Mashhuda Glencross

Prof. Mashhuda Glencross

University of Queensland, Australia
orcid

Research Focus & Metrics

Academic Career Length

26Years (2001-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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27 May 2016 in Computer Graphics Forum
Verified
Journal Article
Open access
PDF file
DGD. Guarnera
D. Guarnera
GGGiuseppe Claudio Guarnera
Giuseppe Claudio Guarnera
AGA. Ghosh
A. Ghosh
CDC. Denk
C. Denk
MGMashhuda Glencross
Mashhuda Glencross
Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and Automotive Design.Currently, rendering systems are able to produce photorealistic simulations of the appearance of many real‐world materials. In the real world, viewer perception of objects depends on the lighting and object/material/surface characteristics, the way a surface interacts with the light and on how the light is reflected, scattered, absorbed by the surface and the impact these characteristics have on material appearance. In order to re‐produce this, it is necessary to understand how materials interact with light. Thus the representation and acquisition of material models has become such an active research area.This survey of the state‐of‐the‐art of BRDF Representation and Acquisition presents an overview of BRDF (Bidirectional Reflectance Distribution Function) models used to represent surface/material reflection characteristics, and describes current acquisition methods for the capture and rendering of photorealistic materials.

1 August 2007 in ACM Transactions on Computer-Human Interaction
Verified
Journal Article
Open access
CJCaroline Jay
Caroline Jay
MGMashhuda Glencross
Mashhuda Glencross
RHRoger Hubbold
Roger Hubbold
Collaborative virtual environments (CVEs) enable two or more people, separated in the real world, to share the same virtual “space.” They can be used for many purposes, from teleconferencing to training people to perform assembly tasks. Unfortunately, the effectiveness of CVEs is compromised by one major problem: the delay that exists in the networks linking users together. Whilst we have a good understanding, especially in the visual modality, of how users are affected by delayed feedback from their own actions, little research has systematically examined how users are affected by delayed feedback from other people, particularly in environments that support haptic (force) feedback. The current study addresses this issue by quantifying how increasing levels of latency affect visual and haptic feedback in a collaborative target acquisition task. Our results demonstrate that haptic feedback in particular is very sensitive to low levels of delay. Whilst latency affects visual feedback from 50 ms, it impacts on haptic task performance 25 ms earlier, and causes the haptic measures of performance deterioration to rise far more steeply than visual. The “impact-perceive-adapt” model of user performance, which considers the interaction between performance measures, perception of latency, and the breakdown of perception of immediate causality, is proposed as an explanation for the observed pattern of performance.

9 April 2019 in Frontiers in ICT
Verified
Journal Article
Open access
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JHJassim Happa
Jassim Happa
MGMashhuda Glencross
Mashhuda Glencross
ASAnthony Steed
Anthony Steed
Collaborative Mixed-Reality (CMR) applications are gaining interest in a wide range of areas including games, social interaction, design and health-care. To date, the vast majority of published work has focused on display technology advancements, software, collaboration architectures and applications. However, the potential security concerns that affect collaborative platforms have received limited research attention. In this position paper, we investigate the challenges posed by cyber-security threats to CMR systems. We focus on how typical network architectures facilitating CMR and how their vulnerabilities can be exploited by attackers, and discuss the degree of potential social, monetary impacts, psychological and other harms that may result from such exploits. The main purpose of this paper is to provoke a discussion on CMR security concerns. We highlight insights from a cyber-security threat modelling perspective and also propose potential directions for research and development toward better mitigation strategies. We present a simple, systematic approach to understanding a CMR attack surface through an abstraction-based reasoning framework to identify potential attack vectors. Using this framework, security analysts, engineers, designers and users alike (stakeholders) can identify potential Indicators of Exposures (IoE) and Indicators of Compromise (IoC). Our framework allows stakeholders to reduce their CMR attack surface as well understand how Intrusion Detection System (IDS) approaches can be adopted for CMR systems. To demonstrate the validity to our framework, we illustrate several CMR attack surfaces through a set of use-cases. Finally, we also present a discussion on future directions this line of research should take.

2 November 2020 in Energies
Verified
Journal Article
Open access
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Stephen SnowStephen Snow
Stephen Snow
RBRichard Bean
Richard Bean
MGMashhuda Glencross
Mashhuda Glencross
NHNeil Horrocks
Neil Horrocks
The COVID-19 pandemic rapidly reoriented the lives of billions of people across the globe toward working, learning, and subsisting from home. This paper examines the consequences of this disruption of electricity use in Australian households. Using high-frequency electricity monitoring from 491 houses and per-circuit monitoring and in-depth interviews with 17 households, the paper (1) compares changes in energy use before and during COVID-19 lockdown, (2) quantifies the key drivers of changes in energy use experienced by households during lockdown, and (3) tracks households’ interactions with energy use feedback. The findings identify significant increases in certain aspects of household electricity use directly related to COVID-19, including increased cooking and digital device use. Yet despite the government mandate requiring a large proportion of the population to remain at home, overall energy use among the majority of Queensland households monitored actually decreased during lockdown versus prior, driven primarily by a reduction in air conditioner use during lockdown as the weather cooled. Further, despite significant quantified and self-reported changes in energy use, users who had energy use feedback installed accessed their dashboards less during lockdown than they did prior. The paper discusses these results in the context of statistics on COVID-19 related energy demand fluctuations elsewhere, and the implications for the provision of energy use information to residents during significant disruptions such as lockdown.

6 October 2017 in ACM Transactions on Graphics
Verified
Journal Article
Open access
PDF file
GGGiuseppe Claudio Guarnera
Giuseppe Claudio Guarnera
PHPeter Hall
Peter Hall
ACAlain Chesnais
Alain Chesnais
MGMashhuda Glencross
Mashhuda Glencross
We present a fast, novel image-based technique for reverse engineering woven fabrics at a yarn level. These models can be used in a wide range of interior design and visual special effects applications. To recover our pseudo-Bidirectional Texture Function (BTF), we estimate the three-dimensional (3D) structure and a set of yarn parameters (e.g., yarn width, yarn crossovers) from spatial and frequency domain cues. Drawing inspiration from previous work [Zhao et al. 2012], we solve for the woven fabric pattern and from this build a dataset. In contrast, however, we use a combination of image space analysis and frequency domain analysis, and, in challenging cases, match image statistics with those from previously captured known patterns. Our method determines, from a single digital image, captured with a digital single-lens reflex (DSLR) camera under controlled uniform lighting, the woven cloth structure, depth, and albedo, thus removing the need for separately measured depth data. The focus of this work is on the rapid acquisition of woven cloth structure and therefore we use standard approaches to render the results. Our pipeline first estimates the weave pattern, yarn characteristics, and noise statistics using a novel combination of low-level image processing and Fourier analysis. Next, we estimate a 3D structure for the fabric sample using a first-order Markov chain and our estimated noise model as input, also deriving a depth map and an albedo. Our volumetric textile model includes information about the 3D path of the center of the yarns, their variable width, and hence the volume occupied by the yarns, and colors. We demonstrate the efficacy of our approach through comparison images of test scenes rendered using (a) the original photograph, (b) the segmented image, (c) the estimated weave pattern, and (d) the rendered result.

28 April 2011 in Computer Graphics Forum
Verified
Journal Article
Open access
PDF file
AMAdolfo Munoz
Adolfo Munoz
JEJose I. Echevarria
Jose I. Echevarria
FSFrancisco José Serón
Francisco José Serón
JLJorge Lopez‐Moreno
Jorge Lopez‐Moreno
MGMashhuda Glencross
Mashhuda Glencross
DGDiego Gutierrez
Diego Gutierrez
We present a novel method to estimate an approximation of the reflectance characteristics of optically thick, homogeneous translucent materials using only a single photograph as input. First, we approximate the diffusion profile as a linear combination of piecewise constant functions, an approach that enables a linear system minimization and maximizes robustness in the presence of suboptimal input data inferred from the image. We then fit to a smoother monotonically decreasing model, ensuring continuity on its first derivative. We show the feasibility of our approach and validate it in controlled environments, comparing well against physical measurements from previous works. Next, we explore the performance of our method in uncontrolled scenarios, where neither lighting nor geometry are known. We show that these can be roughly approximated from the corresponding image by making two simple assumptions: that the object is lit by a distant light source and that it is globally convex, allowing us to capture the visual appearance of the photographed material. Compared with previous works, our technique offers an attractive balance between visual accuracy and ease of use, allowing its use in a wide range of scenarios including off‐the‐shelf, single images, thus extending the current repertoire of real‐world data acquisition techniques.