Abdulmotaleb El Saddik

Prof. Abdulmotaleb El Saddik

University of Ottawa
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Research Focus & Metrics

Academic Career Length

29Years (1998-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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4 April 2010 in Multimedia Systems
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Journal Article
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PAPradeep K. Atrey
Pradeep K. Atrey
MHMohammad Anwar Hossain
Mohammad Anwar Hossain
Abdulmotaleb El SaddikAbdulmotaleb El Saddik
Abdulmotaleb El Saddik
MKMohan S. Kankanhalli
Mohan S. Kankanhalli

3 August 2018 in IEEE MultiMedia
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Journal Article
Closed access
Abdulmotaleb El SaddikAbdulmotaleb El Saddik
Abdulmotaleb El Saddik
Originally developed to improve manufacturing processes, digital twins are being redefined as digital replications of living as well as nonliving entities that enable data to be seamlessly transmitted between the physical and virtual worlds. Digital twins facilitate the means to monitor, understand, and optimize the functions of all physical entities and for humans provide continuous feedback to improve quality of life and well-being.

23 January 2017 in IEEE Access
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Journal Article
Open access
KAKazi Masudul Alam
Kazi Masudul Alam
Abdulmotaleb El SaddikAbdulmotaleb El Saddik
Abdulmotaleb El Saddik
Cyber-physical system (CPS) is a new trend in the Internet-of-Things related research works, where physical systems act as the sensors to collect real-world information and communicate them to the computation modules (i.e. cyber layer), which further analyze and notify the findings to the corresponding physical systems through a feedback loop. Contemporary researchers recommend integrating cloud technologies in the CPS cyber layer to ensure the scalability of storage, computation, and cross domain communication capabilities. Though there exist a few descriptive models of the cloud-based CPS architecture, it is important to analytically describe the key CPS properties: computation, control, and communication. In this paper, we present a digital twin architecture reference model for the cloud-based CPS, C2PS, where we analytically describe the key properties of the C2PS. The model helps in identifying various degrees of basic and hybrid computation-interaction modes in this paradigm. We have designed C2PS smart interaction controller using a Bayesian belief network, so that the system dynamically considers current contexts. The composition of fuzzy rule base with the Bayes network further enables the system with reconfiguration capability. We also describe analytically, how C2PS subsystem communications can generate even more complex system-of-systems. Later, we present a telematics-based prototype driving assistance application for the vehicular domain of C2PS, VCPS, to demonstrate the efficacy of the architecture reference model.

15 October 2014 in International Journal of Computer Games Technology
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Journal Article
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Fedwa LaamartiFedwa Laamarti
Fedwa Laamarti
MEMohamad Eid
Mohamad Eid
Abdulmotaleb El SaddikAbdulmotaleb El Saddik
Abdulmotaleb El Saddik
Serious games are growing rapidly as a gaming industry as well as a field of academic research. There are many surveys in the field of digital serious games; however, most surveys are specific to a particular area such as education or health. So far, there has been little work done to survey digital serious games in general, which is the main goal of this paper. Hence, we discuss relevant work on serious games in different application areas including education, well-being, advertisement, cultural heritage, interpersonal communication, and health care. We also propose a taxonomy for digital serious games, and we suggest a classification of reviewed serious games applications from the literature against the defined taxonomy. Finally, the paper provides guidelines, drawn from the literature, for the design and development of successful serious games, as well as discussing research perspectives in this domain.

25 March 2015 in IEEE Access
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Journal Article
Open access
KAKazi Masudul Alam
Kazi Masudul Alam
MSMukesh Saini
Mukesh Saini
Abdulmotaleb El SaddikAbdulmotaleb El Saddik
Abdulmotaleb El Saddik
The main vision of the Internet of Things (IoT) is to equip real-life physical objects with computing and communication power so that they can interact with each other for the social good. As one of the key members of IoT, Internet of Vehicles (IoV) has seen steep advancement in communication technologies. Now, vehicles can easily exchange safety, efficiency, infotainment, and comfort-related information with other vehicles and infrastructures using vehicular ad hoc networks (VANETs). We leverage on the cloud-based VANETs theme to propose cyber-physical architecture for the Social IoV (SIoV). SIoV is a vehicular instance of the Social IoT (SIoT), where vehicles are the key social entities in the machine-to-machine vehicular social networks. We have identified the social structures of SIoV components, their relationships, and the interaction types. We have mapped VANETs components into IoT-A architecture reference model to offer better integration of SIoV with other IoT domains. We also present a communication message structure based on automotive ontologies, the SAE J2735 message set, and the advanced traveler information system events schema that corresponds to the social graph. Finally, we provide the implementation details and the experimental analysis to demonstrate the efficacy of the proposed system as well as include different application scenarios for various user groups.

25 March 2015 in IEEE Sensors Journal
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Journal Article
Closed access
LYLin Yang
Lin Yang
LZLongyu Zhang
Longyu Zhang
HDHaiwei Dong
Haiwei Dong
AAAbdulhameed Alelaiwi
Abdulhameed Alelaiwi
Abdulmotaleb El SaddikAbdulmotaleb El Saddik
Abdulmotaleb El Saddik
Microsoft Kinect sensor has been widely used in many applications since the launch of its first version. Recently, Microsoft released a new version of Kinect sensor with improved hardware. However, the accuracy assessment of the sensor remains to be answered. In this paper, we measure the depth accuracy of the newly released Kinect v2 depth sensor, and obtain a cone model to illustrate its accuracy distribution. We then evaluate the variance of the captured depth values by depth entropy. In addition, we propose a trilateration method to improve the depth accuracy with multiple Kinects simultaneously. The experimental results are provided to ascertain the proposed model and method.