Pablo Bustos García De Castro

Prof. Dr. Pablo Bustos García De Castro

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Research Focus & Metrics

Academic Career Length

35Years (1992-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 February 2019 in Pattern Recognition Letters
Verified
Journal Article
Closed access
AVAraceli Vega
Araceli Vega
LMLuis J. Manso
Luis J. Manso
DMDouglas G. Macharet
Douglas G. Macharet
PCPablo Bustos García De Castro
Pablo Bustos García De Castro
PNPedro Núñez
Pedro Núñez

28 April 2014 in Sensors
Verified
Journal Article
Open access
PDF file
FCFelipe Cid
Felipe Cid
JMJose Moreno
Jose Moreno
PCPablo Bustos García De Castro
Pablo Bustos García De Castro
PNPedro Núñez
Pedro Núñez
This paper presents a multi-sensor humanoid robotic head for human robot interaction. The design of the robotic head, Muecas, is based on ongoing research on the mechanisms of perception and imitation of human expressions and emotions. These mechanisms allow direct interaction between the robot and its human companion through the different natural language modalities: speech, body language and facial expressions. The robotic head has 12 degrees of freedom, in a human-like configuration, including eyes, eyebrows, mouth and neck, and has been designed and built entirely by IADeX (Engineering, Automation and Design of Extremadura) and RoboLab. A detailed description of its kinematics is provided along with the design of the most complex controllers. Muecas can be directly controlled by FACS (Facial Action Coding System), the de facto standard for facial expression recognition and synthesis. This feature facilitates its use by third party platforms and encourages the development of imitation and of goal-based systems. Imitation systems learn from the user, while goal-based ones use planning techniques to drive the user towards a final desired state. To show the flexibility and reliability of the robotic head, the paper presents a software architecture that is able to detect, recognize, classify and generate facial expressions in real time using FACS. This system has been implemented using the robotics framework, RoboComp, which provides hardware-independent access to the sensors in the head. Finally, the paper presents experimental results showing the real-time functioning of the whole system, including recognition and imitation of human facial expressions.

1 January 2010
Verified
Book Chapter
Closed access
PDF file
LMLuis J. Manso
Luis J. Manso
PBPilar Bachiller
Pilar Bachiller
PCPablo Bustos García De Castro
Pablo Bustos García De Castro
PNPedro Núñez
Pedro Núñez
RCRamón Cintas
Ramón Cintas
LCLuis V. Calderita
Luis V. Calderita

18 July 2020 in Sensors
Verified
Journal Article
Open access
PDF file
LCLuis V. Calderita
Luis V. Calderita
AVAraceli Vega
Araceli Vega
SBSergio Barroso-Ramírez
Sergio Barroso-Ramírez
PCPablo Bustos García De Castro
Pablo Bustos García De Castro
PNPedro Núñez
Pedro Núñez
The advances of the Internet of Things, robotics, and Artificial Intelligence, to give just a few examples, allow us to imagine promising results in the development of smart buildings in the near future. In the particular case of elderly care, there are new solutions that integrate systems that monitor variables associated with the health of each user or systems that facilitate physical or cognitive rehabilitation. In all these solutions, it is clear that these new environments, usually called Ambient Assisted Living (AAL), configure a Cyber-Physical System (CPS) that connects information from the physical world to the cyber-world with the primary objective of adding more intelligence to these environments. This article presents a CPS-AAL for caregiving centers, with the main novelty that includes a Socially Assistive Robot (SAR). The CPS-AAL presented in this work uses a digital twin world with the information acquired by all devices. The basis of this digital twin world is the CORTEX cognitive architecture, a set of software agents interacting through a Deep State Representation (DSR) that stored the shared information between them. The proposal is evaluated in a simulated environment with two use cases requiring interaction between the sensors and the SAR in a simulated caregiving center.

30 March 2022 in Journal of Ambient Intelligence and Humanized Computing
Verified
Journal Article
Open access
PDF file
SBSergio Barroso
Sergio Barroso
PCPablo Bustos García De Castro
Pablo Bustos García De Castro
PNPedro Núñez
Pedro Núñez
In recent years, the joint advance of the Internet of Things and Artificial Intelligence is enabling challenging developments for Smart Cities and Communities (S&CC). In particular, the SmartCampus, as an essential part of S&CC, acquires a transverse protagonism. On the one hand, SmartCampuses are a realistic representation of more complex systems (i.e., intelligent cities or territories) where to deploy sensors and plan specific goals. Nevertheless, on the other hand, Smartcampuses allow the coexistence of different technologies and networks of experts that facilitate the development, testing, and evolution of technologies. This paper describes the Cyber-Physical System SmartPoliTech, an Internet of Things Framework, as part of a future smart campus. SmartPoliTech develops an innovative framework that facilitates communication between different systems, data visualization, consumption modeling, alert generation, and the awareness of sustainability and environmental issues. This framework is based on a Service-Oriented Architecture to control all processes, from hardware to decision-making systems. This paper provides a sustainable and intelligent water management system to predict water consumption using Gaussian Mixture Models as day-, month- and even hour-dependent functions based on this Cyber-Physical System. The proposed solution can be used in any facility, with significant benefits being foreseen in metrics such as the minimization of water wastage.

7 October 2014 in JMIR Rehabilitation and Assistive Technologies
Verified
Journal Article
Open access
LCLuis V. Calderita
Luis V. Calderita
LMLuis J. Manso
Luis J. Manso
PCPablo Bustos García De Castro
Pablo Bustos García De Castro
CSCristina Suárez-Mejías
Cristina Suárez-Mejías
FFFernando Fernández
Fernando Fernández
ABAntonio Bandera
Antonio Bandera
Neurorehabilitation therapies exploiting the use-dependent plasticity of our neuromuscular system are devised to help patients who suffer from injuries or diseases of this system. These therapies take advantage of the fact that the motor activity alters the properties of our neurons and muscles, including the pattern of their connectivity, and thus their functionality. Hence, a sensor-motor treatment where patients makes certain movements will help them (re)learn how to move the affected body parts. But these traditional rehabilitation processes are usually repetitive and lengthy, reducing motivation and adherence to the treatment, and thus limiting the benefits for the patients. Our goal was to create innovative neurorehabilitation therapies based on THERAPIST, a socially assistive robot. THERAPIST is an autonomous robot that is able to find and execute plans and adapt them to new situations in real-time. The software architecture of THERAPIST monitors and determines the course of action, learns from previous experiences, and interacts with people using verbal and non-verbal channels. THERAPIST can increase the adherence of the patient to the sessions using serious games. Data are recorded and can be used to tailor patient sessions. We hypothesized that pediatric patients would engage better in a therapeutic non-physical interaction with a robot, facilitating the design of new therapies to improve patient motivation. We propose RoboCog, a novel cognitive architecture. This architecture will enhance the effectiveness and time-of-response of complex multi-degree-of-freedom robots designed to collaborate with humans, combining two core elements: a deep and hybrid representation of the current state, own, and observed; and a set of task-dependent planners, working at different levels of abstraction but connected to this central representation through a common interface. Using RoboCog, THERAPIST engages the human partner in an active interactive process. But RoboCog also endows the robot with abilities for high-level planning, monitoring, and learning. Thus, THERAPIST engages the patient through different games or activities, and adapts the session to each individual. RoboCog successfully integrates a deliberative planner with a set of modules working at situational or sensorimotor levels. This architecture also allows THERAPIST to deliver responses at a human rate. The synchronization of the multiple interaction modalities results from a unique scene representation or model. THERAPIST is now a socially interactive robot that, instead of reproducing the phrases or gestures that the developers decide, maintains a dialogue and autonomously generate gestures or expressions. THERAPIST is able to play simple games with human partners, which requires humans to perform certain movements, and also to capture the human motion, for later analysis by clinic specialists. The initial hypothesis was validated by our experimental studies showing that interaction with the robot results in highly attentive and collaborative attitudes in pediatric patients. We also verified that RoboCog allows the robot to interact with patients at human rates. However, there remain many issues to overcome. The development of novel hands-off rehabilitation therapies will require the intersection of multiple challenging directions of research that we are currently exploring.