Giuseppe Claudio Guarnera

Dr. Giuseppe Claudio Guarnera


Research Focus & Metrics

Academic Career Length

21Years (2006-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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27 May 2016 in Computer Graphics Forum
Verified
Journal Article
Open access
PDF file
DGD. Guarnera
D. Guarnera
GGGiuseppe Claudio Guarnera
Giuseppe Claudio Guarnera
AGA. Ghosh
A. Ghosh
CDC. Denk
C. Denk
MGMashhuda Glencross
Mashhuda Glencross
Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and Automotive Design.Currently, rendering systems are able to produce photorealistic simulations of the appearance of many real‐world materials. In the real world, viewer perception of objects depends on the lighting and object/material/surface characteristics, the way a surface interacts with the light and on how the light is reflected, scattered, absorbed by the surface and the impact these characteristics have on material appearance. In order to re‐produce this, it is necessary to understand how materials interact with light. Thus the representation and acquisition of material models has become such an active research area.This survey of the state‐of‐the‐art of BRDF Representation and Acquisition presents an overview of BRDF (Bidirectional Reflectance Distribution Function) models used to represent surface/material reflection characteristics, and describes current acquisition methods for the capture and rendering of photorealistic materials.

1 April 2011 in Journal of Dairy Science
Verified
Journal Article
Closed access
PDF file
GAG. Azzaro
G. Azzaro
MCMargherita Caccamo
Margherita Caccamo
JFJ.D. Ferguson
J.D. Ferguson
Sebastiano BattiatoSebastiano Battiato
Sebastiano Battiato
GFGiovanni Maria Farinella
Giovanni Maria Farinella
GLGiuseppe Licitra
Giuseppe Licitra
Body condition score (BCS) is considered an important tool for management of dairy cattle. The feasibility of estimating the BCS from digital images has been demonstrated in recent work. Regression machines have been successfully employed for automatic BCS estimation, taking into account information of the overall shape or information extracted on anatomical points of the shape. Despite the progress in this research area, such studies have not addressed the problem of modeling the shape of cows to build a robust descriptor for automatic BCS estimation. Moreover, a benchmark data set of images meant as a point of reference for quantitative evaluation and comparison of different automatic estimation methods for BCS is lacking. The main objective of this study was to develop a technique that was able to describe the body shape of cows in a reconstructive way. Images, used to build a benchmark data set for developing an automatic system for BCS, were taken using a camera placed above an exit gate from the milking robot. The camera was positioned at 3 m from the ground and in such a position to capture images of the rear, dorsal pelvic, and loin area of cows. The BCS of each cow was estimated on site by 2 technicians and associated to the cow images. The benchmark data set contained 286 images with associated BCS, anatomical points, and shapes. It was used for quantitative evaluation. A set of example cow body shapes was created. Linear and polynomial kernel principal component analysis was used to reconstruct shapes of cows using a linear combination of basic shapes constructed from the example database. In this manner, a cow's body shape was described by considering her variability from the average shape. The method produced a compact description of the shape to be used for automatic estimation of BCS. Model validation showed that the polynomial model proposed in this study performs better (error=0.31) than other state-of-the-art methods in estimating BCS even at the extreme values of BCS scale.

27 October 2021 in SN Computer Science
Verified
Journal Article
Open access
PDF file
RRRaquel Gil Rodriguez
Raquel Gil Rodriguez
FBFlorian Bayer
Florian Bayer
MTMatteo Toscani
Matteo Toscani
DGDar’yA Guarnera
Dar’yA Guarnera
GGGiuseppe Claudio Guarnera
Giuseppe Claudio Guarnera
KGKarl R. Gegenfurtner
Karl R. Gegenfurtner
Virtual reality (VR) technology offers vision researchers the opportunity to conduct immersive studies in simulated real-world scenes. However, an accurate colour calibration of the VR head mounted display (HMD), both in terms of luminance and chromaticity, is required to precisely control the presented stimuli. Such a calibration presents significant new challenges, for example, due to the large field of view of the HMD, or the software implementation used for scene rendering, which might alter the colour appearance of objects. Here, we propose a framework for calibrating an HMD using an imaging colorimeter, the I29 (Radiant Vision Systems, Redmond, WA, USA). We examine two scenarios, both with and without using a rendering software for visualisation. In addition, we present a colour constancy experiment design for VR through a gaming engine software, Unreal Engine 4. The colours of the objects of study are chosen according to the previously defined calibration. Results show a high-colour constancy performance among participants, in agreement with recent studies performed on real-world scenarios. Our studies show that our methodology allows us to control and measure the colours presented in the HMD, effectively enabling the use of VR technology for colour vision research.

18 February 2013 in Sensors
Verified
Journal Article
Open access
PDF file
ABArcangelo Ranieri Bruna
Arcangelo Ranieri Bruna
GFGiovanni Maria Farinella
Giovanni Maria Farinella
GGGiuseppe Claudio Guarnera
Giuseppe Claudio Guarnera
Sebastiano BattiatoSebastiano Battiato
Sebastiano Battiato
This paper describes both hardware and software components to detect counterfeits of Euro banknotes. The proposed system is also able to recognize the banknote values. Differently than other state-of-the-art methods, the proposed approach makes use of banknote images acquired with a near infrared camera to perform recognition and authentication. This allows one to build a system that can effectively deal with real forgeries, which are usually not detectable with visible light. The hardware does not use any mechanical parts, so the overall system is low-cost. The proposed solution is reliable for ambient light and banknote positioning. Users should simply lean the banknote to be analyzed on a flat glass, and the system detects forgery, as well as recognizes the banknote value. The effectiveness of the proposed solution has been properly tested on a dataset composed by genuine and fake Euro banknotes provided by Italy's central bank.

1 May 2024 in Journal of Vision
Verified
Journal Article
Open access
PDF file
RRRaquel Gil Rodriguez
Raquel Gil Rodriguez
LHLaysa Hedjar
Laysa Hedjar
MTMatteo Toscani
Matteo Toscani
DGDar’ya Guarnera
Dar’ya Guarnera
GGGiuseppe Claudio Guarnera
Giuseppe Claudio Guarnera
KGKarl R. Gegenfurtner
Karl R. Gegenfurtner
Prior research has demonstrated high levels of color constancy in real-world scenarios featuring single light sources, extensive fields of view, and prolonged adaptation periods. However, exploring the specific cues humans rely on becomes challenging, if not unfeasible, with actual objects and lighting conditions. To circumvent these obstacles, we employed virtual reality technology to craft immersive, realistic settings that can be manipulated in real time. We designed forest and office scenes illuminated by five colors. Participants selected a test object most resembling a previously shown achromatic reference. To study color constancy mechanisms, we modified scenes to neutralize three contributors: local surround (placing a uniform-colored leaf under test objects), maximum flux (keeping the brightest object constant), and spatial mean (maintaining a neutral average light reflectance), employing two methods for the latter: changing object reflectances or introducing new elements. We found that color constancy was high in conditions with all cues present, aligning with past research. However, removing individual cues led to varied impacts on constancy. Local surrounds significantly reduced performance, especially under green illumination, showing strong interaction between greenish light and rose-colored contexts. In contrast, the maximum flux mechanism barely affected performance, challenging assumptions used in white balancing algorithms. The spatial mean experiment showed disparate effects: Adding objects slightly impacted performance, while changing reflectances nearly eliminated constancy, suggesting human color constancy relies more on scene interpretation than pixel-based calculations.

6 October 2017 in ACM Transactions on Graphics
Verified
Journal Article
Open access
PDF file
GGGiuseppe Claudio Guarnera
Giuseppe Claudio Guarnera
PHPeter Hall
Peter Hall
ACAlain Chesnais
Alain Chesnais
MGMashhuda Glencross
Mashhuda Glencross
We present a fast, novel image-based technique for reverse engineering woven fabrics at a yarn level. These models can be used in a wide range of interior design and visual special effects applications. To recover our pseudo-Bidirectional Texture Function (BTF), we estimate the three-dimensional (3D) structure and a set of yarn parameters (e.g., yarn width, yarn crossovers) from spatial and frequency domain cues. Drawing inspiration from previous work [Zhao et al. 2012], we solve for the woven fabric pattern and from this build a dataset. In contrast, however, we use a combination of image space analysis and frequency domain analysis, and, in challenging cases, match image statistics with those from previously captured known patterns. Our method determines, from a single digital image, captured with a digital single-lens reflex (DSLR) camera under controlled uniform lighting, the woven cloth structure, depth, and albedo, thus removing the need for separately measured depth data. The focus of this work is on the rapid acquisition of woven cloth structure and therefore we use standard approaches to render the results. Our pipeline first estimates the weave pattern, yarn characteristics, and noise statistics using a novel combination of low-level image processing and Fourier analysis. Next, we estimate a 3D structure for the fabric sample using a first-order Markov chain and our estimated noise model as input, also deriving a depth map and an albedo. Our volumetric textile model includes information about the 3D path of the center of the yarns, their variable width, and hence the volume occupied by the yarns, and colors. We demonstrate the efficacy of our approach through comparison images of test scenes rendered using (a) the original photograph, (b) the segmented image, (c) the estimated weave pattern, and (d) the rendered result.