The maintenance training method based on Virtual Reality (VR) and Augmented Reality (AR) technology has the characteristics of safety, no space limitation, and good reusability. Compared with the traditional training method, it can reduce the training cost, shorten the training period, and improve training effectiveness. Therefore, more and more maintenance training use VR and AR to replace training based on actual equipment to improve training effectiveness. However, in the context of multi-level tasks, there is still no clear research conclusion on how to choose training methods, maximize the advantages of each training method, and achieve higher training effectiveness. In response to this problem, this study constructed three training platforms based on VR, AR, and actual equipment, designed three maintenance tasks at different levels, and created a comparative analysis of the training effects of 60 male trainees under the three tasks and three training platforms. The results show that for single-level maintenance tasks, the training effect of the traditional group was significantly better than that of the AR group and the VR group. For multi-level maintenance tasks, the training effect of AR group was significantly better than that of the VR group. With the increasing difficulty of maintenance tasks, the training efficiency of the AR group was more than 10% higher than that of the VR group and traditional group and the AR group had less cognitive load. The conclusions of this study can provide a theoretical basis for the selection of training methods and evaluation design and help to formulate training strategies, thereby shortening the training period of professional maintenance personnel.
In modern warfare, operators of radar equipment are confronted with a large amount of information in a short period of time that they must process to make decisions. Such conditions often lead to human error, resulting in the loss of the best operational opportunities and putting themselves at a disadvantage. To address this issue, in this paper, we presents three intuitive designs for radar display interface icons, namely image schema, stereotypes, and expert intuition. Based on event-related potential techniques and eye-movement techniques, a modified sample delay matching task experimental paradigm is used to investigate the advantages and mechanisms of three intuitionistic designs with varying time pressures and numbers of tasks. The experimental results showed: (1) When representing the attributes of a target, image schema are most suitable for expressing the motion attributes of the target, such as speed and height, whereas stereotypes are most suitable for expressing fixed attributes, such as target threat. (2) Tasks with high time pressure are more difficult, leading to higher error rates; the reaction time of a single task should be no less than 4000 ms. (3) When multiple attributes of the target need to be observed at the same time, the same type of expression should be used. (4) Rational use of color to represent the target attributes can effectively reduce the cognitive load of people searching for the target.
After the command and control information of the command and control cabin is displayed in the form of mixed reality, the large amount of real-time information and static information contained in it will form a dynamic situation that changes all the time. This brings a great burden to the system operator’s cognition, decision-making and operation. In order to solve this problem, this paper studies the three-dimensional spatial layout of holographic command cabin information display in a mixed reality environment. A total of 15 people participated in the experiment, of which 10 were the subjects of the experiment and 5 were the staff of the auxiliary experiment. Ten subjects used the HoloLens 2 generation to conduct visual characteristics and cognitive load experiments and collected and analyzed the subjects’ task completion time, error rate, eye movement and EEG and subjective evaluation data. Through the analysis of experimental data, the laws of visual and cognitive features of three-dimensional space in a mixed reality environment can be obtained. This paper systematically explores the effects of three key attributes: depth distance, information layer number and target relative position depth distance of information distribution in a 3D space, on visual search performance and on cognitive load. The experimental results showed that the optimal depth distance range for information display in the mixed reality environment is: the best depth distance for operation interactions (0.6 m~1.0 m), the best depth distance for accurate identification (2.4 m~2.8 m) and the overall situational awareness best-in-class depth distance (3.4 m~3.6 m). Under a certain angle of view, the number of information layers in the space is as small as possible, and the number of information layers should not exceed five at most. The relative position depth distance between the information layers in space ranges from 0.2 m to 0.35 m. Based on this theory, information layout in a 3D space can achieve a faster and more accurate visual search in a mixed reality environment and effectively reduce the cognitive load.
1 February 2019 in Journal of Physics: Conference Series
Aiming at the requirement of intelligent user interface state awareness and intention prediction, a method of interactive state classification and intention prediction based on eye tracking is proposed. 5 states of interaction are defined, which are monitoring state, tracking state, decision state, burst state and off-loop state, design induced experiments were conducted to collect eye movement data in each state, a single factor analysis of variance shows that the 7 eye movements in the 5 interactive states has a significant difference. The prediction accuracy of the SVM classification model under category 5 conditions is 77.2%, while the accuracy rate of the classification under category 4 conditions is 85.9%, individual differences also have important effects on prediction accuracy, the accuracy rate of single subjects under category 5 conditions are more than 84%, while under category 4 conditions up to 90%. The research results are of reference value to the design and application of intelligent user interface.
Spindle stiffness is one of the most critical indicators for evaluating and measuring the service performance of spindles. The traditional static stiffness indexes only involve static analysis and rarely focus on the study of spindle-carrying capacity under operating conditions. In this paper, the explicit solution approach is used to develop a mechanical model of the spindle’s axial operating stiffness. This model was then used to explore the influence of rotational speed on the softening and hardening features of the spindle axial operating stiffness, and experimental verification was carried out. According to studies, the speed of a fixed-position preload spindle can lead its operating stiffness to exhibit a “stiffness-hardening” feature. However, when the axial displacement of the spindle is small, the operating stiffness curve of the spindle displays a noticeable “fluctuation” phenomenon for low-speed spindles. Furthermore, the speed-induced preload has a significant impact on the test results when testing spindle axial operating stiffness.
Studies on the thermal environment of the electronic radar shelter have been mainly focused on the simulation of the unmanned thermal environment, and there have been few studies on experiments in the thermal environment. Additionally, a comparative study of the experimental results from manned and unmanned shelters has been missing. In this paper, we experimented in thermal environments of manned/unmanned shelter under different air supply conditions. The experiment was divided into cooled, ventilated, and heated trials analyzing three aspects: (1) The average temperature distributions of walls, air inlet points, air outlet points, and surfaces were measured over time under different conditions in an unmanned shelter. The temperature distribution curve was fitted into the function. (2) Based on different working conditions, the temperature distribution experiments were carried out in three different areas for subjects wearing short or long clothing respectively. (3) The wind speed was measured at each measuring point in the air supply pipeline under different working conditions. The wind speed distribution was detected on the setting surfaces. The experimental results show that: (1) The air does not gradually tend to steady state with the time, and under different conditions, the air temperature obviously differs. (2) The clothing selection, air supply conditions, and locations of measuring points have significant influences on human body temperature distribution and left–right difference. (3) The mixing of the thermal plume caused by the vertical temperature difference of the human body and the jet generated by the mechanical air supply will reduce the wind speed of the airflow in the cabin, the adsorption of the jet to the bulkhead, and the stability of the airflow. The experimental data can provide the initial and boundary conditions for the simulation of the shelter. The results can provide a reference for the study of fluid control methods, the setting of thermal boundary conditions, and the simulation of the influence of thermal plumes on the airflow distribution. The experimental study in this paper has filled in the blanks regarding experimental study in electronic radar shelters. It has important research value and practical significance.