Cyber-physical system (CPS) is a new trend in the Internet-of-Things related research works, where physical systems act as the sensors to collect real-world information and communicate them to the computation modules (i.e. cyber layer), which further analyze and notify the findings to the corresponding physical systems through a feedback loop. Contemporary researchers recommend integrating cloud technologies in the CPS cyber layer to ensure the scalability of storage, computation, and cross domain communication capabilities. Though there exist a few descriptive models of the cloud-based CPS architecture, it is important to analytically describe the key CPS properties: computation, control, and communication. In this paper, we present a digital twin architecture reference model for the cloud-based CPS, C2PS, where we analytically describe the key properties of the C2PS. The model helps in identifying various degrees of basic and hybrid computation-interaction modes in this paradigm. We have designed C2PS smart interaction controller using a Bayesian belief network, so that the system dynamically considers current contexts. The composition of fuzzy rule base with the Bayes network further enables the system with reconfiguration capability. We also describe analytically, how C2PS subsystem communications can generate even more complex system-of-systems. Later, we present a telematics-based prototype driving assistance application for the vehicular domain of C2PS, VCPS, to demonstrate the efficacy of the architecture reference model.
The main vision of the Internet of Things (IoT) is to equip real-life physical objects with computing and communication power so that they can interact with each other for the social good. As one of the key members of IoT, Internet of Vehicles (IoV) has seen steep advancement in communication technologies. Now, vehicles can easily exchange safety, efficiency, infotainment, and comfort-related information with other vehicles and infrastructures using vehicular ad hoc networks (VANETs). We leverage on the cloud-based VANETs theme to propose cyber-physical architecture for the Social IoV (SIoV). SIoV is a vehicular instance of the Social IoT (SIoT), where vehicles are the key social entities in the machine-to-machine vehicular social networks. We have identified the social structures of SIoV components, their relationships, and the interaction types. We have mapped VANETs components into IoT-A architecture reference model to offer better integration of SIoV with other IoT domains. We also present a communication message structure based on automotive ontologies, the SAE J2735 message set, and the advanced traveler information system events schema that corresponds to the social graph. Finally, we provide the implementation details and the experimental analysis to demonstrate the efficacy of the proposed system as well as include different application scenarios for various user groups.
Sentiment analysis is an essential field of natural language processing (NLP) that classifies the opinion expressed in a text according to its polarity (e.g., positive, negative or neutral). Bengali NLP research is lagging behind English NLP, where there are very few works on Bengali sentiment analysis. In this paper, we approach this issue by modifying a popular English tool VADER to support Bengali sentiment polarity identification. We have compiled a Bengali polarity lexicon from the English polarity lexicon of VADER. Furthermore, we have modified the functionalities of English VADER, so that it can directly classify Bengali text sentiments without the requirement of Bengali to English translation using tools such as Google Translator, MyMemory Translator, etc. Our experiments demonstrate that the modified Bengali VADER significantly improves the sentiment analysis result of Bengali text over the current model.
This paper describes the results of a survey that was conducted to involve consumers in the design of a haptic jacket as a HCI device. It also describes how the system is designed, implemented and evaluated. The jacket contains an embedded computing system and haptic actuators that are programmed to affect its user emotionally and improve their immersion in gaming and movie watching. The prototype is composed of 6 affective haptic components: chest and neck vibration, neck warmth, heartbeat simulation, arms vibration and shivering. The paper shows that the system may be used in different applications with the proper interfacing software. Finally, evaluation shows an improvement in purpose by conducting a QoE experiment.
Social Internet of Things (SIoT) has gained much interest among different research groups in recent times. As a key member of a smart city, the vehicular domain of SIoT (SIoV) is also undergoing steep development. In the SIoV, vehicles work as sensor-hub to capture surrounding information using the in-vehicle and Smartphone sensors and later publish them for the consumers. A cloud centric cyber-physical system better describes the SIoV model where physical sensing-actuation process affects the cloud based service sharing or computation in a feedback loop or vice versa. The cyber based social relationship abstraction enables distributed, easily navigable and scalable peer-to-peer communication among the SIoV subsystems. These cyber-physical interactions involve a huge amount of data and it is difficult to form a real instance of the system to test the feasibility of SIoV applications. In this paper, we propose an analytical model to measure the workloads of various subsystems involved in the SIoV process. We present the basic model which is further extended to incorporate complex scenarios. We provide extensive simulation results for different parameter settings of the SIoV system. The findings of the analyses are further used to design example adaptation strategies for the SIoV subsystems which would foster deployment of intelligent transport systems.
26 November 2013 in Multimedia Tools and Applications