Three-dimensional surface registration transforms multiple three-dimensional data sets into the same coordinate system so as to align overlapping components of these sets. Recent surveys have covered different aspects of either rigid or nonrigid registration, but seldom discuss them as a whole. Our study serves two purposes: 1) To give a comprehensive survey of both types of registration, focusing on three-dimensional point clouds and meshes and 2) to provide a better understanding of registration from the perspective of data fitting. Registration is closely related to data fitting in which it comprises three core interwoven components: model selection, correspondences and constraints, and optimization. Study of these components 1) provides a basis for comparison of the novelties of different techniques, 2) reveals the similarity of rigid and nonrigid registration in terms of problem representations, and 3) shows how overfitting arises in nonrigid registration and the reasons for increasing interest in intrinsic techniques. We further summarize some practical issues of registration which include initializations and evaluations, and discuss some of our own observations, insights and foreseeable research trends.
Detecting cooperative partners in situations that have financial stakes is crucial to successful social exchange. The authors tested whether humans are sensitive to subtle facial dynamics of counterparts when deciding whether to trust and cooperate. Participants played a 2-person trust game before which the facial dynamics of the other player were manipulated using brief (<6 s) but highly realistic facial animations. Results showed that facial dynamics significantly influenced participants' (a) choice of with whom to play the game and (b) decisions to cooperate. It was also found that inferences about the other player's trustworthiness mediated these effects of facial dynamics on cooperative behavior.
23 July 2007 in IEEE Transactions on Visualization and Computer Graphics
We present a simple and fast mesh denoising method, which can remove noise effectively while preserving mesh features such as sharp edges and corners. The method consists of two stages. First, noisy face normals are filtered iteratively by weighted averaging of neighboring face normals. Second, vertex positions are iteratively updated to agree with the denoised face normals. The weight function used during normal filtering is much simpler than that used in previous similar approaches, being simply a trimmed quadratic. This makes the algorithm both fast and simple to implement. Vertex position updating is based on the integration of surface normals using a least-squares error criterion. Like previous algorithms, we solve the least-squares problem by gradient descent; whereas previous methods needed user input to determine the iteration step size, we determine it automatically. In addition, we prove the convergence of the vertex position updating approach. Analysis and experiments show the advantages of our proposed method over various earlier surface denoising methods.
The standard approach to image instance segmentation is to perform the object detection first, and then segment the object from the detection bounding-box. More recently, deep learning methods like Mask R-CNN perform them jointly. However, little research takes into account the uniqueness of the "human" category, which can be well defined by the pose skeleton. Moreover, the human pose skeleton can be used to better distinguish instances with heavy occlusion than using bounding-boxes. In this paper, we present a brand new pose-based instance segmentation framework for humans which separates instances based on human pose, rather than proposal region detection. We demonstrate that our pose-based framework can achieve better accuracy than the state-of-art detection-based approach on the human instance segmentation problem, and can moreover better handle occlusion. Furthermore, there are few public datasets containing many heavily occluded humans along with comprehensive annotations, which makes this a challenging problem seldom noticed by researchers. Therefore, in this paper we introduce a new benchmark "Occluded Human (OCHuman)", which focuses on occluded humans with comprehensive annotations including bounding-box, human pose and instance masks. This dataset contains 8110 detailed annotated human instances within 4731 images. With an average 0.67 MaxIoU for each person, OCHuman is the most complex and challenging dataset related to human instance segmentation. Through this dataset, we want to emphasize occlusion as a challenging problem for researchers to study.
7 February 2018 in IEEE Transactions on Multimedia
Automatic assessment of sentiment from visual content has gained considerable attention with the increasing tendency of expressing opinions via images and videos online. This paper investigates the problem of visual sentiment analysis, which involves a high-level abstraction in the recognition process. While most of the current works focus on improving holistic representations, we aim to utilize the local information, which is inspired by the observation that both the whole image and local regions convey significant sentiment information. We propose a framework to leverage affective regions, where we first use an off-the-shelf objectness tool to generate some candidates as input, and employ a candidate selection method to remove redundant and noisy proposals. Then a convolutional neural network (CNN) is connected with each candidate to compute the sentiment scores, and the affective regions are automatically discovered taking the objectness score as well as the sentiment score into consideration. Finally, the CNN outputs from local regions are aggregated with the whole images to produce the final predictions. Our framework only requires image-level labels, thereby significantly reducing the annotation burden otherwise required for training. This is especially important for sentiment analysis as sentiment can be abstract, and labeling affective regions is too subjective and labor-consuming. Extensive experiments show that the proposed algorithm outperforms the state-of-the-art approaches on eight popular benchmark datasets.