Gary KL Tam

Dr. Gary KL Tam

Department of Computer Science, College of Science, Swansea University, Singleton Park, Swansea SA2 8PP, UK
orcid

Research Focus & Metrics

Academic Career Length

21Years (2006-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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26 November 2012 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
GTGary KL Tam
Gary KL Tam
ZCZhi-Quan Cheng
Zhi-Quan Cheng
YLYu-Kun Lai
Yu-Kun Lai
FLFrank C. Langbein
Frank C. Langbein
YLYonghuai Liu
Yonghuai Liu
Paul L. RosinPaul L. Rosin
Paul L. Rosin
Three-dimensional surface registration transforms multiple three-dimensional data sets into the same coordinate system so as to align overlapping components of these sets. Recent surveys have covered different aspects of either rigid or nonrigid registration, but seldom discuss them as a whole. Our study serves two purposes: 1) To give a comprehensive survey of both types of registration, focusing on three-dimensional point clouds and meshes and 2) to provide a better understanding of registration from the perspective of data fitting. Registration is closely related to data fitting in which it comprises three core interwoven components: model selection, correspondences and constraints, and optimization. Study of these components 1) provides a basis for comparison of the novelties of different techniques, 2) reveals the similarity of rigid and nonrigid registration in terms of problem representations, and 3) shows how overfitting arises in nonrigid registration and the reasons for increasing interest in intrinsic techniques. We further summarize some practical issues of registration which include initializations and evaluations, and discuss some of our own observations, insights and foreseeable research trends.

10 August 2016 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
GTGary KL Tam
Gary KL Tam
VKVivek Kothari
Vivek Kothari
MCMin Chen
Min Chen
In this work, we present a study that traces the technical and cognitive processes in two visual analytics applications to a common theoretic model of soft knowledge that may be added into a visual analytics process for constructing a decision-tree model. Both case studies involved the development of classification models based on the “bag of features” approach. Both compared a visual analytics approach using parallel coordinates with a machine-learning approach using information theory. Both found that the visual analytics approach had some advantages over the machine learning approach, especially when sparse datasets were used as the ground truth. We examine various possible factors that may have contributed to such advantages, and collect empirical evidence for supporting the observation and reasoning of these factors. We propose an information-theoretic model as a common theoretic basis to explain the phenomena exhibited in these two case studies. Together we provide interconnected empirical and theoretical evidence to support the usefulness of visual analytics.

20 December 2023 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Open access
KTKeneni W. Tesema
Keneni W. Tesema
LHLyndon Hill
Lyndon Hill
Mark W. JonesMark W. Jones
Mark W. Jones
MAMuneeb Ahmad
Muneeb Ahmad
GTGary KL Tam
Gary KL Tam
Point cloud completion is the task of producing a complete 3D shape given an input of a partial point cloud. It has become a vital process in 3D computer graphics, vision and applications such as autonomous driving, robotics, and augmented reality. These applications often rely on the presence of a complete 3D representation of the environment. Over the past few years, many completion algorithms have been proposed and a substantial amount of research has been carried out. However, there are not many in-depth surveys that summarise the research progress in such a way that allows users to make an informed choice of what algorithms to employ given the type of data they have, the end result they want, the challenges they may face and the possible strategies they could use. In this study, we present a comprehensive survey and classification of papers on point cloud completion untill August 2023 based on the strategies, techniques, inputs, outputs, and network architectures. We will also cover datasets, evaluation methods, and application areas in point cloud completion. Finally, we discuss challenges faced by the research community and future research directions.

1 March 2014 in Pattern Recognition
Verified
Journal Article
Open access
HFHui Fang
Hui Fang
NPNeil Mac Parthalain
Neil Mac Parthalain
AAAndrew J. Aubrey
Andrew J. Aubrey
GTGary KL Tam
Gary KL Tam
RBRita Borgo
Rita Borgo
MCMin Chen
Min Chen
Automatic facial expression analysis aims to analyse human facial expressions and classify them into discrete categories. Methods based on existing work are reliant on extracting information from video sequences and employ either some form of subjective thresholding of dynamic information or attempt to identify the particular individual frames in which the expected behaviour occurs. These methods are inefficient as they require either additional subjective information, tedious manual work or fail to take advantage of the information contained in the dynamic signature from facial movements for the task of expression recognition. In this paper, a novel framework is proposed for automatic facial expression analysis which extracts salient information from video sequences but does not rely on any subjective preprocessing or additional user-supplied information to select frames with peak expressions. The experimental framework demonstrates that the proposed method outperforms static expression recognition systems in terms of recognition rate. The approach does not rely on action units (AUs), and therefore, eliminates errors which are otherwise propagated to the final result due to incorrect initial identification of AUs. The proposed framework explores a parametric space of over 300 dimensions and is tested with six state-of-the-art machine learning techniques. Such robust and extensive experimentation provides an important foundation for the assessment of the performance for future work. A further contribution of the paper is offered in the form of a user study. This was conducted in order to investigate the correlation between human cognitive systems and the proposed framework for the understanding of human emotion classification and the reliability of public databases.Peer reviewe

1 May 2007 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
GTGary KL Tam
Gary KL Tam
RLRynson W.H. Lau
Rynson W.H. Lau
With the increasing popularity of 3D applications such as computer games, a lot of 3D geometry models are being created. To encourage sharing and reuse, techniques that support matching and retrieval of these models are emerging. However, only a few of them can handle deformable models, that is, models of different poses, and these methods are generally very slow. In this paper, we present a novel method for efficient matching and retrieval of 3D deformable models. Our research idea stresses using both topological and geometric features at the same time. First, we propose Topological Point Ring (TPR) analysis to locate reliable topological points and rings. Second, we capture both local and global geometric information to characterize each of these topological features. To compare the similarity of two models, we adapt the Earth Mover Distance (EMD) as the distance function and construct an indexing tree to accelerate the retrieval process. We demonstrate the performance of the new method, both in terms of accuracy and speed, through a large number of experiments.

26 April 2016 in International Journal of Computer Vision
Verified
Journal Article
Open access
PDF file
DPD. Pickup
D. Pickup
XSX. Sun
X. Sun
Paul L. RosinPaul L. Rosin
Paul L. Rosin
RMR. R. Martin
R. R. Martin
ZCZ. Cheng
Z. Cheng
JYJ. Ye
J. Ye
3D models of humans are commonly used within computer graphics and vision, and so the ability to distinguish between body shapes is an important shape retrieval problem. We extend our recent paper which provided a benchmark for testing non-rigid 3D shape retrieval algorithms on 3D human models. This benchmark provided a far stricter challenge than previous shape benchmarks. We have added 145 new models for use as a separate training set, in order to standardise the training data used and provide a fairer comparison. We have also included experiments with the FAUST dataset of human scans. All participants of the previous benchmark study have taken part in the new tests reported here, many providing updated results using the new data. In addition, further participants have also taken part, and we provide extra analysis of the retrieval results. A total of 25 different shape retrieval methods are compared.