leehwan hwang

Mr. leehwan hwang

Kwangwoon University

Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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JKJungho Kim
Jungho Kim
LHleehwan hwang
leehwan hwang
Soonchul KwonSoonchul Kwon
Soonchul Kwon
SLSeungHyun LEE
SeungHyun LEE
Blink rate, a major physiological response in humans, directly affects ocular diseases such as keratitis and dry eye. The blink rate in normal eyes appears at a constant frequency of 6–30 times per minute and is constant for each individual. In a previous study, the blink rate decreased when viewing content with high intensity and realism. Therefore, we tried to investigate the change in blink rate when viewing the content in VR HMD (virtual reality head-mounted display) and AR (augmented reality) glasses environments. We compared and analyzed the blink rate in four environments: natural state, viewing monitor, viewing VR HMD, and viewing AR glasses. Twenty-one participants (age, 26.87 ± 3.31 years) viewed the content for 1 min in four environments. One-way repeated ANOVA was used to analyze the blink rate changes. The study showed that the blink rate was decreased in the monitor, VR HMD, and AR glasses environments compared to that in the natural environment. Comparing the VR HMD environment with the AR glasses environment showed that the blink rate decreased in the VR HMD environment. The results of this study can be used for content use safety recommendations (guidelines for safe use of contents due to decreased blink rate) in the VR HMD and AR glasses environments, which are currently attracting attention in the metaverse.

28 September 2020 in Applied Sciences
Verified
Journal Article
Open access
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LHleehwan hwang
leehwan hwang
SHsungjae Ha
sungjae Ha
PGPhilippe Gentet
Philippe Gentet
JLJAEHYUN LEE
JAEHYUN LEE
Soonchul KwonSoonchul Kwon
Soonchul Kwon
SLSeungHyun LEE
SeungHyun LEE
Floating holograms using holographic optical element screens differ from existing systems because they can float 2D images in the air and provide a sense of depth. Until now, the verification of such displays has been conducted only on the system implementation, and only the diffraction efficiency and angle of view of the hologram have been verified. Although such displays can be directly observed with the human eye, the eye’s control ability has not been quantitatively verified. In this study, we verified that the focus of the observer coincided with the appropriate depth value determined with experiments. This was achieved by measuring the amount of control reaction from the perspective of the observer on the image of the floating hologram using a holographic optical element (HOE). An autorefractor was used, and we confirmed that an image with a sense of depth can be observed from the interaction of the observer’s focus and convergence on the 2D floating image using a HOE. Thus, the realization of content with a sense of depth of 2D projected images using a HOE in terms of human factors was quantitatively verified.