anxiety and Depression Scale, Barthel Index, Lawton Instrumental Activities of Daily Living Scale and Rivermead Motor Assessment for outcome assessment. This trial was registered with ClinicalTrials.gov (NCT03830372). Results: We assessed 60 patients and randomly assigned to the VR or control group. The VR group showed a significant reduction in depressive symptoms (ηp2 = 0.13, p < 0.01) compared to SAT. The applied VR therapy significantly increased the sense of self-efficacy and the level of acceptance of the illness; however, this effect was similar to that obtained with the standard intervention. We did not observe statistically significant changes in the functional parameters of post-stroke patients. Conclusion: The use of VR therapy combined with neurological rehabilitation had a positive effect on improving mood and reducing depressive symptoms in post-stroke patients.

27 December 2023 in Journal of Clinical Medicine
Verified
Journal Article
Open access
PDF file
PKPawel Kiper
Pawel Kiper
NGNathalie Godart
Nathalie Godart
MCManon Cavalier
Manon Cavalier
CBCharlotte Berard
Charlotte Berard
BCBłażej Cieślik
Błażej Cieślik
Roberto MeroniRoberto Meroni
Roberto Meroni
Virtual reality (VR) is an innovative rehabilitation tool increasingly used in stroke rehabilitation. Fully immersive VR is a type of VR that closely simulates real-life scenarios, providing a high level of immersion, and has shown promising results in improving rehabilitation functions. This study aimed to assess the effect of immersive VR-based therapy for stroke patients on the upper extremities, activities of daily living (ADLs), and pain reduction and its acceptability and side effects. For this review, we gathered all suitable randomized controlled trials from PubMed, EMBASE, Cochrane Library, Scopus, and Web of Science. Out of 1532, 10 articles were included, with 324 participants. The results show that immersive VR offers greater benefits in comparison with conventional rehabilitation, with significant improvements observed in ADLs (SMD 0.58, 95% CI 0.25 to 0.91, I2 = 0%, p = 0.0005), overall function as measured by the Fugl-Meyer Assessment (MD 6.33, 95% CI 4.15 to 8.50, I2 = 25%, p = 0.00001), and subscales for the shoulder (MD 4.96, 95% CI—1.90–8.03, I2 = 25%, p = 0.002), wrist (MD 2.41, 95% CI—0.56–4.26, I2 = 0%, p = 0.01), and hand (MD 2.60, 95% CI—0.70–4.5°, I2 = 0%, p = 0.007). These findings highlight the potential of immersive VR as a valuable therapeutic option for stroke survivors, enhancing their ADL performance and upper-limb function. The immersive nature of VR provides an engaging and immersive environment for rehabilitation.

25 November 2021 in Neurological Sciences
Verified
Journal Article
Open access
PDF file
LCLuisa Cacciante
Luisa Cacciante
CPCamilla della Pietà
Camilla della Pietà
Sebastian RutkowskiSebastian Rutkowski
Sebastian Rutkowski
BCBłażej Cieślik
Błażej Cieślik
JSJoanna Szczepańska-Gieracha
Joanna Szczepańska-Gieracha
PKPawel Kiper
Pawel Kiper
Telerehabilitation (TR) seems to be an encouraging solution for the delivery of cognitive treatments in patients with neurological disorders. This study was aimed to analyze and synthesize the evidence on the efficacy of cognitive TR interventions in patients with neurological diseases, compared with conventional face-to-face rehabilitation. From a total of 4485 records, 9 studies met the inclusion criteria for qualitative analysis. At the end of the process, 7 studies remained for quantitative analysis. By comparing TR with face-to-face treatments for cognitive impairments, we assessed improvements in global cognitive domain (Mini Mental State Exam) (MD = −0.86; 95% CI −2.43, 0.72, I2 = 0%), in learning and memory domains (SMD = 0.26, 95% CI −0.22, 0.74, I2 = 24%), in verbal fluency (SMD = 0.08, 95% CI −0.47, 0.62, I2 = 0%), and in executive functions (i.e., problem-solving, central processing speed and working memory) (SMD = 0.38, 95% CI 0.06, 0.71, I2 = 0%). In all the included studies, improvement in the performance of the TR groups was comparable to that achieved through face-to-face intervention. Significant differences between those two modalities of providing treatments were observed for working memory and total executive function comparison, in favor of TR. The results of this study can sustain the efficacy of TR and its application for the treatment of neurological patients, especially when treated for executive function impairments.